paramdex-rs 0.1.0+build.2

Utilities for handling and deserializing a Paramdex / individual Paramdef XMLs for modifying Souls games
Documentation
<?xml version="1.0" encoding="utf-8"?>
<PARAMDEF XmlVersion="3">
  <ParamType>HIT_EFFECT_SFX_PARAM_ST</ParamType>
  <DataVersion>1</DataVersion>
  <BigEndian>False</BigEndian>
  <Unicode>True</Unicode>
  <FormatVersion>202</FormatVersion>
  <Fields>
    <Field Def="s32 Slash_S">
      <DisplayName>斬撃:小</DisplayName>
      <Description>斬撃:小</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>200</SortID>
    </Field>
    <Field Def="s32 Slash_M">
      <DisplayName>斬撃:中</DisplayName>
      <Description>斬撃:中</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>300</SortID>
    </Field>
    <Field Def="s32 Slash_L">
      <DisplayName>斬撃:大</DisplayName>
      <Description>斬撃:大</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>400</SortID>
    </Field>
    <Field Def="s32 Slash_LL">
      <DisplayName>斬撃:特大</DisplayName>
      <Description>斬撃:特大</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>500</SortID>
    </Field>
    <Field Def="s32 Slash_LLL">
      <DisplayName>斬撃:特特大</DisplayName>
      <Description>斬撃:特特大</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>600</SortID>
    </Field>
    <Field Def="s32 Thrust_S">
      <DisplayName>刺突:小</DisplayName>
      <Description>刺突:小</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>700</SortID>
    </Field>
    <Field Def="s32 Thrust_M">
      <DisplayName>刺突:中</DisplayName>
      <Description>刺突:中</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>800</SortID>
    </Field>
    <Field Def="s32 Thrust_L">
      <DisplayName>刺突:大</DisplayName>
      <Description>刺突:大</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>900</SortID>
    </Field>
    <Field Def="s32 Thrust_LL">
      <DisplayName>刺突:特大</DisplayName>
      <Description>刺突:特大</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>1000</SortID>
    </Field>
    <Field Def="s32 Thrust_LLL">
      <DisplayName>刺突:特特大</DisplayName>
      <Description>刺突:特特大</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>1100</SortID>
    </Field>
    <Field Def="s32 Blow_S">
      <DisplayName>打撃:小</DisplayName>
      <Description>打撃:小</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>1200</SortID>
    </Field>
    <Field Def="s32 Blow_M">
      <DisplayName>打撃:中</DisplayName>
      <Description>打撃:中</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>1300</SortID>
    </Field>
    <Field Def="s32 Blow_L">
      <DisplayName>打撃:大</DisplayName>
      <Description>打撃:大</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>1400</SortID>
    </Field>
    <Field Def="s32 Blow_LL">
      <DisplayName>打撃:特大</DisplayName>
      <Description>打撃:特大</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>1500</SortID>
    </Field>
    <Field Def="s32 Blow_LLL">
      <DisplayName>打撃:特特大</DisplayName>
      <Description>打撃:特特大</Description>
      <Minimum>0</Minimum>
      <Maximum>1E+09</Maximum>
      <SortID>1600</SortID>
    </Field>
    <Field Def="dummy8 reserve[20]">
      <DisplayName>予約領域</DisplayName>
      <SortID>1601</SortID>
    </Field>
  </Fields>
</PARAMDEF>