paramdex-rs 0.1.0+build.2

Utilities for handling and deserializing a Paramdex / individual Paramdef XMLs for modifying Souls games
Documentation
<?xml version="1.0" encoding="utf-8"?>
<PARAMDEF XmlVersion="2">
  <ParamType>HIT_EFFECT_SFX_CONCEPT_PARAM_ST</ParamType>
  <DataVersion>2</DataVersion>
  <BigEndian>False</BigEndian>
  <Unicode>True</Unicode>
  <FormatVersion>203</FormatVersion>
  <Fields>
    <Field Def="s16 atkIron_1">
      <DisplayName>鉄製:概念1</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>鉄製:概念1</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>1</SortID>
    </Field>
    <Field Def="s16 atkIron_2">
      <DisplayName>鉄製:概念2</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>鉄製:概念2</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>2</SortID>
    </Field>
    <Field Def="s16 atkLeather_1">
      <DisplayName>革製:概念1</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>革:概念1</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>3</SortID>
    </Field>
    <Field Def="s16 atkLeather_2">
      <DisplayName>革製:概念2</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>革:概念2</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>4</SortID>
    </Field>
    <Field Def="s16 atkWood_1">
      <DisplayName>木製:概念1</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>木製:概念1</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>5</SortID>
    </Field>
    <Field Def="s16 atkWood_2">
      <DisplayName>木製:概念2</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>木製:概念2</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>6</SortID>
    </Field>
    <Field Def="s16 atkBody_1">
      <DisplayName>肉:概念1</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>肉:概念1</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>7</SortID>
    </Field>
    <Field Def="s16 atkBody_2">
      <DisplayName>肉:概念2</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>肉:概念2</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>8</SortID>
    </Field>
    <Field Def="s16 atkStone_1">
      <DisplayName>石製:概念1</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>蝕:概念1</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>9</SortID>
    </Field>
    <Field Def="s16 atkStone_2">
      <DisplayName>石製:概念2</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>蝕:概念2</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>10</SortID>
    </Field>
    <Field Def="dummy8 pad[4]">
      <DisplayFormat>%d</DisplayFormat>
      <EditFlags>Wrap</EditFlags>
      <SortID>15</SortID>
    </Field>
    <Field Def="s16 atkNone_1">
      <DisplayName>なし:概念1</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>なし:概念1</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>11</SortID>
    </Field>
    <Field Def="s16 atkNone_2">
      <DisplayName>なし:概念2</DisplayName>
      <Enum>HIT_EFFECT_SFX_CONCEPT_TYPE</Enum>
      <Description>なし:概念2</Description>
      <Minimum>0</Minimum>
      <Maximum>9999</Maximum>
      <SortID>12</SortID>
    </Field>
    <Field Def="dummy8 reserve[52]">
      <DisplayName>予約領域</DisplayName>
      <SortID>16</SortID>
    </Field>
  </Fields>
</PARAMDEF>