paramdex-rs 0.1.0+build.2

Utilities for handling and deserializing a Paramdex / individual Paramdef XMLs for modifying Souls games
Documentation
<?xml version="1.0" encoding="utf-8"?>
<PARAMDEF XmlVersion="2">
  <ParamType>ENV_OBJ_LOT_PARAM_ST</ParamType>
  <DataVersion>1</DataVersion>
  <BigEndian>False</BigEndian>
  <Unicode>True</Unicode>
  <FormatVersion>203</FormatVersion>
  <Fields>
    <Field Def="s32 AssetId_0 = -1">
      <Description>AssetId_0 (-1:無視)</Description>
      <Minimum>-1</Minimum>
      <Maximum>999999</Maximum>
    </Field>
    <Field Def="s32 AssetId_1 = -1">
      <Description>AssetId_1 (-1:無視)</Description>
      <Minimum>-1</Minimum>
      <Maximum>999999</Maximum>
      <SortID>100</SortID>
    </Field>
    <Field Def="s32 AssetId_2 = -1">
      <Description>AssetId_2 (-1:無視)</Description>
      <Minimum>-1</Minimum>
      <Maximum>999999</Maximum>
      <SortID>200</SortID>
    </Field>
    <Field Def="s32 AssetId_3 = -1">
      <Description>AssetId_3 (-1:無視)</Description>
      <Minimum>-1</Minimum>
      <Maximum>999999</Maximum>
      <SortID>300</SortID>
    </Field>
    <Field Def="s32 AssetId_4 = -1">
      <Description>AssetId_4 (-1:無視)</Description>
      <Minimum>-1</Minimum>
      <Maximum>999999</Maximum>
      <SortID>400</SortID>
    </Field>
    <Field Def="s32 AssetId_5 = -1">
      <Description>AssetId_5 (-1:無視)</Description>
      <Minimum>-1</Minimum>
      <Maximum>999999</Maximum>
      <SortID>500</SortID>
    </Field>
    <Field Def="s32 AssetId_6 = -1">
      <Description>AssetId_6 (-1:無視) </Description>
      <Minimum>-1</Minimum>
      <Maximum>999999</Maximum>
      <SortID>600</SortID>
    </Field>
    <Field Def="s32 AssetId_7 = -1">
      <Description>AssetId_7 (-1:無視)</Description>
      <Minimum>-1</Minimum>
      <Maximum>999999</Maximum>
      <SortID>700</SortID>
    </Field>
    <Field Def="u8 CreateWeight_0">
      <DisplayName>出現ウェイト_0</DisplayName>
      <Description>出現の比率ポイント(ウェイト)_0: 0だと無視</Description>
      <SortID>1</SortID>
    </Field>
    <Field Def="u8 CreateWeight_1">
      <DisplayName>出現ウェイト_1</DisplayName>
      <Description>出現の比率ポイント(ウェイト)_1</Description>
      <SortID>101</SortID>
    </Field>
    <Field Def="u8 CreateWeight_2">
      <DisplayName>出現ウェイト_2</DisplayName>
      <Description>出現の比率ポイント(ウェイト)_2</Description>
      <SortID>201</SortID>
    </Field>
    <Field Def="u8 CreateWeight_3">
      <DisplayName>出現ウェイト_3</DisplayName>
      <Description>出現の比率ポイント(ウェイト)_3</Description>
      <SortID>301</SortID>
    </Field>
    <Field Def="u8 CreateWeight_4">
      <DisplayName>出現ウェイト_4</DisplayName>
      <Description>出現の比率ポイント(ウェイト)_4</Description>
      <SortID>401</SortID>
    </Field>
    <Field Def="u8 CreateWeight_5">
      <DisplayName>出現ウェイト_5</DisplayName>
      <Description>出現の比率ポイント(ウェイト)_5</Description>
      <SortID>501</SortID>
    </Field>
    <Field Def="u8 CreateWeight_6">
      <DisplayName>出現ウェイト_6</DisplayName>
      <Description>出現の比率ポイント(ウェイト)_6</Description>
      <SortID>601</SortID>
    </Field>
    <Field Def="u8 CreateWeight_7">
      <DisplayName>出現ウェイト_7</DisplayName>
      <Description>出現の比率ポイント(ウェイト)_7</Description>
      <SortID>701</SortID>
    </Field>
    <Field Def="dummy8 Reserve_0[24]">
      <DisplayName>リザーブ</DisplayName>
      <Description>リザーブ</Description>
      <DisplayFormat>%d</DisplayFormat>
      <EditFlags>Wrap</EditFlags>
      <SortID>702</SortID>
    </Field>
  </Fields>
</PARAMDEF>