<?xml version="1.0" encoding="utf-8"?>
<PARAMDEF XmlVersion="3">
<ParamType>HIT_EFFECT_SFX_PARAM_ST</ParamType>
<DataVersion>1</DataVersion>
<BigEndian>False</BigEndian>
<Unicode>True</Unicode>
<FormatVersion>202</FormatVersion>
<Fields>
<Field Def="s32 Slash_S">
<DisplayName>斬撃:小</DisplayName>
<Description>斬撃:小</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>200</SortID>
</Field>
<Field Def="s32 Slash_M">
<DisplayName>斬撃:中</DisplayName>
<Description>斬撃:中</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>300</SortID>
</Field>
<Field Def="s32 Slash_L">
<DisplayName>斬撃:大</DisplayName>
<Description>斬撃:大</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>400</SortID>
</Field>
<Field Def="s32 Slash_LL">
<DisplayName>斬撃:特大</DisplayName>
<Description>斬撃:特大</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>500</SortID>
</Field>
<Field Def="s32 Slash_LLL">
<DisplayName>斬撃:特特大</DisplayName>
<Description>斬撃:特特大</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>600</SortID>
</Field>
<Field Def="s32 Thrust_S">
<DisplayName>刺突:小</DisplayName>
<Description>刺突:小</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>700</SortID>
</Field>
<Field Def="s32 Thrust_M">
<DisplayName>刺突:中</DisplayName>
<Description>刺突:中</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>800</SortID>
</Field>
<Field Def="s32 Thrust_L">
<DisplayName>刺突:大</DisplayName>
<Description>刺突:大</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>900</SortID>
</Field>
<Field Def="s32 Thrust_LL">
<DisplayName>刺突:特大</DisplayName>
<Description>刺突:特大</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>1000</SortID>
</Field>
<Field Def="s32 Thrust_LLL">
<DisplayName>刺突:特特大</DisplayName>
<Description>刺突:特特大</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>1100</SortID>
</Field>
<Field Def="s32 Blow_S">
<DisplayName>打撃:小</DisplayName>
<Description>打撃:小</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>1200</SortID>
</Field>
<Field Def="s32 Blow_M">
<DisplayName>打撃:中</DisplayName>
<Description>打撃:中</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>1300</SortID>
</Field>
<Field Def="s32 Blow_L">
<DisplayName>打撃:大</DisplayName>
<Description>打撃:大</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>1400</SortID>
</Field>
<Field Def="s32 Blow_LL">
<DisplayName>打撃:特大</DisplayName>
<Description>打撃:特大</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>1500</SortID>
</Field>
<Field Def="s32 Blow_LLL">
<DisplayName>打撃:特特大</DisplayName>
<Description>打撃:特特大</Description>
<Minimum>0</Minimum>
<Maximum>1E+09</Maximum>
<SortID>1600</SortID>
</Field>
<Field Def="dummy8 reserve[20]">
<DisplayName>予約領域</DisplayName>
<SortID>1601</SortID>
</Field>
</Fields>
</PARAMDEF>