paramdex-rs 0.1.0+build.2

Utilities for handling and deserializing a Paramdex / individual Paramdef XMLs for modifying Souls games
Documentation
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<?xml version="1.0" encoding="utf-8"?>
<PARAMDEF XmlVersion="3">
  <ParamType>CAMERA_PARAM_ST</ParamType>
  <DataVersion>3</DataVersion>
  <BigEndian>False</BigEndian>
  <Unicode>True</Unicode>
  <FormatVersion>202</FormatVersion>
  <Fields>
    <Field Def="f32 chrOrgOffsetX">
      <DisplayName>キャラ基点オフセットX(キャラ空間)[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>-4</Minimum>
      <Maximum>4</Maximum>
      <SortID>1000</SortID>
      <UnkB8>chr</UnkB8>
      <UnkC0>CAMERA_PARAM_CHR_ST</UnkC0>
      <UnkC8>キャラ追従</UnkC8>
    </Field>
    <Field Def="f32 chrOrgOffsetY = 1.42">
      <DisplayName>キャラ基点オフセットY(キャラ空間)[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>4</Maximum>
      <SortID>1000</SortID>
      <UnkB8>chr</UnkB8>
      <UnkC0>CAMERA_PARAM_CHR_ST</UnkC0>
      <UnkC8>キャラ追従</UnkC8>
    </Field>
    <Field Def="f32 chrOrgOffsetZ">
      <DisplayName>キャラ基点オフセットZ(キャラ空間)[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>-4</Minimum>
      <Maximum>4</Maximum>
      <SortID>1000</SortID>
      <UnkB8>chr</UnkB8>
      <UnkC0>CAMERA_PARAM_CHR_ST</UnkC0>
      <UnkC8>キャラ追従</UnkC8>
    </Field>
    <Field Def="f32 chrTransChaseRateXZ_ForNormal = 0.1">
      <DisplayName>通常用キャラ並進追尾率XZ[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>1000</SortID>
      <UnkB8>chr</UnkB8>
      <UnkC0>CAMERA_PARAM_CHR_ST</UnkC0>
      <UnkC8>キャラ追従</UnkC8>
    </Field>
    <Field Def="f32 chrTransChaseRateY_ForNormal = 0.1">
      <DisplayName>通常用キャラ並進追尾率Y[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>1000</SortID>
      <UnkB8>chr</UnkB8>
      <UnkC0>CAMERA_PARAM_CHR_ST</UnkC0>
      <UnkC8>キャラ追従</UnkC8>
    </Field>
    <Field Def="f32 chrTransChaseRateXZ_ForEscapeWall = 0.25">
      <DisplayName>壁回避用キャラ並進追尾率XZ[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>1000</SortID>
      <UnkB8>chr</UnkB8>
      <UnkC0>CAMERA_PARAM_CHR_ST</UnkC0>
      <UnkC8>キャラ追従</UnkC8>
    </Field>
    <Field Def="f32 chrTransChaseRateY_ForEscapeWall = 0.25">
      <DisplayName>壁回避用キャラ並進追尾率Y[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>1000</SortID>
      <UnkB8>chr</UnkB8>
      <UnkC0>CAMERA_PARAM_CHR_ST</UnkC0>
      <UnkC8>キャラ追従</UnkC8>
    </Field>
    <Field Def="dummy8 reserved_chr2[12] = 0.01">
      <DisplayName>予約</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>10001</SortID>
      <UnkB8>chr</UnkB8>
      <UnkC0>CAMERA_PARAM_CHR_ST</UnkC0>
      <UnkC8>キャラ追従</UnkC8>
    </Field>
    <Field Def="b32 isEnableChrChaseRotX = 1">
      <DisplayName>プレイヤー移動方向のカメラX軸回転追従を有効にするかどうか</DisplayName>
      <SortID>1000</SortID>
      <UnkB8>chr</UnkB8>
      <UnkC0>CAMERA_PARAM_CHR_ST</UnkC0>
      <UnkC8>キャラ追従</UnkC8>
    </Field>
    <Field Def="angle32 chrChaseRotXInvalidAngle">
      <DisplayName>プレイヤー移動方向のカメラX軸回転追従の無効角度[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>90</Maximum>
      <SortID>1000</SortID>
      <UnkB8>chr</UnkB8>
      <UnkC0>CAMERA_PARAM_CHR_ST</UnkC0>
      <UnkC8>キャラ追従</UnkC8>
    </Field>
    <Field Def="dummy8 reserved_chr[16]">
      <DisplayName>予約</DisplayName>
      <SortID>10002</SortID>
      <UnkB8>chr</UnkB8>
      <UnkC0>CAMERA_PARAM_CHR_ST</UnkC0>
      <UnkC8>キャラ追従</UnkC8>
    </Field>
    <Field Def="f32 fulcrumDistRateByLrMoveMaxDist = 0.3">
      <DisplayName>左右移動による支点距離率用最大距離[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>4</Maximum>
      <SortID>2000</SortID>
      <UnkB8>fulcrum</UnkB8>
      <UnkC0>CAMERA_PARAM_FULCRUM_ST</UnkC0>
      <UnkC8>支点追従</UnkC8>
    </Field>
    <Field Def="f32 fulcrumDistRateByLrMoveMin = 0.1">
      <DisplayName>左右移動による支点距離率最小値[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>0.99</Maximum>
      <SortID>2000</SortID>
      <UnkB8>fulcrum</UnkB8>
      <UnkC0>CAMERA_PARAM_FULCRUM_ST</UnkC0>
      <UnkC8>支点追従</UnkC8>
    </Field>
    <Field Def="f32 fulcrumDistRateByLrMoveMax = 0.99">
      <DisplayName>左右移動による支点距離率最大値[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>0.99</Maximum>
      <SortID>2000</SortID>
      <UnkB8>fulcrum</UnkB8>
      <UnkC0>CAMERA_PARAM_FULCRUM_ST</UnkC0>
      <UnkC8>支点追従</UnkC8>
    </Field>
    <Field Def="f32 fulcrumDistRate = 0.5">
      <DisplayName>支点距離率(1.0:カメラとの距離, 0.0:無効)[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>4</Maximum>
      <SortID>2000</SortID>
      <UnkB8>fulcrum</UnkB8>
      <UnkC0>CAMERA_PARAM_FULCRUM_ST</UnkC0>
      <UnkC8>支点追従</UnkC8>
    </Field>
    <Field Def="f32 fulcrumDistMin = 2">
      <DisplayName>支点距離最低値[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.1</Minimum>
      <Maximum>16</Maximum>
      <SortID>2000</SortID>
      <UnkB8>fulcrum</UnkB8>
      <UnkC0>CAMERA_PARAM_FULCRUM_ST</UnkC0>
      <UnkC8>支点追従</UnkC8>
    </Field>
    <Field Def="dummy8 reserved_fulcrum[4] = 2">
      <DisplayName>予約</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <Minimum>0.1</Minimum>
      <Maximum>16</Maximum>
      <Increment>0.01</Increment>
      <SortID>10003</SortID>
      <UnkB8>fulcrum</UnkB8>
      <UnkC0>CAMERA_PARAM_FULCRUM_ST</UnkC0>
      <UnkC8>支点追従</UnkC8>
    </Field>
    <Field Def="f32 targetChaseDistRateXZ_ForHitWall = 0.1">
      <DisplayName>壁衝突時ターゲット距離追尾率XZ[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3010</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetChaseDistRateY_ForHitWall = 0.1">
      <DisplayName>壁衝突時ターゲット距離追尾率Y[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3011</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetTransChaseRateXZ = 0.3">
      <DisplayName>ターゲット並進追尾率XZ[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3000</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetTransChaseRateY = 0.3">
      <DisplayName>ターゲット並進追尾率Y[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3001</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetRotXChaseRate = 0.3">
      <DisplayName>ターゲットX軸回転追尾率[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3002</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetChaseRateXZForNormal = 0.1">
      <DisplayName>通常用ターゲット追尾率XZ[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3003</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetChaseRateXZForEscapeWall = 0.25">
      <DisplayName>壁回避用ターゲット追尾率XZ[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3004</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetChaseRateY = 0.03">
      <DisplayName>ターゲット追尾率Y[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3005</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="angle32 targetChaseRateAngMin = 10">
      <DisplayName>ターゲット追尾率最小角度[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>90</Maximum>
      <SortID>3006</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="angle32 targetChaseRateAngMax = 20">
      <DisplayName>ターゲット追尾率最大角度[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>90</Maximum>
      <SortID>3007</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetChaseDistRateXZ = 0.4">
      <DisplayName>ターゲット距離追尾率XZ[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3008</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetChaseDistRateY = 0.4">
      <DisplayName>ターゲット距離追尾率Y[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3009</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetChaseRateAtLockXZ = 0.4">
      <DisplayName>ロック中ターゲット追尾率XZ[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3013</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetChaseRateAtLockY = 0.3">
      <DisplayName>ロック中ターゲット追尾率Y[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.001</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.001</Increment>
      <SortID>3014</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="angle32 targetChaseRateAngAtLockMin">
      <DisplayName>ロック中ターゲット追尾率最小角度[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>90</Maximum>
      <Increment>0.1</Increment>
      <SortID>3015</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="angle32 targetChaseRateAngAtLockMax">
      <DisplayName>ロック中ターゲット追尾率最大角度[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>90</Maximum>
      <Increment>0.1</Increment>
      <SortID>3016</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 targetChaseDistRateTime = 1">
      <DisplayName>壁衝突時ターゲット距離追尾補正時間[sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>10</Maximum>
      <SortID>3012</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="dummy8 reserved_target[4]">
      <DisplayName>予約</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <Maximum>90</Maximum>
      <Increment>0.1</Increment>
      <SortID>10004</SortID>
      <UnkB8>target</UnkB8>
      <UnkC0>CAMERA_PARAM_TARGET_ST</UnkC0>
      <UnkC8>ターゲット追従</UnkC8>
    </Field>
    <Field Def="f32 transChaseByControlEndWaitTime">
      <DisplayName>操作終了による並進追尾待ち時間[sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>10</Maximum>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="f32 transChaseByControlEndReleaseTime = 1">
      <DisplayName>操作終了による並進追尾解放時間[sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>10</Maximum>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="f32 rotCtrlEndWaitTime = 2">
      <DisplayName>回転操作終了待ち時間[sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>10</Maximum>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="f32 rotCtrlEndReleaseTime = 1">
      <DisplayName>回転操作終了解放時間[sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>10</Maximum>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="f32 rotHiSpeedRateIncTime = 0.6">
      <DisplayName>高速回転率増加時間[sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>10</Maximum>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotRangeXMin = -40">
      <DisplayName>X軸回転最小値[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>-80</Minimum>
      <Maximum>80</Maximum>
      <Increment>0.1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotRangeXMax = 70">
      <DisplayName>X軸回転最大値[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>-80</Minimum>
      <Maximum>80</Maximum>
      <Increment>0.1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotRangeXAtLockMin = -40">
      <DisplayName>ロック中X軸回転最小値[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>-80</Minimum>
      <Maximum>80</Maximum>
      <Increment>0.1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotRangeXAtLockMax = 40">
      <DisplayName>ロック中X軸回転最大値[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>-80</Minimum>
      <Maximum>80</Maximum>
      <Increment>0.1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotRangeYMin = -180">
      <DisplayName>Y軸回転最小値[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>-180</Minimum>
      <Maximum>180</Maximum>
      <Increment>0.1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotRangeYMax = 180">
      <DisplayName>Y軸回転最大値[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>-180</Minimum>
      <Maximum>180</Maximum>
      <Increment>0.1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="f32 rotRangeLerpBeginHeight = 0.5">
      <DisplayName>ロック中X軸回転補間開始高さ[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>5</Maximum>
      <Increment>0.1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="f32 rotRangeLerpEndHeight = 2">
      <DisplayName>ロック中X軸回転補間終了高さ[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>5</Maximum>
      <Increment>0.1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotSpeed_MinX = 80">
      <DisplayName>X軸回転速度最小値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>360</Maximum>
      <Increment>1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotSpeed_MinY = 80">
      <DisplayName>Y軸回転速度最小値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>360</Maximum>
      <Increment>1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotSpeed_MaxX = 240">
      <DisplayName>X軸回転速度最大値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>360</Maximum>
      <Increment>1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotSpeed_MaxY = 240">
      <DisplayName>Y軸回転速度最大値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>360</Maximum>
      <Increment>1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotHiSpeed_MinX = 180">
      <DisplayName>X軸高速回転速度最小値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>720</Maximum>
      <Increment>1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotHiSpeed_MinY = 180">
      <DisplayName>Y軸高速回転速度最小値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>720</Maximum>
      <Increment>1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotHiSpeed_MaxX = 500">
      <DisplayName>X軸高速回転速度最大値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>720</Maximum>
      <Increment>1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotHiSpeed_MaxY = 500">
      <DisplayName>Y軸高速回転速度最大値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>720</Maximum>
      <Increment>1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 directPitchAng = 60">
      <DisplayName>ダイレクトピッチ角度[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>10</Minimum>
      <Maximum>80</Maximum>
      <Increment>1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="f32 directPitchRate = 0.06">
      <DisplayName>ダイレクトピッチ率[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>1</Maximum>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="f32 rotSpeedTransTime">
      <DisplayName>回転から停止までの遷移時間[sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>10</Maximum>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 rotBaseY">
      <DisplayName>Y軸回転基準値[deg]</DisplayName>
      <Description>プレイヤーの向きに対しての角度です。180.0でプレイヤーの真後ろ、90.0でプレイヤーの右側となります。</Description>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>-180</Minimum>
      <Maximum>180</Maximum>
      <Increment>0.1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="angle32 resetBaseY">
      <DisplayName>Y軸リセット基準値[deg]</DisplayName>
      <Description>プレイヤーの向きに対しての角度です。180.0でプレイヤーの真後ろ、90.0でプレイヤーの右側となります。</Description>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>-180</Minimum>
      <Maximum>180</Maximum>
      <Increment>0.1</Increment>
      <SortID>4000</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="dummy8 reserved_manual[8] = 0.06">
      <DisplayName>予約</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <Minimum>0.01</Minimum>
      <Maximum>1</Maximum>
      <Increment>0.01</Increment>
      <SortID>10005</SortID>
      <UnkB8>manual</UnkB8>
      <UnkC0>CAMERA_PARAM_MANUAL_ST</UnkC0>
      <UnkC8>手動操作</UnkC8>
    </Field>
    <Field Def="f32 lockRotChaseRateX = 0.1">
      <DisplayName>ロック回転追尾率X[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>1</Maximum>
      <SortID>5000</SortID>
      <UnkB8>lock</UnkB8>
      <UnkC0>CAMERA_PARAM_LOCK_ST</UnkC0>
      <UnkC8>ロック</UnkC8>
    </Field>
    <Field Def="f32 lockRotChaseRateY = 0.1">
      <DisplayName>ロック回転追尾率Y[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>1</Maximum>
      <SortID>5000</SortID>
      <UnkB8>lock</UnkB8>
      <UnkC0>CAMERA_PARAM_LOCK_ST</UnkC0>
      <UnkC8>ロック</UnkC8>
    </Field>
    <Field Def="angle32 lockRotChasePlayAngX = 3">
      <DisplayName>ロック回転追尾遊び角度X[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>90</Maximum>
      <Increment>0.1</Increment>
      <SortID>5000</SortID>
      <UnkB8>lock</UnkB8>
      <UnkC0>CAMERA_PARAM_LOCK_ST</UnkC0>
      <UnkC8>ロック</UnkC8>
    </Field>
    <Field Def="angle32 lockRotChasePlayAngY = 3">
      <DisplayName>ロック回転追尾遊び角度Y[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>90</Maximum>
      <Increment>0.1</Increment>
      <SortID>5000</SortID>
      <UnkB8>lock</UnkB8>
      <UnkC0>CAMERA_PARAM_LOCK_ST</UnkC0>
      <UnkC8>ロック</UnkC8>
    </Field>
    <Field Def="f32 lockTgtPosRate = 0.7">
      <DisplayName>ロックターゲット位置の影響率[%]</DisplayName>
      <Description>低いほどロックターゲット位置がキャラ基点に近づく</Description>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1</Maximum>
      <SortID>5000</SortID>
      <UnkB8>lock</UnkB8>
      <UnkC0>CAMERA_PARAM_LOCK_ST</UnkC0>
      <UnkC8>ロック</UnkC8>
    </Field>
    <Field Def="f32 forceFrontLockTime = 0.3">
      <DisplayName>強制前方ロック時間[sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>10</Maximum>
      <SortID>5000</SortID>
      <UnkB8>lock</UnkB8>
      <UnkC0>CAMERA_PARAM_LOCK_ST</UnkC0>
      <UnkC8>ロック</UnkC8>
    </Field>
    <Field Def="angle32 lockCamAdjustRot_MaxX = 6">
      <DisplayName>ロックカメラ調整X軸回転最大値[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>50</Maximum>
      <Increment>0.1</Increment>
      <SortID>5000</SortID>
      <UnkB8>lock</UnkB8>
      <UnkC0>CAMERA_PARAM_LOCK_ST</UnkC0>
      <UnkC8>ロック</UnkC8>
    </Field>
    <Field Def="angle32 lockCamAdjustRot_MaxY = 8">
      <DisplayName>ロックカメラ調整Y軸回転最大値[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>50</Maximum>
      <Increment>0.1</Increment>
      <SortID>5000</SortID>
      <UnkB8>lock</UnkB8>
      <UnkC0>CAMERA_PARAM_LOCK_ST</UnkC0>
      <UnkC8>ロック</UnkC8>
    </Field>
    <Field Def="f32 lockCamAdjustRotChaseRate = 0.3">
      <DisplayName>ロックカメラ調整回転追尾率[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1</Maximum>
      <SortID>5000</SortID>
      <UnkB8>lock</UnkB8>
      <UnkC0>CAMERA_PARAM_LOCK_ST</UnkC0>
      <UnkC8>ロック</UnkC8>
    </Field>
    <Field Def="f32 lockCamParamLerpRate = 0.05">
      <DisplayName>ロックカメラパラム補間率[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1</Maximum>
      <SortID>5000</SortID>
      <UnkB8>lock</UnkB8>
      <UnkC0>CAMERA_PARAM_LOCK_ST</UnkC0>
      <UnkC8>ロック</UnkC8>
    </Field>
    <Field Def="dummy8 reserved_lock[24] = 0.05">
      <DisplayName>予約</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <Maximum>1</Maximum>
      <Increment>0.01</Increment>
      <SortID>10006</SortID>
      <UnkB8>lock</UnkB8>
      <UnkC0>CAMERA_PARAM_LOCK_ST</UnkC0>
      <UnkC8>ロック</UnkC8>
    </Field>
    <Field Def="angle32 fallTargetRot = 60">
      <DisplayName>落下時補正:回転速度[deg/s]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>360</Maximum>
      <Increment>0.1</Increment>
      <SortID>6000</SortID>
      <UnkB8>fall</UnkB8>
      <UnkC0>CAMERA_PARAM_FALL_ST</UnkC0>
      <UnkC8>落下時補正</UnkC8>
    </Field>
    <Field Def="f32 fallMinTime = 0.2">
      <DisplayName>落下時補正:最低時間[sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>30</Maximum>
      <SortID>6000</SortID>
      <UnkB8>fall</UnkB8>
      <UnkC0>CAMERA_PARAM_FALL_ST</UnkC0>
      <UnkC8>落下時補正</UnkC8>
    </Field>
    <Field Def="f32 fallMaxTime = 0.3">
      <DisplayName>落下時補正:最大時間[sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>30</Maximum>
      <SortID>6000</SortID>
      <UnkB8>fall</UnkB8>
      <UnkC0>CAMERA_PARAM_FALL_ST</UnkC0>
      <UnkC8>落下時補正</UnkC8>
    </Field>
    <Field Def="f32 fallHeightMargine = 0.01">
      <DisplayName>落下時補正:落下高度マージン[m]</DisplayName>
      <Description>この高度以上落下したら落下したとみなし、補正を発動します。</Description>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>10</Maximum>
      <SortID>6000</SortID>
      <UnkB8>fall</UnkB8>
      <UnkC0>CAMERA_PARAM_FALL_ST</UnkC0>
      <UnkC8>落下時補正</UnkC8>
    </Field>
    <Field Def="f32 fallBaseHeight = 5">
      <DisplayName>落下時補正:基準落下高度[m]</DisplayName>
      <Description>この高度以上落下したら100%で補正します</Description>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1000</Maximum>
      <Increment>0.1</Increment>
      <SortID>6000</SortID>
      <UnkB8>fall</UnkB8>
      <UnkC0>CAMERA_PARAM_FALL_ST</UnkC0>
      <UnkC8>落下時補正</UnkC8>
    </Field>
    <Field Def="b32 isEnableFall = 1">
      <DisplayName>落下時補正:有効にするかどうか</DisplayName>
      <SortID>6000</SortID>
      <UnkB8>fall</UnkB8>
      <UnkC0>CAMERA_PARAM_FALL_ST</UnkC0>
      <UnkC8>落下時補正</UnkC8>
    </Field>
    <Field Def="dummy8 reserved_fall[8] = 1">
      <DisplayName>予約</DisplayName>
      <DisplayFormat>%s</DisplayFormat>
      <EditFlags>Wrap</EditFlags>
      <Maximum>1</Maximum>
      <Increment>1</Increment>
      <SortID>10007</SortID>
      <UnkB8>fall</UnkB8>
      <UnkC0>CAMERA_PARAM_FALL_ST</UnkC0>
      <UnkC8>落下時補正</UnkC8>
    </Field>
    <Field Def="f32 camCastSphereRadius = 0.05">
      <DisplayName>カメラキャスト球半径[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>10</Maximum>
      <SortID>7000</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="f32 camSafeMarginRate = 0.1">
      <DisplayName>カメラ安全マージン率[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1</Maximum>
      <SortID>7010</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="f32 camSafeMarginMax = 0.3">
      <DisplayName>カメラ安全マージン最大[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1</Maximum>
      <SortID>7020</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="angle32 escapeWallRotAddX = 60">
      <DisplayName>壁回避X軸回転加算値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>720</Maximum>
      <Increment>1</Increment>
      <SortID>7030</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="angle32 escapeWallRotAddY = 60">
      <DisplayName>壁回避Y軸回転加算値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>720</Maximum>
      <Increment>1</Increment>
      <SortID>7040</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="angle32 escapeWallWeakRotAddX = 10">
      <DisplayName>壁回避X軸弱回転加算値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1080</Maximum>
      <Increment>1</Increment>
      <SortID>7050</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="angle32 escapeWallWeakRotAddY = 10">
      <DisplayName>壁回避Y軸弱回転加算値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1080</Maximum>
      <Increment>1</Increment>
      <SortID>7060</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="f32 escapeWallWeakBeginRatio = 0.3">
      <DisplayName>壁回避弱体化開始率[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>0.99</Maximum>
      <SortID>7070</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="angle32 escapeWallRotMaxX = 240">
      <DisplayName>壁回避X軸回転最大値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>720</Maximum>
      <Increment>1</Increment>
      <SortID>7080</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="angle32 escapeWallRotMaxY = 240">
      <DisplayName>壁回避Y軸回転最大値[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>720</Maximum>
      <Increment>1</Increment>
      <SortID>7090</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="f32 escapeWallRotDampRatio = 0.55">
      <DisplayName>壁回避回転減衰率[%]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>1</Maximum>
      <SortID>7100</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="angle32 escapeWallWingAngY = 5">
      <DisplayName>壁回避羽角度[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>90</Maximum>
      <Increment>1</Increment>
      <SortID>7110</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="f32 escapeWallWingLen = 3.2">
      <DisplayName>壁回避羽長[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>10</Maximum>
      <SortID>7120</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="f32 escapeWallWingRadius = 0.01">
      <DisplayName>壁回避羽半径[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>1</Maximum>
      <SortID>7130</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="f32 escapeWallWingSeparate = 0.34">
      <DisplayName>壁回避羽間隔[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>1</Maximum>
      <SortID>7140</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="f32 camCastSphereRadiusForFade = 1">
      <DisplayName>半透明処理用のキャスト球半径[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0.01</Minimum>
      <Maximum>10</Maximum>
      <SortID>7005</SortID>
      <UnkB8>wall</UnkB8>
      <UnkC0>CAMERA_PARAM_WALL_ST</UnkC0>
      <UnkC8>壁回避</UnkC8>
    </Field>
    <Field Def="b32 isEnableDefaultCamera">
      <DisplayName>デフォルトカメラ:有効にするかどうか</DisplayName>
      <SortID>8000</SortID>
      <UnkB8>def</UnkB8>
      <UnkC0>CAMERA_PARAM_DEFAULT_ST</UnkC0>
      <UnkC8>デフォルト</UnkC8>
    </Field>
    <Field Def="angle32 defaultAngX">
      <DisplayName>デフォルトカメラ:基準のカメラ角度X[deg]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>-90</Minimum>
      <Maximum>90</Maximum>
      <SortID>8000</SortID>
      <UnkB8>def</UnkB8>
      <UnkC0>CAMERA_PARAM_DEFAULT_ST</UnkC0>
      <UnkC8>デフォルト</UnkC8>
    </Field>
    <Field Def="angle32 defaultRot">
      <DisplayName>デフォルトカメラ:補間時の回転速度X[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>360</Maximum>
      <Increment>0.1</Increment>
      <SortID>8000</SortID>
      <UnkB8>def</UnkB8>
      <UnkC0>CAMERA_PARAM_DEFAULT_ST</UnkC0>
      <UnkC8>デフォルト</UnkC8>
    </Field>
    <Field Def="dummy8 reserved_default[4] = 1">
      <DisplayName>予約</DisplayName>
      <DisplayFormat>%s</DisplayFormat>
      <EditFlags>Wrap</EditFlags>
      <Maximum>1</Maximum>
      <Increment>1</Increment>
      <SortID>10008</SortID>
      <UnkB8>def</UnkB8>
      <UnkC0>CAMERA_PARAM_DEFAULT_ST</UnkC0>
      <UnkC8>デフォルト</UnkC8>
    </Field>
    <Field Def="angle32 wireRotX">
      <DisplayName>ワイヤー時補正:回転速度X[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>360</Maximum>
      <Increment>0.1</Increment>
      <SortID>9000</SortID>
      <UnkB8>wire</UnkB8>
      <UnkC0>CAMERA_PARAM_WIRE_ST</UnkC0>
      <UnkC8>ワイヤー時補正</UnkC8>
    </Field>
    <Field Def="angle32 wireRotY">
      <DisplayName>ワイヤー時補正:回転速度Y[deg/sec]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>360</Maximum>
      <Increment>0.1</Increment>
      <SortID>9000</SortID>
      <UnkB8>wire</UnkB8>
      <UnkC0>CAMERA_PARAM_WIRE_ST</UnkC0>
      <UnkC8>ワイヤー時補正</UnkC8>
    </Field>
    <Field Def="dummy8 reserved_wire[8] = 1">
      <DisplayName>予約</DisplayName>
      <DisplayFormat>%s</DisplayFormat>
      <EditFlags>Wrap</EditFlags>
      <Maximum>1</Maximum>
      <Increment>1</Increment>
      <SortID>10009</SortID>
      <UnkB8>wire</UnkB8>
      <UnkC0>CAMERA_PARAM_WIRE_ST</UnkC0>
      <UnkC8>ワイヤー時補正</UnkC8>
    </Field>
    <Field Def="f32 playerFadeDist = 0.5">
      <DisplayName>プレイヤーを半透明処理するキャラ基点からのカメラ距離[m]</DisplayName>
      <DisplayFormat>%0.3f</DisplayFormat>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>10</Maximum>
      <SortID>10000</SortID>
      <UnkB8>other</UnkB8>
      <UnkC0>CAMERA_PARAM_OTHER_ST</UnkC0>
      <UnkC8>その他</UnkC8>
    </Field>
    <Field Def="dummy8 reserved_other[12] = 1">
      <DisplayName>予約</DisplayName>
      <DisplayFormat>%s</DisplayFormat>
      <EditFlags>Wrap</EditFlags>
      <Maximum>1</Maximum>
      <Increment>1</Increment>
      <SortID>10010</SortID>
      <UnkB8>other</UnkB8>
      <UnkC0>CAMERA_PARAM_OTHER_ST</UnkC0>
      <UnkC8>その他</UnkC8>
    </Field>
  </Fields>
</PARAMDEF>