<?xml version="1.0" encoding="utf-8"?>
<PARAMDEF XmlVersion="3">
<ParamType>SHADOW_BANK</ParamType>
<DataVersion>2</DataVersion>
<BigEndian>False</BigEndian>
<Unicode>True</Unicode>
<FormatVersion>104</FormatVersion>
<Fields>
<Field Def="s16 lightDegRotX">
<DisplayName>光源X角度[deg]</DisplayName>
<Description>マップに影を落とす光源のX角度</Description>
<EditFlags>None</EditFlags>
<Minimum>-90</Minimum>
<Maximum>90</Maximum>
</Field>
<Field Def="s16 lightDegRotY">
<DisplayName>光源Y角度[deg]</DisplayName>
<Description>マップに影を落とす光源のY角度</Description>
<Minimum>-180</Minimum>
<Maximum>180</Maximum>
<SortID>1</SortID>
</Field>
<Field Def="s16 densityRatio = 100">
<DisplayName>Ratio</DisplayName>
<Description>0~100</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>100</Maximum>
<SortID>10</SortID>
</Field>
<Field Def="s16 colR">
<DisplayName>Color R</DisplayName>
<Description>0~255</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>255</Maximum>
<SortID>11</SortID>
</Field>
<Field Def="s16 colG">
<DisplayName>Color G</DisplayName>
<Description>0~255</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>255</Maximum>
<SortID>12</SortID>
</Field>
<Field Def="s16 colB">
<DisplayName>Color B</DisplayName>
<Description>0~255</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>255</Maximum>
<SortID>13</SortID>
</Field>
<Field Def="f32 fNear = 0.1">
<DisplayName>Near</DisplayName>
<Description>これより近いのは描画しない</Description>
<EditFlags>None</EditFlags>
<Minimum>0.001</Minimum>
<Maximum>10</Maximum>
<Increment>0.001</Increment>
<SortID>20</SortID>
</Field>
<Field Def="f32 fFarFadeStart = 1000">
<DisplayName>Far Fade Start</DisplayName>
<Description>フェードアウト開始距離</Description>
<EditFlags>None</EditFlags>
<Minimum>1</Minimum>
<Maximum>3000</Maximum>
<Increment>1</Increment>
<SortID>21</SortID>
</Field>
<Field Def="f32 fFarFadeDist = 10">
<DisplayName>Far Fade Dist</DisplayName>
<Description>フェードアウト距離(フェードアウト終了距離はfFadeStart+fFadeDist)</Description>
<EditFlags>None</EditFlags>
<Minimum>0.001</Minimum>
<Maximum>100</Maximum>
<Increment>0.1</Increment>
<SortID>22</SortID>
</Field>
<Field Def="f32 fCascadeSwitchDist_0_1 = 10">
<DisplayName>Cascade Dist 0->1</DisplayName>
<Description>カスケード切り替え距離 0->1</Description>
<EditFlags>None</EditFlags>
<Minimum>1</Minimum>
<Maximum>3000</Maximum>
<Increment>0.1</Increment>
<SortID>23</SortID>
</Field>
<Field Def="f32 fCascadeSwitchDist_1_2 = 30">
<DisplayName>Cascade Dist 1->2</DisplayName>
<Description>カスケード切り替え距離 1->2</Description>
<EditFlags>None</EditFlags>
<Minimum>1</Minimum>
<Maximum>3000</Maximum>
<Increment>0.1</Increment>
<SortID>24</SortID>
</Field>
<Field Def="f32 fCascadeSwitchDist_2_3 = 70">
<DisplayName>Cascade Dist 2->3</DisplayName>
<Description>カスケード切り替え距離 2->3</Description>
<EditFlags>None</EditFlags>
<Minimum>1</Minimum>
<Maximum>3000</Maximum>
<Increment>0.1</Increment>
<SortID>25</SortID>
</Field>
<Field Def="s8 Mode = 1">
<DisplayName>Shadow Map Mode</DisplayName>
<Description>シャドウマップモード(0:ユニフォーム 1:パースペクティブ)</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>1</Maximum>
<SortID>30</SortID>
</Field>
<Field Def="s8 bShadowModelCullFlip">
<DisplayName>Shadow Model Cull Flip</DisplayName>
<Description>影マップ生成時フリップ(0:off 1:ON)</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>1</Maximum>
<SortID>61</SortID>
</Field>
<Field Def="dummy8 Reserved_0[2]">
<Description>予約</Description>
<SortID>62</SortID>
</Field>
<Field Def="f32 fDepthOffset = -0.001">
<DisplayName>Depth Offset</DisplayName>
<Description>Zオフセット</Description>
<EditFlags>None</EditFlags>
<Minimum>-1</Minimum>
<Maximum>1</Maximum>
<Increment>0.001</Increment>
<SortID>31</SortID>
</Field>
<Field Def="f32 fPersedDepthOffset">
<DisplayName>Depth Offset(forPSM)</DisplayName>
<Description>Zオフセット(PSM用)</Description>
<EditFlags>None</EditFlags>
<Minimum>-1</Minimum>
<Maximum>1</Maximum>
<Increment>0.0001</Increment>
<SortID>32</SortID>
</Field>
<Field Def="f32 fCalibulateFarRate = 0.7">
<DisplayName>CaliburateFarRate(forPSM)</DisplayName>
<Description>ファークリップ自動調整距離レート(PSM用)</Description>
<EditFlags>None</EditFlags>
<Minimum>0.1</Minimum>
<Maximum>1</Maximum>
<SortID>33</SortID>
</Field>
<Field Def="f32 fGradFactor = 1">
<DisplayName>Grad Factor(forPSM)</DisplayName>
<Description>パース調整パラメータ(PSM用)</Description>
<EditFlags>None</EditFlags>
<Minimum>-3</Minimum>
<Maximum>5</Maximum>
<SortID>40</SortID>
</Field>
<Field Def="f32 fVolumeDepth = 100">
<DisplayName>Volume Depth</DisplayName>
<Description>シャドウビューボリュームの引き伸ばしサイズ</Description>
<EditFlags>None</EditFlags>
<Minimum>1</Minimum>
<Maximum>500</Maximum>
<Increment>1</Increment>
<SortID>50</SortID>
</Field>
<Field Def="f32 fDepthSmoothCompare = 0.005">
<DisplayName>Depth Smooth Compare</DisplayName>
<Description>深度比較スムージング</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>1</Maximum>
<Increment>0.0001</Increment>
<SortID>51</SortID>
</Field>
<Field Def="f32 fSlopeScaledDepthBias = 3">
<DisplayName>Slope Scaled Depth Bias</DisplayName>
<Description>影マップ生成時の深度バイアス</Description>
<EditFlags>None</EditFlags>
<Minimum>-6</Minimum>
<Maximum>6</Maximum>
<Increment>0.001</Increment>
<SortID>60</SortID>
</Field>
<Field Def="dummy8 Reserved_1[60]">
<Description>予約</Description>
<SortID>63</SortID>
</Field>
</Fields>
</PARAMDEF>