<?xml version="1.0" encoding="utf-8"?>
<PARAMDEF XmlVersion="2">
<ParamType>HIT_EFFECT_SFX_PARAM_ST</ParamType>
<DataVersion>1</DataVersion>
<BigEndian>False</BigEndian>
<Unicode>True</Unicode>
<FormatVersion>203</FormatVersion>
<Fields>
<Field Def="s32 Slash_Normal">
<DisplayName>斬撃:標準</DisplayName>
<Description>斬撃:標準</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>1</SortID>
</Field>
<Field Def="s32 Slash_S">
<DisplayName>斬撃:小</DisplayName>
<Description>斬撃:小</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>2</SortID>
</Field>
<Field Def="s32 Slash_L">
<DisplayName>斬撃:大</DisplayName>
<Description>斬撃:大</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>3</SortID>
</Field>
<Field Def="s32 Slash_Specific1">
<DisplayName>斬撃:指定1</DisplayName>
<Description>斬撃:指定1</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>4</SortID>
</Field>
<Field Def="s32 Slash_Specific2">
<DisplayName>斬撃:指定2</DisplayName>
<Description>斬撃:指定2</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>5</SortID>
</Field>
<Field Def="s32 Blow_Normal">
<DisplayName>打撃:標準</DisplayName>
<Description>打撃:標準</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>6</SortID>
</Field>
<Field Def="s32 Blow_S">
<DisplayName>打撃:小</DisplayName>
<Description>打撃:小</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>7</SortID>
</Field>
<Field Def="s32 Blow_L">
<DisplayName>打撃:大</DisplayName>
<Description>打撃:大</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>8</SortID>
</Field>
<Field Def="s32 Blow_Specific1">
<DisplayName>打撃:指定1</DisplayName>
<Description>打撃:指定1</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>9</SortID>
</Field>
<Field Def="s32 Blow_Specific2">
<DisplayName>打撃:指定2</DisplayName>
<Description>打撃:指定2</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>10</SortID>
</Field>
<Field Def="s32 Thrust_Normal">
<DisplayName>刺突:標準</DisplayName>
<Description>刺突:標準</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>11</SortID>
</Field>
<Field Def="s32 Thrust_S">
<DisplayName>刺突:小</DisplayName>
<Description>刺突:小</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>12</SortID>
</Field>
<Field Def="s32 Thrust_L">
<DisplayName>刺突:大</DisplayName>
<Description>刺突:大</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>13</SortID>
</Field>
<Field Def="s32 Thrust_Specific1">
<DisplayName>刺突:指定1</DisplayName>
<Description>刺突:指定1</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>14</SortID>
</Field>
<Field Def="s32 Thrust_Specific2">
<DisplayName>刺突:指定2</DisplayName>
<Description>刺突:指定2</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>15</SortID>
</Field>
<Field Def="s32 Neutral_Normal">
<DisplayName>無属性:標準</DisplayName>
<Description>無属性:標準</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>16</SortID>
</Field>
<Field Def="s32 Neutral_S">
<DisplayName>無属性:小</DisplayName>
<Description>無属性:小</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>17</SortID>
</Field>
<Field Def="s32 Neutral_L">
<DisplayName>無属性:大</DisplayName>
<Description>無属性:大</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>18</SortID>
</Field>
<Field Def="s32 Neutral_Specific1">
<DisplayName>無属性:指定1</DisplayName>
<Description>無属性:指定1</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>19</SortID>
</Field>
<Field Def="s32 Neutral_Specific2">
<DisplayName>無属性:指定2</DisplayName>
<Description>無属性:指定2</Description>
<Minimum>0</Minimum>
<Maximum>999999999</Maximum>
<SortID>20</SortID>
</Field>
</Fields>
</PARAMDEF>