Structs§
- D3D11_
AES_ CTR_ IV - D3D11_
AUTHENTICATED_ CONFIGURE_ ACCESSIBLE_ ENCRYPTION_ INPUT - D3D11_
AUTHENTICATED_ CONFIGURE_ CRYPTO_ SESSION_ INPUT - D3D11_
AUTHENTICATED_ CONFIGURE_ INITIALIZE_ INPUT - D3D11_
AUTHENTICATED_ CONFIGURE_ INPUT - D3D11_
AUTHENTICATED_ CONFIGURE_ OUTPUT - D3D11_
AUTHENTICATED_ CONFIGURE_ PROTECTION_ INPUT - D3D11_
AUTHENTICATED_ CONFIGURE_ SHARED_ RESOURCE_ INPUT - D3D11_
AUTHENTICATED_ PROTECTION_ FLAGS - D3D11_
AUTHENTICATED_ QUERY_ ACCESSIBILITY_ ENCRYPTION_ GUID_ COUNT_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ ACCESSIBILITY_ ENCRYPTION_ GUID_ INPUT - D3D11_
AUTHENTICATED_ QUERY_ ACCESSIBILITY_ ENCRYPTION_ GUID_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ ACESSIBILITY_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ CHANNEL_ TYPE_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ CRYPTO_ SESSION_ INPUT - D3D11_
AUTHENTICATED_ QUERY_ CRYPTO_ SESSION_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ CURRENT_ ACCESSIBILITY_ ENCRYPTION_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ DEVICE_ HANDLE_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ INPUT - D3D11_
AUTHENTICATED_ QUERY_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ OUTPUT_ ID_ COUNT_ INPUT - D3D11_
AUTHENTICATED_ QUERY_ OUTPUT_ ID_ COUNT_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ OUTPUT_ ID_ INPUT - D3D11_
AUTHENTICATED_ QUERY_ OUTPUT_ ID_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ PROTECTION_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ RESTRICTED_ SHARED_ RESOURCE_ PROCESS_ COUNT_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ RESTRICTED_ SHARED_ RESOURCE_ PROCESS_ INPUT - D3D11_
AUTHENTICATED_ QUERY_ RESTRICTED_ SHARED_ RESOURCE_ PROCESS_ OUTPUT - D3D11_
AUTHENTICATED_ QUERY_ UNRESTRICTED_ PROTECTED_ SHARED_ RESOURCE_ COUNT_ OUTPUT - D3D11_
BLEND_ DESC - D3D11_
BOX - D3D11_
BUFFEREX_ SRV - D3D11_
BUFFER_ DESC - D3D11_
BUFFER_ RTV - D3D11_
BUFFER_ RTV_ u1 - D3D11_
BUFFER_ RTV_ u2 - D3D11_
BUFFER_ SRV - D3D11_
BUFFER_ SRV_ u1 - D3D11_
BUFFER_ SRV_ u2 - D3D11_
BUFFER_ UAV - D3D11_
CLASS_ INSTANCE_ DESC - D3D11_
COUNTER_ DESC - D3D11_
COUNTER_ INFO - D3D11_
DEPTH_ STENCILOP_ DESC - D3D11_
DEPTH_ STENCIL_ DESC - D3D11_
DEPTH_ STENCIL_ VIEW_ DESC - D3D11_
DEPTH_ STENCIL_ VIEW_ DESC_ u - D3D11_
DRAW_ INDEXED_ INSTANCED_ INDIRECT_ ARGS - D3D11_
DRAW_ INSTANCED_ INDIRECT_ ARGS - D3D11_
ENCRYPTED_ BLOCK_ INFO - D3D11_
FEATURE_ DATA_ ARCHITECTURE_ INFO - D3D11_
FEATURE_ DATA_ D3D9_ OPTIONS - D3D11_
FEATURE_ DATA_ D3D9_ OPTION S1 - D3D11_
FEATURE_ DATA_ D3D9_ SHADOW_ SUPPORT - D3D11_
FEATURE_ DATA_ D3D9_ SIMPLE_ INSTANCING_ SUPPORT - D3D11_
FEATURE_ DATA_ D3D10_ X_ HARDWARE_ OPTIONS - D3D11_
FEATURE_ DATA_ D3D11_ OPTIONS - D3D11_
FEATURE_ DATA_ D3D11_ OPTION S1 - D3D11_
FEATURE_ DATA_ D3D11_ OPTION S2 - D3D11_
FEATURE_ DATA_ D3D11_ OPTION S3 - D3D11_
FEATURE_ DATA_ DOUBLES - D3D11_
FEATURE_ DATA_ FORMAT_ SUPPORT - D3D11_
FEATURE_ DATA_ FORMAT_ SUPPOR T2 - D3D11_
FEATURE_ DATA_ GPU_ VIRTUAL_ ADDRESS_ SUPPORT - D3D11_
FEATURE_ DATA_ MARKER_ SUPPORT - D3D11_
FEATURE_ DATA_ SHADER_ MIN_ PRECISION_ SUPPORT - D3D11_
FEATURE_ DATA_ THREADING - D3D11_
INPUT_ ELEMENT_ DESC - D3D11_
MAPPED_ SUBRESOURCE - D3D11_
OMAC - D3D11_
QUERY_ DATA_ PIPELINE_ STATISTICS - D3D11_
QUERY_ DATA_ SO_ STATISTICS - D3D11_
QUERY_ DATA_ TIMESTAMP_ DISJOINT - D3D11_
QUERY_ DESC - D3D11_
RASTERIZER_ DESC - D3D11_
RENDER_ TARGET_ BLEND_ DESC - D3D11_
RENDER_ TARGET_ VIEW_ DESC - D3D11_
RENDER_ TARGET_ VIEW_ DESC_ u - D3D11_
SAMPLER_ DESC - D3D11_
SHADER_ RESOURCE_ VIEW_ DESC - D3D11_
SHADER_ RESOURCE_ VIEW_ DESC_ u - D3D11_
SO_ DECLARATION_ ENTRY - D3D11_
SUBRESOURCE_ DATA - D3D11_
TEX1D_ ARRAY_ DSV - D3D11_
TEX1D_ ARRAY_ RTV - D3D11_
TEX1D_ ARRAY_ SRV - D3D11_
TEX1D_ ARRAY_ UAV - D3D11_
TEX1D_ DSV - D3D11_
TEX1D_ RTV - D3D11_
TEX1D_ SRV - D3D11_
TEX1D_ UAV - D3D11_
TEX2DMS_ ARRAY_ DSV - D3D11_
TEX2DMS_ ARRAY_ RTV - D3D11_
TEX2DMS_ ARRAY_ SRV - D3D11_
TEX2DMS_ DSV - D3D11_
TEX2DMS_ RTV - D3D11_
TEX2DMS_ SRV - D3D11_
TEX2D_ ARRAY_ DSV - D3D11_
TEX2D_ ARRAY_ RTV - D3D11_
TEX2D_ ARRAY_ SRV - D3D11_
TEX2D_ ARRAY_ UAV - D3D11_
TEX2D_ ARRAY_ VPOV - D3D11_
TEX2D_ DSV - D3D11_
TEX2D_ RTV - D3D11_
TEX2D_ SRV - D3D11_
TEX2D_ UAV - D3D11_
TEX2D_ VDOV - D3D11_
TEX2D_ VPIV - D3D11_
TEX2D_ VPOV - D3D11_
TEX3D_ RTV - D3D11_
TEX3D_ SRV - D3D11_
TEX3D_ UAV - D3D11_
TEXCUBE_ ARRAY_ SRV - D3D11_
TEXCUBE_ SRV - D3D11_
TEXTUR E1D_ DESC - D3D11_
TEXTUR E2D_ DESC - D3D11_
TEXTUR E3D_ DESC - D3D11_
UNORDERED_ ACCESS_ VIEW_ DESC - D3D11_
UNORDERED_ ACCESS_ VIEW_ DESC_ u - D3D11_
VIDEO_ COLOR - D3D11_
VIDEO_ COLOR_ RGBA - D3D11_
VIDEO_ COLOR_ YCbCrA - D3D11_
VIDEO_ CONTENT_ PROTECTION_ CAPS - D3D11_
VIDEO_ DECODER_ BUFFER_ DESC - D3D11_
VIDEO_ DECODER_ CONFIG - D3D11_
VIDEO_ DECODER_ DESC - D3D11_
VIDEO_ DECODER_ EXTENSION - D3D11_
VIDEO_ DECODER_ OUTPUT_ VIEW_ DESC - D3D11_
VIDEO_ PROCESSOR_ CAPS - D3D11_
VIDEO_ PROCESSOR_ COLOR_ SPACE - D3D11_
VIDEO_ PROCESSOR_ CONTENT_ DESC - D3D11_
VIDEO_ PROCESSOR_ CUSTOM_ RATE - D3D11_
VIDEO_ PROCESSOR_ FILTER_ RANGE - D3D11_
VIDEO_ PROCESSOR_ INPUT_ VIEW_ DESC - D3D11_
VIDEO_ PROCESSOR_ OUTPUT_ VIEW_ DESC - D3D11_
VIDEO_ PROCESSOR_ OUTPUT_ VIEW_ DESC_ u - D3D11_
VIDEO_ PROCESSOR_ RATE_ CONVERSION_ CAPS - D3D11_
VIDEO_ PROCESSOR_ STREAM - D3D11_
VIEWPORT - ID3D11
Asynchronous - ID3D11
Asynchronous Vtbl - ID3D11
Authenticated Channel - ID3D11
Authenticated Channel Vtbl - ID3D11
Blend State - ID3D11
Blend State Vtbl - ID3D11
Buffer - ID3D11
Buffer Vtbl - ID3D11
Class Instance - ID3D11
Class Instance Vtbl - ID3D11
Class Linkage - ID3D11
Class Linkage Vtbl - ID3D11
Command List - ID3D11
Command List Vtbl - ID3D11
Compute Shader - ID3D11
Compute Shader Vtbl - ID3D11
Counter - ID3D11
Counter Vtbl - ID3D11
Crypto Session - ID3D11
Crypto Session Vtbl - ID3D11
Depth Stencil State - ID3D11
Depth Stencil State Vtbl - ID3D11
Depth Stencil View - ID3D11
Depth Stencil View Vtbl - ID3D11
Device - ID3D11
Device Child - ID3D11
Device Child Vtbl - ID3D11
Device Context - ID3D11
Device Context Vtbl - ID3D11
Device Vtbl - ID3D11
Domain Shader - ID3D11
Domain Shader Vtbl - ID3D11
Geometry Shader - ID3D11
Geometry Shader Vtbl - ID3D11
Hull Shader - ID3D11
Hull Shader Vtbl - ID3D11
Input Layout - ID3D11
Input Layout Vtbl - ID3D11
Pixel Shader - ID3D11
Pixel Shader Vtbl - ID3D11
Predicate - ID3D11
Predicate Vtbl - ID3D11
Query - ID3D11
Query Vtbl - ID3D11
Rasterizer State - ID3D11
Rasterizer State Vtbl - ID3D11
Render Target View - ID3D11
Render Target View Vtbl - ID3D11
Resource - ID3D11
Resource Vtbl - ID3D11
Sampler State - ID3D11
Sampler State Vtbl - ID3D11
Shader Resource View - ID3D11
Shader Resource View Vtbl - ID3D11
Texture1D - ID3D11
Texture1D Vtbl - ID3D11
Texture2D - ID3D11
Texture2D Vtbl - ID3D11
Texture3D - ID3D11
Texture3D Vtbl - ID3D11
Unordered Access View - ID3D11
Unordered Access View Vtbl - ID3D11
Vertex Shader - ID3D11
Vertex Shader Vtbl - ID3D11
Video Context - ID3D11
Video Context Vtbl - ID3D11
Video Decoder - ID3D11
Video Decoder Output View - ID3D11
Video Decoder Output View Vtbl - ID3D11
Video Decoder Vtbl - ID3D11
Video Device - ID3D11
Video Device Vtbl - ID3D11
Video Processor - ID3D11
Video Processor Enumerator - ID3D11
Video Processor Enumerator Vtbl - ID3D11
Video Processor Input View - ID3D11
Video Processor Input View Vtbl - ID3D11
Video Processor Output View - ID3D11
Video Processor Output View Vtbl - ID3D11
Video Processor Vtbl - ID3D11
View - ID3D11
View Vtbl
Constants§
- D3D11_
1_ UAV_ SLOT_ COUNT - D3D11_
2_ TILED_ RESOURCE_ TILE_ SIZE_ IN_ BYTES - D3D11_
8BIT_ INDEX_ STRIP_ CUT_ VALUE - D3D11_
16BIT_ INDEX_ STRIP_ CUT_ VALUE - D3D11_
32BIT_ INDEX_ STRIP_ CUT_ VALUE - D3D11_
ANISOTROPIC_ FILTERING_ BIT - D3D11_
APPEND_ ALIGNED_ ELEMENT - D3D11_
ARRAY_ AXIS_ ADDRESS_ RANGE_ BIT_ COUNT - D3D11_
ASYNC_ GETDATA_ DONOTFLUSH - D3D11_
AUTHENTICATED_ CHANNEL_ D3D11 - D3D11_
AUTHENTICATED_ CHANNEL_ DRIVER_ HARDWARE - D3D11_
AUTHENTICATED_ CHANNEL_ DRIVER_ SOFTWARE - D3D11_
AUTHENTICATED_ CONFIGURE_ CRYPTO_ SESSION - D3D11_
AUTHENTICATED_ CONFIGURE_ ENCRYPTION_ WHEN_ ACCESSIBLE - D3D11_
AUTHENTICATED_ CONFIGURE_ INITIALIZE - D3D11_
AUTHENTICATED_ CONFIGURE_ PROTECTION - D3D11_
AUTHENTICATED_ CONFIGURE_ SHARED_ RESOURCE - D3D11_
AUTHENTICATED_ QUERY_ ACCESSIBILITY_ ATTRIBUTES - D3D11_
AUTHENTICATED_ QUERY_ CHANNEL_ TYPE - D3D11_
AUTHENTICATED_ QUERY_ CRYPTO_ SESSION - D3D11_
AUTHENTICATED_ QUERY_ CURRENT_ ENCRYPTION_ WHEN_ ACCESSIBLE - D3D11_
AUTHENTICATED_ QUERY_ DEVICE_ HANDLE - D3D11_
AUTHENTICATED_ QUERY_ ENCRYPTION_ WHEN_ ACCESSIBLE_ GUID - D3D11_
AUTHENTICATED_ QUERY_ ENCRYPTION_ WHEN_ ACCESSIBLE_ GUID_ COUNT - D3D11_
AUTHENTICATED_ QUERY_ OUTPUT_ ID - D3D11_
AUTHENTICATED_ QUERY_ OUTPUT_ ID_ COUNT - D3D11_
AUTHENTICATED_ QUERY_ PROTECTION - D3D11_
AUTHENTICATED_ QUERY_ RESTRICTED_ SHARED_ RESOURCE_ PROCESS - D3D11_
AUTHENTICATED_ QUERY_ RESTRICTED_ SHARED_ RESOURCE_ PROCESS_ COUNT - D3D11_
AUTHENTICATED_ QUERY_ UNRESTRICTED_ PROTECTED_ SHARED_ RESOURCE_ COUNT - D3D11_
BIND_ CONSTANT_ BUFFER - D3D11_
BIND_ DECODER - D3D11_
BIND_ DEPTH_ STENCIL - D3D11_
BIND_ INDEX_ BUFFER - D3D11_
BIND_ RENDER_ TARGET - D3D11_
BIND_ SHADER_ RESOURCE - D3D11_
BIND_ STREAM_ OUTPUT - D3D11_
BIND_ UNORDERED_ ACCESS - D3D11_
BIND_ VERTEX_ BUFFER - D3D11_
BIND_ VIDEO_ ENCODER - D3D11_
BLEND_ BLEND_ FACTOR - D3D11_
BLEND_ DEST_ ALPHA - D3D11_
BLEND_ DEST_ COLOR - D3D11_
BLEND_ INV_ BLEND_ FACTOR - D3D11_
BLEND_ INV_ DEST_ ALPHA - D3D11_
BLEND_ INV_ DEST_ COLOR - D3D11_
BLEND_ INV_ SRC1_ ALPHA - D3D11_
BLEND_ INV_ SRC1_ COLOR - D3D11_
BLEND_ INV_ SRC_ ALPHA - D3D11_
BLEND_ INV_ SRC_ COLOR - D3D11_
BLEND_ ONE - D3D11_
BLEND_ OP_ ADD - D3D11_
BLEND_ OP_ MAX - D3D11_
BLEND_ OP_ MIN - D3D11_
BLEND_ OP_ REV_ SUBTRACT - D3D11_
BLEND_ OP_ SUBTRACT - D3D11_
BLEND_ SRC1_ ALPHA - D3D11_
BLEND_ SRC1_ COLOR - D3D11_
BLEND_ SRC_ ALPHA - D3D11_
BLEND_ SRC_ ALPHA_ SAT - D3D11_
BLEND_ SRC_ COLOR - D3D11_
BLEND_ ZERO - D3D11_
BUFFEREX_ SRV_ FLAG_ RAW - D3D11_
BUFFER_ UAV_ FLAG_ APPEND - D3D11_
BUFFER_ UAV_ FLAG_ COUNTER - D3D11_
BUFFER_ UAV_ FLAG_ RAW - D3D11_
BUS_ IMPL_ MODIFIER_ DAUGHTER_ BOARD_ CONNECTOR - D3D11_
BUS_ IMPL_ MODIFIER_ DAUGHTER_ BOARD_ CONNECTOR_ INSIDE_ OF_ NUAE - D3D11_
BUS_ IMPL_ MODIFIER_ INSIDE_ OF_ CHIPSET - D3D11_
BUS_ IMPL_ MODIFIER_ NON_ STANDARD - D3D11_
BUS_ IMPL_ MODIFIER_ TRACKS_ ON_ MOTHER_ BOARD_ TO_ CHIP - D3D11_
BUS_ IMPL_ MODIFIER_ TRACKS_ ON_ MOTHER_ BOARD_ TO_ SOCKET - D3D11_
BUS_ TYPE_ AGP - D3D11_
BUS_ TYPE_ OTHER - D3D11_
BUS_ TYPE_ PCI - D3D11_
BUS_ TYPE_ PCIEXPRESS - D3D11_
BUS_ TYPE_ PCIX - D3D11_
CENTER_ MULTISAMPLE_ PATTERN - D3D11_
CLEAR_ DEPTH - D3D11_
CLEAR_ STENCIL - D3D11_
CLIP_ OR_ CULL_ DISTANCE_ COUNT - D3D11_
CLIP_ OR_ CULL_ DISTANCE_ ELEMENT_ COUNT - D3D11_
COLOR_ WRITE_ ENABLE_ ALL - D3D11_
COLOR_ WRITE_ ENABLE_ ALPHA - D3D11_
COLOR_ WRITE_ ENABLE_ BLUE - D3D11_
COLOR_ WRITE_ ENABLE_ GREEN - D3D11_
COLOR_ WRITE_ ENABLE_ RED - D3D11_
COMMONSHADER_ CONSTANT_ BUFFER_ API_ SLOT_ COUNT - D3D11_
COMMONSHADER_ CONSTANT_ BUFFER_ COMPONENTS - D3D11_
COMMONSHADER_ CONSTANT_ BUFFER_ COMPONENT_ BIT_ COUNT - D3D11_
COMMONSHADER_ CONSTANT_ BUFFER_ HW_ SLOT_ COUNT - D3D11_
COMMONSHADER_ CONSTANT_ BUFFER_ PARTIAL_ UPDATE_ EXTENTS_ BYTE_ ALIGNMENT - D3D11_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ COMPONENTS - D3D11_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ COUNT - D3D11_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ READS_ PER_ INST - D3D11_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ READ_ PORTS - D3D11_
COMMONSHADER_ FLOWCONTROL_ NESTING_ LIMIT - D3D11_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ COMPONENTS - D3D11_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ COUNT - D3D11_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ READS_ PER_ INST - D3D11_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ READ_ PORTS - D3D11_
COMMONSHADER_ IMMEDIATE_ VALUE_ COMPONENT_ BIT_ COUNT - D3D11_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ COMPONENTS - D3D11_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ COUNT - D3D11_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ READS_ PER_ INST - D3D11_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ READ_ PORTS - D3D11_
COMMONSHADER_ INPUT_ RESOURCE_ SLOT_ COUNT - D3D11_
COMMONSHADER_ SAMPLER_ REGISTER_ COMPONENTS - D3D11_
COMMONSHADER_ SAMPLER_ REGISTER_ COUNT - D3D11_
COMMONSHADER_ SAMPLER_ REGISTER_ READS_ PER_ INST - D3D11_
COMMONSHADER_ SAMPLER_ REGISTER_ READ_ PORTS - D3D11_
COMMONSHADER_ SAMPLER_ SLOT_ COUNT - D3D11_
COMMONSHADER_ SUBROUTINE_ NESTING_ LIMIT - D3D11_
COMMONSHADER_ TEMP_ REGISTER_ COMPONENTS - D3D11_
COMMONSHADER_ TEMP_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
COMMONSHADER_ TEMP_ REGISTER_ COUNT - D3D11_
COMMONSHADER_ TEMP_ REGISTER_ READS_ PER_ INST - D3D11_
COMMONSHADER_ TEMP_ REGISTER_ READ_ PORTS - D3D11_
COMMONSHADER_ TEXCOORD_ RANGE_ REDUCTION_ MAX - D3D11_
COMMONSHADER_ TEXCOORD_ RANGE_ REDUCTION_ MIN - D3D11_
COMMONSHADER_ TEXEL_ OFFSET_ MAX_ NEGATIVE - D3D11_
COMMONSHADER_ TEXEL_ OFFSET_ MAX_ POSITIVE - D3D11_
COMPARISON_ ALWAYS - D3D11_
COMPARISON_ EQUAL - D3D11_
COMPARISON_ FILTERING_ BIT - D3D11_
COMPARISON_ GREATER - D3D11_
COMPARISON_ GREATER_ EQUAL - D3D11_
COMPARISON_ LESS - D3D11_
COMPARISON_ LESS_ EQUAL - D3D11_
COMPARISON_ NEVER - D3D11_
COMPARISON_ NOT_ EQUAL - D3D11_
CONSERVATIVE_ RASTERIZATION_ NOT_ SUPPORTED - D3D11_
CONSERVATIVE_ RASTERIZATION_ TIER_ 1 - D3D11_
CONSERVATIVE_ RASTERIZATION_ TIER_ 2 - D3D11_
CONSERVATIVE_ RASTERIZATION_ TIER_ 3 - D3D11_
CONTENT_ PROTECTION_ CAPS_ CONTENT_ KEY - D3D11_
CONTENT_ PROTECTION_ CAPS_ DECRYPTION_ BLT - D3D11_
CONTENT_ PROTECTION_ CAPS_ ENCRYPTED_ READ_ BACK - D3D11_
CONTENT_ PROTECTION_ CAPS_ ENCRYPTED_ READ_ BACK_ KEY - D3D11_
CONTENT_ PROTECTION_ CAPS_ ENCRYPT_ SLICEDATA_ ONLY - D3D11_
CONTENT_ PROTECTION_ CAPS_ FRESHEN_ SESSION_ KEY - D3D11_
CONTENT_ PROTECTION_ CAPS_ HARDWARE - D3D11_
CONTENT_ PROTECTION_ CAPS_ HARDWARE_ DRM_ COMMUNICATION - D3D11_
CONTENT_ PROTECTION_ CAPS_ HARDWARE_ PROTECTED_ MEMORY_ PAGEABLE - D3D11_
CONTENT_ PROTECTION_ CAPS_ HARDWARE_ PROTECT_ UNCOMPRESSED - D3D11_
CONTENT_ PROTECTION_ CAPS_ HARDWARE_ TEARDOWN - D3D11_
CONTENT_ PROTECTION_ CAPS_ PARTIAL_ DECRYPTION - D3D11_
CONTENT_ PROTECTION_ CAPS_ PROTECTION_ ALWAYS_ ON - D3D11_
CONTENT_ PROTECTION_ CAPS_ SEQUENTIAL_ CTR_ IV - D3D11_
CONTENT_ PROTECTION_ CAPS_ SOFTWARE - D3D11_
COUNTER_ DEVICE_ DEPENDENT_ 0 - D3D11_
COUNTER_ TYPE_ FLOA T32 - D3D11_
COUNTER_ TYPE_ UINT16 - D3D11_
COUNTER_ TYPE_ UINT32 - D3D11_
COUNTER_ TYPE_ UINT64 - D3D11_
CPU_ ACCESS_ READ - D3D11_
CPU_ ACCESS_ WRITE - D3D11_
CREATE_ DEVICE_ BGRA_ SUPPORT - D3D11_
CREATE_ DEVICE_ DEBUG - D3D11_
CREATE_ DEVICE_ DEBUGGABLE - D3D11_
CREATE_ DEVICE_ DISABLE_ GPU_ TIMEOUT - D3D11_
CREATE_ DEVICE_ PREVENT_ ALTERING_ LAYER_ SETTINGS_ FROM_ REGISTRY - D3D11_
CREATE_ DEVICE_ PREVENT_ INTERNAL_ THREADING_ OPTIMIZATIONS - D3D11_
CREATE_ DEVICE_ SINGLETHREADED - D3D11_
CREATE_ DEVICE_ SWITCH_ TO_ REF - D3D11_
CREATE_ DEVICE_ VIDEO_ SUPPORT - D3D11_
CRYPTO_ TYPE_ AES128_ CTR - D3D11_
CS_ 4_ X_ BUCKE T00_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T00_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T01_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T01_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T02_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T02_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T03_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T03_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T04_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T04_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T05_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T05_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T06_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T06_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T07_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T07_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T08_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T08_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T09_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T09_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T10_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T10_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T11_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T11_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T12_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T12_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T13_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T13_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T14_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T14_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ BUCKE T15_ MAX_ BYTES_ TGSM_ WRITABLE_ PER_ THREAD - D3D11_
CS_ 4_ X_ BUCKE T15_ MAX_ NUM_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ DISPATCH_ MAX_ THREAD_ GROUPS_ IN_ Z_ DIMENSION - D3D11_
CS_ 4_ X_ RAW_ UAV_ BYTE_ ALIGNMENT - D3D11_
CS_ 4_ X_ THREAD_ GROUP_ MAX_ THREADS_ PER_ GROUP - D3D11_
CS_ 4_ X_ THREAD_ GROUP_ MAX_ X - D3D11_
CS_ 4_ X_ THREAD_ GROUP_ MAX_ Y - D3D11_
CS_ 4_ X_ UAV_ REGISTER_ COUNT - D3D11_
CS_ DISPATCH_ MAX_ THREAD_ GROUPS_ PER_ DIMENSION - D3D11_
CS_ TGSM_ REGISTER_ COUNT - D3D11_
CS_ TGSM_ REGISTER_ READS_ PER_ INST - D3D11_
CS_ TGSM_ RESOURCE_ REGISTER_ COMPONENTS - D3D11_
CS_ TGSM_ RESOURCE_ REGISTER_ READ_ PORTS - D3D11_
CS_ THREADGROUPID_ REGISTER_ COMPONENTS - D3D11_
CS_ THREADGROUPID_ REGISTER_ COUNT - D3D11_
CS_ THREADIDINGROUPFLATTENED_ REGISTER_ COMPONENTS - D3D11_
CS_ THREADIDINGROUPFLATTENED_ REGISTER_ COUNT - D3D11_
CS_ THREADIDINGROUP_ REGISTER_ COMPONENTS - D3D11_
CS_ THREADIDINGROUP_ REGISTER_ COUNT - D3D11_
CS_ THREADID_ REGISTER_ COMPONENTS - D3D11_
CS_ THREADID_ REGISTER_ COUNT - D3D11_
CS_ THREAD_ GROUP_ MAX_ THREADS_ PER_ GROUP - D3D11_
CS_ THREAD_ GROUP_ MAX_ X - D3D11_
CS_ THREAD_ GROUP_ MAX_ Y - D3D11_
CS_ THREAD_ GROUP_ MAX_ Z - D3D11_
CS_ THREAD_ GROUP_ MIN_ X - D3D11_
CS_ THREAD_ GROUP_ MIN_ Y - D3D11_
CS_ THREAD_ GROUP_ MIN_ Z - D3D11_
CS_ THREAD_ LOCAL_ TEMP_ REGISTER_ POOL - D3D11_
CULL_ BACK - D3D11_
CULL_ FRONT - D3D11_
CULL_ NONE - D3D11_
DECODER_ ENCRYPTION_ HW_ CENC - D3D11_
DECODER_ PROFILE_ H264_ IDCT_ FGT - D3D11_
DECODER_ PROFILE_ H264_ IDCT_ NOFGT - D3D11_
DECODER_ PROFILE_ H264_ MOCOMP_ FGT - D3D11_
DECODER_ PROFILE_ H264_ MOCOMP_ NOFGT - D3D11_
DECODER_ PROFILE_ H264_ VLD_ FGT - D3D11_
DECODER_ PROFILE_ H264_ VLD_ MULTIVIEW_ NOFGT - D3D11_
DECODER_ PROFILE_ H264_ VLD_ NOFGT - D3D11_
DECODER_ PROFILE_ H264_ VLD_ STEREO_ NOFGT - D3D11_
DECODER_ PROFILE_ H264_ VLD_ STEREO_ PROGRESSIVE_ NOFGT - D3D11_
DECODER_ PROFILE_ H264_ VLD_ WITHFMOASO_ NOFGT - D3D11_
DECODER_ PROFILE_ HEVC_ VLD_ MAIN - D3D11_
DECODER_ PROFILE_ HEVC_ VLD_ MAIN10 - D3D11_
DECODER_ PROFILE_ MPEG1_ VLD - D3D11_
DECODER_ PROFILE_ MPEG2_ IDCT - D3D11_
DECODER_ PROFILE_ MPEG2_ MOCOMP - D3D11_
DECODER_ PROFILE_ MPEG2_ VLD - D3D11_
DECODER_ PROFILE_ MPEG2and1_ VLD - D3D11_
DECODER_ PROFILE_ MPEG4P T2_ VLD_ ADVSIMPLE_ GMC - D3D11_
DECODER_ PROFILE_ MPEG4P T2_ VLD_ ADVSIMPLE_ NOGMC - D3D11_
DECODER_ PROFILE_ MPEG4P T2_ VLD_ SIMPLE - D3D11_
DECODER_ PROFILE_ VC1_ D2010 - D3D11_
DECODER_ PROFILE_ VC1_ IDCT - D3D11_
DECODER_ PROFILE_ VC1_ MOCOMP - D3D11_
DECODER_ PROFILE_ VC1_ POSTPROC - D3D11_
DECODER_ PROFILE_ VC1_ VLD - D3D11_
DECODER_ PROFILE_ VP8_ VLD - D3D11_
DECODER_ PROFILE_ VP9_ VLD_ PROFIL E0 - D3D11_
DECODER_ PROFILE_ WMV8_ MOCOMP - D3D11_
DECODER_ PROFILE_ WMV8_ POSTPROC - D3D11_
DECODER_ PROFILE_ WMV9_ IDCT - D3D11_
DECODER_ PROFILE_ WMV9_ MOCOMP - D3D11_
DECODER_ PROFILE_ WMV9_ POSTPROC - D3D11_
DEFAULT_ BLEND_ FACTOR_ ALPHA - D3D11_
DEFAULT_ BLEND_ FACTOR_ BLUE - D3D11_
DEFAULT_ BLEND_ FACTOR_ GREEN - D3D11_
DEFAULT_ BLEND_ FACTOR_ RED - D3D11_
DEFAULT_ BORDER_ COLOR_ COMPONENT - D3D11_
DEFAULT_ DEPTH_ BIAS - D3D11_
DEFAULT_ DEPTH_ BIAS_ CLAMP - D3D11_
DEFAULT_ MAX_ ANISOTROPY - D3D11_
DEFAULT_ MIP_ LOD_ BIAS - D3D11_
DEFAULT_ RENDER_ TARGET_ ARRAY_ INDEX - D3D11_
DEFAULT_ SAMPLE_ MASK - D3D11_
DEFAULT_ SCISSOR_ ENDX - D3D11_
DEFAULT_ SCISSOR_ ENDY - D3D11_
DEFAULT_ SCISSOR_ STARTX - D3D11_
DEFAULT_ SCISSOR_ STARTY - D3D11_
DEFAULT_ SLOPE_ SCALED_ DEPTH_ BIAS - D3D11_
DEFAULT_ STENCIL_ READ_ MASK - D3D11_
DEFAULT_ STENCIL_ REFERENCE - D3D11_
DEFAULT_ STENCIL_ WRITE_ MASK - D3D11_
DEFAULT_ VIEWPORT_ AND_ SCISSORRECT_ INDEX - D3D11_
DEFAULT_ VIEWPORT_ HEIGHT - D3D11_
DEFAULT_ VIEWPORT_ MAX_ DEPTH - D3D11_
DEFAULT_ VIEWPORT_ MIN_ DEPTH - D3D11_
DEFAULT_ VIEWPORT_ TOPLEFTX - D3D11_
DEFAULT_ VIEWPORT_ TOPLEFTY - D3D11_
DEFAULT_ VIEWPORT_ WIDTH - D3D11_
DEPTH_ WRITE_ MASK_ ALL - D3D11_
DEPTH_ WRITE_ MASK_ ZERO - D3D11_
DEVICE_ CONTEXT_ DEFERRED - D3D11_
DEVICE_ CONTEXT_ IMMEDIATE - D3D11_
DSV_ DIMENSION_ TEXTUR E1D - D3D11_
DSV_ DIMENSION_ TEXTUR E1DARRAY - D3D11_
DSV_ DIMENSION_ TEXTUR E2D - D3D11_
DSV_ DIMENSION_ TEXTUR E2DARRAY - D3D11_
DSV_ DIMENSION_ TEXTUR E2DMS - D3D11_
DSV_ DIMENSION_ TEXTUR E2DMSARRAY - D3D11_
DSV_ DIMENSION_ UNKNOWN - D3D11_
DSV_ READ_ ONLY_ DEPTH - D3D11_
DSV_ READ_ ONLY_ STENCIL - D3D11_
DS_ INPUT_ CONTROL_ POINTS_ MAX_ TOTAL_ SCALARS - D3D11_
DS_ INPUT_ CONTROL_ POINT_ REGISTER_ COMPONENTS - D3D11_
DS_ INPUT_ CONTROL_ POINT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
DS_ INPUT_ CONTROL_ POINT_ REGISTER_ COUNT - D3D11_
DS_ INPUT_ CONTROL_ POINT_ REGISTER_ READS_ PER_ INST - D3D11_
DS_ INPUT_ CONTROL_ POINT_ REGISTER_ READ_ PORTS - D3D11_
DS_ INPUT_ DOMAIN_ POINT_ REGISTER_ COMPONENTS - D3D11_
DS_ INPUT_ DOMAIN_ POINT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
DS_ INPUT_ DOMAIN_ POINT_ REGISTER_ COUNT - D3D11_
DS_ INPUT_ DOMAIN_ POINT_ REGISTER_ READS_ PER_ INST - D3D11_
DS_ INPUT_ DOMAIN_ POINT_ REGISTER_ READ_ PORTS - D3D11_
DS_ INPUT_ PATCH_ CONSTANT_ REGISTER_ COMPONENTS - D3D11_
DS_ INPUT_ PATCH_ CONSTANT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
DS_ INPUT_ PATCH_ CONSTANT_ REGISTER_ COUNT - D3D11_
DS_ INPUT_ PATCH_ CONSTANT_ REGISTER_ READS_ PER_ INST - D3D11_
DS_ INPUT_ PATCH_ CONSTANT_ REGISTER_ READ_ PORTS - D3D11_
DS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COMPONENTS - D3D11_
DS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
DS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COUNT - D3D11_
DS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ READS_ PER_ INST - D3D11_
DS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ READ_ PORTS - D3D11_
DS_ OUTPUT_ REGISTER_ COMPONENTS - D3D11_
DS_ OUTPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
DS_ OUTPUT_ REGISTER_ COUNT - D3D11_
FEATURE_ ARCHITECTURE_ INFO - D3D11_
FEATURE_ D3D9_ OPTIONS - D3D11_
FEATURE_ D3D9_ OPTION S1 - D3D11_
FEATURE_ D3D9_ SHADOW_ SUPPORT - D3D11_
FEATURE_ D3D9_ SIMPLE_ INSTANCING_ SUPPORT - D3D11_
FEATURE_ D3D10_ X_ HARDWARE_ OPTIONS - D3D11_
FEATURE_ D3D11_ OPTIONS - D3D11_
FEATURE_ D3D11_ OPTION S1 - D3D11_
FEATURE_ D3D11_ OPTION S2 - D3D11_
FEATURE_ D3D11_ OPTION S3 - D3D11_
FEATURE_ DOUBLES - D3D11_
FEATURE_ FORMAT_ SUPPORT - D3D11_
FEATURE_ FORMAT_ SUPPOR T2 - D3D11_
FEATURE_ GPU_ VIRTUAL_ ADDRESS_ SUPPORT - D3D11_
FEATURE_ MARKER_ SUPPORT - D3D11_
FEATURE_ SHADER_ MIN_ PRECISION_ SUPPORT - D3D11_
FEATURE_ THREADING - D3D11_
FILL_ SOLID - D3D11_
FILL_ WIREFRAME - D3D11_
FILTER_ ANISOTROPIC - D3D11_
FILTER_ COMPARISON_ ANISOTROPIC - D3D11_
FILTER_ COMPARISON_ MIN_ LINEAR_ MAG_ MIP_ POINT - D3D11_
FILTER_ COMPARISON_ MIN_ LINEAR_ MAG_ POINT_ MIP_ LINEAR - D3D11_
FILTER_ COMPARISON_ MIN_ MAG_ LINEAR_ MIP_ POINT - D3D11_
FILTER_ COMPARISON_ MIN_ MAG_ MIP_ LINEAR - D3D11_
FILTER_ COMPARISON_ MIN_ MAG_ MIP_ POINT - D3D11_
FILTER_ COMPARISON_ MIN_ MAG_ POINT_ MIP_ LINEAR - D3D11_
FILTER_ COMPARISON_ MIN_ POINT_ MAG_ LINEAR_ MIP_ POINT - D3D11_
FILTER_ COMPARISON_ MIN_ POINT_ MAG_ MIP_ LINEAR - D3D11_
FILTER_ MAXIMUM_ ANISOTROPIC - D3D11_
FILTER_ MAXIMUM_ MIN_ LINEAR_ MAG_ MIP_ POINT - D3D11_
FILTER_ MAXIMUM_ MIN_ LINEAR_ MAG_ POINT_ MIP_ LINEAR - D3D11_
FILTER_ MAXIMUM_ MIN_ MAG_ LINEAR_ MIP_ POINT - D3D11_
FILTER_ MAXIMUM_ MIN_ MAG_ MIP_ LINEAR - D3D11_
FILTER_ MAXIMUM_ MIN_ MAG_ MIP_ POINT - D3D11_
FILTER_ MAXIMUM_ MIN_ MAG_ POINT_ MIP_ LINEAR - D3D11_
FILTER_ MAXIMUM_ MIN_ POINT_ MAG_ LINEAR_ MIP_ POINT - D3D11_
FILTER_ MAXIMUM_ MIN_ POINT_ MAG_ MIP_ LINEAR - D3D11_
FILTER_ MINIMUM_ ANISOTROPIC - D3D11_
FILTER_ MINIMUM_ MIN_ LINEAR_ MAG_ MIP_ POINT - D3D11_
FILTER_ MINIMUM_ MIN_ LINEAR_ MAG_ POINT_ MIP_ LINEAR - D3D11_
FILTER_ MINIMUM_ MIN_ MAG_ LINEAR_ MIP_ POINT - D3D11_
FILTER_ MINIMUM_ MIN_ MAG_ MIP_ LINEAR - D3D11_
FILTER_ MINIMUM_ MIN_ MAG_ MIP_ POINT - D3D11_
FILTER_ MINIMUM_ MIN_ MAG_ POINT_ MIP_ LINEAR - D3D11_
FILTER_ MINIMUM_ MIN_ POINT_ MAG_ LINEAR_ MIP_ POINT - D3D11_
FILTER_ MINIMUM_ MIN_ POINT_ MAG_ MIP_ LINEAR - D3D11_
FILTER_ MIN_ LINEAR_ MAG_ MIP_ POINT - D3D11_
FILTER_ MIN_ LINEAR_ MAG_ POINT_ MIP_ LINEAR - D3D11_
FILTER_ MIN_ MAG_ LINEAR_ MIP_ POINT - D3D11_
FILTER_ MIN_ MAG_ MIP_ LINEAR - D3D11_
FILTER_ MIN_ MAG_ MIP_ POINT - D3D11_
FILTER_ MIN_ MAG_ POINT_ MIP_ LINEAR - D3D11_
FILTER_ MIN_ POINT_ MAG_ LINEAR_ MIP_ POINT - D3D11_
FILTER_ MIN_ POINT_ MAG_ MIP_ LINEAR - D3D11_
FILTER_ REDUCTION_ TYPE_ COMPARISON - D3D11_
FILTER_ REDUCTION_ TYPE_ MASK - D3D11_
FILTER_ REDUCTION_ TYPE_ MAXIMUM - D3D11_
FILTER_ REDUCTION_ TYPE_ MINIMUM - D3D11_
FILTER_ REDUCTION_ TYPE_ SHIFT - D3D11_
FILTER_ REDUCTION_ TYPE_ STANDARD - D3D11_
FILTER_ TYPE_ LINEAR - D3D11_
FILTER_ TYPE_ MASK - D3D11_
FILTER_ TYPE_ POINT - D3D11_
FLOA T16_ FUSED_ TOLERANCE_ IN_ ULP - D3D11_
FLOA T32_ MAX - D3D11_
FLOA T32_ TO_ INTEGER_ TOLERANCE_ IN_ ULP - D3D11_
FLOAT_ TO_ SRGB_ EXPONENT_ DENOMINATOR - D3D11_
FLOAT_ TO_ SRGB_ EXPONENT_ NUMERATOR - D3D11_
FLOAT_ TO_ SRGB_ OFFSET - D3D11_
FLOAT_ TO_ SRGB_ SCALE_ 1 - D3D11_
FLOAT_ TO_ SRGB_ SCALE_ 2 - D3D11_
FLOAT_ TO_ SRGB_ THRESHOLD - D3D11_
FORMAT_ SUPPOR T2_ MULTIPLANE_ OVERLAY - D3D11_
FORMAT_ SUPPOR T2_ OUTPUT_ MERGER_ LOGIC_ OP - D3D11_
FORMAT_ SUPPOR T2_ SHAREABLE - D3D11_
FORMAT_ SUPPOR T2_ TILED - D3D11_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ ADD - D3D11_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ BITWISE_ OPS - D3D11_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ COMPARE_ STORE_ OR_ COMPARE_ EXCHANGE - D3D11_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ EXCHANGE - D3D11_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ SIGNED_ MIN_ OR_ MAX - D3D11_
FORMAT_ SUPPOR T2_ UAV_ ATOMIC_ UNSIGNED_ MIN_ OR_ MAX - D3D11_
FORMAT_ SUPPOR T2_ UAV_ TYPED_ LOAD - D3D11_
FORMAT_ SUPPOR T2_ UAV_ TYPED_ STORE - D3D11_
FORMAT_ SUPPORT_ BACK_ BUFFER_ CAST - D3D11_
FORMAT_ SUPPORT_ BLENDABLE - D3D11_
FORMAT_ SUPPORT_ BUFFER - D3D11_
FORMAT_ SUPPORT_ CAST_ WITHIN_ BIT_ LAYOUT - D3D11_
FORMAT_ SUPPORT_ CPU_ LOCKABLE - D3D11_
FORMAT_ SUPPORT_ DECODER_ OUTPUT - D3D11_
FORMAT_ SUPPORT_ DEPTH_ STENCIL - D3D11_
FORMAT_ SUPPORT_ DISPLAY - D3D11_
FORMAT_ SUPPORT_ IA_ INDEX_ BUFFER - D3D11_
FORMAT_ SUPPORT_ IA_ VERTEX_ BUFFER - D3D11_
FORMAT_ SUPPORT_ MIP - D3D11_
FORMAT_ SUPPORT_ MIP_ AUTOGEN - D3D11_
FORMAT_ SUPPORT_ MULTISAMPLE_ LOAD - D3D11_
FORMAT_ SUPPORT_ MULTISAMPLE_ RENDERTARGET - D3D11_
FORMAT_ SUPPORT_ MULTISAMPLE_ RESOLVE - D3D11_
FORMAT_ SUPPORT_ RENDER_ TARGET - D3D11_
FORMAT_ SUPPORT_ SHADER_ GATHER - D3D11_
FORMAT_ SUPPORT_ SHADER_ GATHER_ COMPARISON - D3D11_
FORMAT_ SUPPORT_ SHADER_ LOAD - D3D11_
FORMAT_ SUPPORT_ SHADER_ SAMPLE - D3D11_
FORMAT_ SUPPORT_ SHADER_ SAMPLE_ COMPARISON - D3D11_
FORMAT_ SUPPORT_ SHADER_ SAMPLE_ MONO_ TEXT - D3D11_
FORMAT_ SUPPORT_ SO_ BUFFER - D3D11_
FORMAT_ SUPPORT_ TEXTUR E1D - D3D11_
FORMAT_ SUPPORT_ TEXTUR E2D - D3D11_
FORMAT_ SUPPORT_ TEXTUR E3D - D3D11_
FORMAT_ SUPPORT_ TEXTURECUBE - D3D11_
FORMAT_ SUPPORT_ TYPED_ UNORDERED_ ACCESS_ VIEW - D3D11_
FORMAT_ SUPPORT_ VIDEO_ ENCODER - D3D11_
FORMAT_ SUPPORT_ VIDEO_ PROCESSOR_ INPUT - D3D11_
FORMAT_ SUPPORT_ VIDEO_ PROCESSOR_ OUTPUT - D3D11_
FTOI_ INSTRUCTION_ MAX_ INPUT - D3D11_
FTOI_ INSTRUCTION_ MIN_ INPUT - D3D11_
FTOU_ INSTRUCTION_ MAX_ INPUT - D3D11_
FTOU_ INSTRUCTION_ MIN_ INPUT - D3D11_
GS_ INPUT_ INSTANCE_ ID_ READS_ PER_ INST - D3D11_
GS_ INPUT_ INSTANCE_ ID_ READ_ PORTS - D3D11_
GS_ INPUT_ INSTANCE_ ID_ REGISTER_ COMPONENTS - D3D11_
GS_ INPUT_ INSTANCE_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
GS_ INPUT_ INSTANCE_ ID_ REGISTER_ COUNT - D3D11_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ COMPONENTS - D3D11_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ COUNT - D3D11_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ READS_ PER_ INST - D3D11_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ READ_ PORTS - D3D11_
GS_ INPUT_ REGISTER_ COMPONENTS - D3D11_
GS_ INPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
GS_ INPUT_ REGISTER_ COUNT - D3D11_
GS_ INPUT_ REGISTER_ READS_ PER_ INST - D3D11_
GS_ INPUT_ REGISTER_ READ_ PORTS - D3D11_
GS_ INPUT_ REGISTER_ VERTICES - D3D11_
GS_ MAX_ INSTANCE_ COUNT - D3D11_
GS_ MAX_ OUTPUT_ VERTEX_ COUNT_ ACROSS_ INSTANCES - D3D11_
GS_ OUTPUT_ ELEMENTS - D3D11_
GS_ OUTPUT_ REGISTER_ COMPONENTS - D3D11_
GS_ OUTPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
GS_ OUTPUT_ REGISTER_ COUNT - D3D11_
HS_ CONTROL_ POINT_ PHASE_ INPUT_ REGISTER_ COUNT - D3D11_
HS_ CONTROL_ POINT_ PHASE_ OUTPUT_ REGISTER_ COUNT - D3D11_
HS_ CONTROL_ POINT_ REGISTER_ COMPONENTS - D3D11_
HS_ CONTROL_ POINT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
HS_ CONTROL_ POINT_ REGISTER_ READS_ PER_ INST - D3D11_
HS_ CONTROL_ POINT_ REGISTER_ READ_ PORTS - D3D11_
HS_ FORK_ PHASE_ INSTANCE_ COUNT_ UPPER_ BOUND - D3D11_
HS_ INPUT_ FORK_ INSTANCE_ ID_ REGISTER_ COMPONENTS - D3D11_
HS_ INPUT_ FORK_ INSTANCE_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
HS_ INPUT_ FORK_ INSTANCE_ ID_ REGISTER_ COUNT - D3D11_
HS_ INPUT_ FORK_ INSTANCE_ ID_ REGISTER_ READS_ PER_ INST - D3D11_
HS_ INPUT_ FORK_ INSTANCE_ ID_ REGISTER_ READ_ PORTS - D3D11_
HS_ INPUT_ JOIN_ INSTANCE_ ID_ REGISTER_ COMPONENTS - D3D11_
HS_ INPUT_ JOIN_ INSTANCE_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
HS_ INPUT_ JOIN_ INSTANCE_ ID_ REGISTER_ COUNT - D3D11_
HS_ INPUT_ JOIN_ INSTANCE_ ID_ REGISTER_ READS_ PER_ INST - D3D11_
HS_ INPUT_ JOIN_ INSTANCE_ ID_ REGISTER_ READ_ PORTS - D3D11_
HS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COMPONENTS - D3D11_
HS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
HS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ COUNT - D3D11_
HS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ READS_ PER_ INST - D3D11_
HS_ INPUT_ PRIMITIVE_ ID_ REGISTER_ READ_ PORTS - D3D11_
HS_ JOIN_ PHASE_ INSTANCE_ COUNT_ UPPER_ BOUND - D3D11_
HS_ MAXTESSFACTOR_ LOWER_ BOUND - D3D11_
HS_ MAXTESSFACTOR_ UPPER_ BOUND - D3D11_
HS_ OUTPUT_ CONTROL_ POINTS_ MAX_ TOTAL_ SCALARS - D3D11_
HS_ OUTPUT_ CONTROL_ POINT_ ID_ REGISTER_ COMPONENTS - D3D11_
HS_ OUTPUT_ CONTROL_ POINT_ ID_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
HS_ OUTPUT_ CONTROL_ POINT_ ID_ REGISTER_ COUNT - D3D11_
HS_ OUTPUT_ CONTROL_ POINT_ ID_ REGISTER_ READS_ PER_ INST - D3D11_
HS_ OUTPUT_ CONTROL_ POINT_ ID_ REGISTER_ READ_ PORTS - D3D11_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ COMPONENTS - D3D11_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ COUNT - D3D11_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ READS_ PER_ INST - D3D11_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ READ_ PORTS - D3D11_
HS_ OUTPUT_ PATCH_ CONSTANT_ REGISTER_ SCALAR_ COMPONENTS - D3D11_
IA_ DEFAULT_ INDEX_ BUFFER_ OFFSET_ IN_ BYTES - D3D11_
IA_ DEFAULT_ PRIMITIVE_ TOPOLOGY - D3D11_
IA_ DEFAULT_ VERTEX_ BUFFER_ OFFSET_ IN_ BYTES - D3D11_
IA_ INDEX_ INPUT_ RESOURCE_ SLOT_ COUNT - D3D11_
IA_ INSTANCE_ ID_ BIT_ COUNT - D3D11_
IA_ INTEGER_ ARITHMETIC_ BIT_ COUNT - D3D11_
IA_ PATCH_ MAX_ CONTROL_ POINT_ COUNT - D3D11_
IA_ PRIMITIVE_ ID_ BIT_ COUNT - D3D11_
IA_ VERTEX_ ID_ BIT_ COUNT - D3D11_
IA_ VERTEX_ INPUT_ RESOURCE_ SLOT_ COUNT - D3D11_
IA_ VERTEX_ INPUT_ STRUCTURE_ ELEMENTS_ COMPONENTS - D3D11_
IA_ VERTEX_ INPUT_ STRUCTURE_ ELEMENT_ COUNT - D3D11_
INPUT_ PER_ INSTANCE_ DATA - D3D11_
INPUT_ PER_ VERTEX_ DATA - D3D11_
INTEGER_ DIVIDE_ BY_ ZERO_ QUOTIENT - D3D11_
INTEGER_ DIVIDE_ BY_ ZERO_ REMAINDER - D3D11_
KEEP_ RENDER_ TARGETS_ AND_ DEPTH_ STENCIL - D3D11_
KEEP_ UNORDERED_ ACCESS_ VIEWS - D3D11_
KEY_ EXCHANGE_ HW_ PROTECTION - D3D11_
KEY_ EXCHANGE_ RSAES_ OAEP - D3D11_
LINEAR_ GAMMA - D3D11_
MAG_ FILTER_ SHIFT - D3D11_
MAJOR_ VERSION - D3D11_
MAP_ FLAG_ DO_ NOT_ WAIT - D3D11_
MAP_ READ - D3D11_
MAP_ READ_ WRITE - D3D11_
MAP_ WRITE - D3D11_
MAP_ WRITE_ DISCARD - D3D11_
MAP_ WRITE_ NO_ OVERWRITE - D3D11_
MAX_ BORDER_ COLOR_ COMPONENT - D3D11_
MAX_ DEPTH - D3D11_
MAX_ MAXANISOTROPY - D3D11_
MAX_ MULTISAMPLE_ SAMPLE_ COUNT - D3D11_
MAX_ POSITION_ VALUE - D3D11_
MAX_ TEXTURE_ DIMENSION_ 2_ TO_ EXP - D3D11_
MINOR_ VERSION - D3D11_
MIN_ BORDER_ COLOR_ COMPONENT - D3D11_
MIN_ DEPTH - D3D11_
MIN_ FILTER_ SHIFT - D3D11_
MIN_ MAXANISOTROPY - D3D11_
MIP_ FILTER_ SHIFT - D3D11_
MIP_ LOD_ BIAS_ MAX - D3D11_
MIP_ LOD_ BIAS_ MIN - D3D11_
MIP_ LOD_ FRACTIONAL_ BIT_ COUNT - D3D11_
MIP_ LOD_ RANGE_ BIT_ COUNT - D3D11_
MULTISAMPLE_ ANTIALIAS_ LINE_ WIDTH - D3D11_
NONSAMPLE_ FETCH_ OUT_ OF_ RANGE_ ACCESS_ RESULT - D3D11_
PIXEL_ ADDRESS_ RANGE_ BIT_ COUNT - D3D11_
PRE_ SCISSOR_ PIXEL_ ADDRESS_ RANGE_ BIT_ COUNT - D3D11_
PROCESSIDTYPE_ DWM - D3D11_
PROCESSIDTYPE_ HANDLE - D3D11_
PROCESSIDTYPE_ UNKNOWN - D3D11_
PS_ CS_ UAV_ REGISTER_ COMPONENTS - D3D11_
PS_ CS_ UAV_ REGISTER_ COUNT - D3D11_
PS_ CS_ UAV_ REGISTER_ READS_ PER_ INST - D3D11_
PS_ CS_ UAV_ REGISTER_ READ_ PORTS - D3D11_
PS_ FRONTFACING_ DEFAULT_ VALUE - D3D11_
PS_ FRONTFACING_ FALSE_ VALUE - D3D11_
PS_ FRONTFACING_ TRUE_ VALUE - D3D11_
PS_ INPUT_ REGISTER_ COMPONENTS - D3D11_
PS_ INPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
PS_ INPUT_ REGISTER_ COUNT - D3D11_
PS_ INPUT_ REGISTER_ READS_ PER_ INST - D3D11_
PS_ INPUT_ REGISTER_ READ_ PORTS - D3D11_
PS_ LEGACY_ PIXEL_ CENTER_ FRACTIONAL_ COMPONENT - D3D11_
PS_ OUTPUT_ DEPTH_ REGISTER_ COMPONENTS - D3D11_
PS_ OUTPUT_ DEPTH_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
PS_ OUTPUT_ DEPTH_ REGISTER_ COUNT - D3D11_
PS_ OUTPUT_ MASK_ REGISTER_ COMPONENTS - D3D11_
PS_ OUTPUT_ MASK_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
PS_ OUTPUT_ MASK_ REGISTER_ COUNT - D3D11_
PS_ OUTPUT_ REGISTER_ COMPONENTS - D3D11_
PS_ OUTPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
PS_ OUTPUT_ REGISTER_ COUNT - D3D11_
PS_ PIXEL_ CENTER_ FRACTIONAL_ COMPONENT - D3D11_
QUERY_ EVENT - D3D11_
QUERY_ MISC_ PREDICATEHINT - D3D11_
QUERY_ OCCLUSION - D3D11_
QUERY_ OCCLUSION_ PREDICATE - D3D11_
QUERY_ PIPELINE_ STATISTICS - D3D11_
QUERY_ SO_ OVERFLOW_ PREDICATE - D3D11_
QUERY_ SO_ OVERFLOW_ PREDICATE_ STREA M0 - D3D11_
QUERY_ SO_ OVERFLOW_ PREDICATE_ STREA M1 - D3D11_
QUERY_ SO_ OVERFLOW_ PREDICATE_ STREA M2 - D3D11_
QUERY_ SO_ OVERFLOW_ PREDICATE_ STREA M3 - D3D11_
QUERY_ SO_ STATISTICS - D3D11_
QUERY_ SO_ STATISTICS_ STREA M0 - D3D11_
QUERY_ SO_ STATISTICS_ STREA M1 - D3D11_
QUERY_ SO_ STATISTICS_ STREA M2 - D3D11_
QUERY_ SO_ STATISTICS_ STREA M3 - D3D11_
QUERY_ TIMESTAMP - D3D11_
QUERY_ TIMESTAMP_ DISJOINT - D3D11_
RAISE_ FLAG_ DRIVER_ INTERNAL_ ERROR - D3D11_
RAW_ UAV_ SRV_ BYTE_ ALIGNMENT - D3D11_
REQ_ BLEND_ OBJECT_ COUNT_ PER_ DEVICE - D3D11_
REQ_ BUFFER_ RESOURCE_ TEXEL_ COUNT_ 2_ TO_ EXP - D3D11_
REQ_ CONSTANT_ BUFFER_ ELEMENT_ COUNT - D3D11_
REQ_ DEPTH_ STENCIL_ OBJECT_ COUNT_ PER_ DEVICE - D3D11_
REQ_ DRAWINDEXED_ INDEX_ COUNT_ 2_ TO_ EXP - D3D11_
REQ_ DRAW_ VERTEX_ COUNT_ 2_ TO_ EXP - D3D11_
REQ_ FILTERING_ HW_ ADDRESSABLE_ RESOURCE_ DIMENSION - D3D11_
REQ_ GS_ INVOCATION_ 32BIT_ OUTPUT_ COMPONENT_ LIMIT - D3D11_
REQ_ IMMEDIATE_ CONSTANT_ BUFFER_ ELEMENT_ COUNT - D3D11_
REQ_ MAXANISOTROPY - D3D11_
REQ_ MIP_ LEVELS - D3D11_
REQ_ MULTI_ ELEMENT_ STRUCTURE_ SIZE_ IN_ BYTES - D3D11_
REQ_ RASTERIZER_ OBJECT_ COUNT_ PER_ DEVICE - D3D11_
REQ_ RENDER_ TO_ BUFFER_ WINDOW_ WIDTH - D3D11_
REQ_ RESOURCE_ SIZE_ IN_ MEGABYTES_ EXPRESSION_ A_ TERM - D3D11_
REQ_ RESOURCE_ SIZE_ IN_ MEGABYTES_ EXPRESSION_ B_ TERM - D3D11_
REQ_ RESOURCE_ SIZE_ IN_ MEGABYTES_ EXPRESSION_ C_ TERM - D3D11_
REQ_ RESOURCE_ VIEW_ COUNT_ PER_ DEVICE_ 2_ TO_ EXP - D3D11_
REQ_ SAMPLER_ OBJECT_ COUNT_ PER_ DEVICE - D3D11_
REQ_ TEXTUR E1D_ ARRAY_ AXIS_ DIMENSION - D3D11_
REQ_ TEXTUR E1D_ U_ DIMENSION - D3D11_
REQ_ TEXTUR E2D_ ARRAY_ AXIS_ DIMENSION - D3D11_
REQ_ TEXTUR E2D_ U_ OR_ V_ DIMENSION - D3D11_
REQ_ TEXTUR E3D_ U_ V_ OR_ W_ DIMENSION - D3D11_
REQ_ TEXTURECUBE_ DIMENSION - D3D11_
RESINFO_ INSTRUCTION_ MISSING_ COMPONENT_ RETVAL - D3D11_
RESOURCE_ DIMENSION_ BUFFER - D3D11_
RESOURCE_ DIMENSION_ TEXTUR E1D - D3D11_
RESOURCE_ DIMENSION_ TEXTUR E2D - D3D11_
RESOURCE_ DIMENSION_ TEXTUR E3D - D3D11_
RESOURCE_ DIMENSION_ UNKNOWN - D3D11_
RESOURCE_ MISC_ BUFFER_ ALLOW_ RAW_ VIEWS - D3D11_
RESOURCE_ MISC_ BUFFER_ STRUCTURED - D3D11_
RESOURCE_ MISC_ DRAWINDIRECT_ ARGS - D3D11_
RESOURCE_ MISC_ GDI_ COMPATIBLE - D3D11_
RESOURCE_ MISC_ GENERATE_ MIPS - D3D11_
RESOURCE_ MISC_ GUARDED - D3D11_
RESOURCE_ MISC_ HW_ PROTECTED - D3D11_
RESOURCE_ MISC_ RESOURCE_ CLAMP - D3D11_
RESOURCE_ MISC_ RESTRICTED_ CONTENT - D3D11_
RESOURCE_ MISC_ RESTRICT_ SHARED_ RESOURCE - D3D11_
RESOURCE_ MISC_ RESTRICT_ SHARED_ RESOURCE_ DRIVER - D3D11_
RESOURCE_ MISC_ SHARED - D3D11_
RESOURCE_ MISC_ SHARED_ KEYEDMUTEX - D3D11_
RESOURCE_ MISC_ SHARED_ NTHANDLE - D3D11_
RESOURCE_ MISC_ TEXTURECUBE - D3D11_
RESOURCE_ MISC_ TILED - D3D11_
RESOURCE_ MISC_ TILE_ POOL - D3D11_
RTV_ DIMENSION_ BUFFER - D3D11_
RTV_ DIMENSION_ TEXTUR E1D - D3D11_
RTV_ DIMENSION_ TEXTUR E1DARRAY - D3D11_
RTV_ DIMENSION_ TEXTUR E2D - D3D11_
RTV_ DIMENSION_ TEXTUR E2DARRAY - D3D11_
RTV_ DIMENSION_ TEXTUR E2DMS - D3D11_
RTV_ DIMENSION_ TEXTUR E2DMSARRAY - D3D11_
RTV_ DIMENSION_ TEXTUR E3D - D3D11_
RTV_ DIMENSION_ UNKNOWN - D3D11_
SDK_ VERSION - D3D11_
SHADER_ MAJOR_ VERSION - D3D11_
SHADER_ MAX_ INSTANCES - D3D11_
SHADER_ MAX_ INTERFACES - D3D11_
SHADER_ MAX_ INTERFACE_ CALL_ SITES - D3D11_
SHADER_ MAX_ TYPES - D3D11_
SHADER_ MINOR_ VERSION - D3D11_
SHADER_ MIN_ PRECISION_ 10_ BIT - D3D11_
SHADER_ MIN_ PRECISION_ 16_ BIT - D3D11_
SHIFT_ INSTRUCTION_ PAD_ VALUE - D3D11_
SHIFT_ INSTRUCTION_ SHIFT_ VALUE_ BIT_ COUNT - D3D11_
SIMULTANEOUS_ RENDER_ TARGET_ COUNT - D3D11_
SO_ BUFFER_ MAX_ STRIDE_ IN_ BYTES - D3D11_
SO_ BUFFER_ MAX_ WRITE_ WINDOW_ IN_ BYTES - D3D11_
SO_ BUFFER_ SLOT_ COUNT - D3D11_
SO_ DDI_ REGISTER_ INDEX_ DENOTING_ GAP - D3D11_
SO_ NO_ RASTERIZED_ STREAM - D3D11_
SO_ OUTPUT_ COMPONENT_ COUNT - D3D11_
SO_ STREAM_ COUNT - D3D11_
SPEC_ DATE_ DAY - D3D11_
SPEC_ DATE_ MONTH - D3D11_
SPEC_ DATE_ YEAR - D3D11_
SPEC_ VERSION - D3D11_
SRGB_ GAMMA - D3D11_
SRGB_ TO_ FLOAT_ DENOMINATOR_ 1 - D3D11_
SRGB_ TO_ FLOAT_ DENOMINATOR_ 2 - D3D11_
SRGB_ TO_ FLOAT_ EXPONENT - D3D11_
SRGB_ TO_ FLOAT_ OFFSET - D3D11_
SRGB_ TO_ FLOAT_ THRESHOLD - D3D11_
SRGB_ TO_ FLOAT_ TOLERANCE_ IN_ ULP - D3D11_
STANDARD_ COMPONENT_ BIT_ COUNT - D3D11_
STANDARD_ COMPONENT_ BIT_ COUNT_ DOUBLED - D3D11_
STANDARD_ MAXIMUM_ ELEMENT_ ALIGNMENT_ BYTE_ MULTIPLE - D3D11_
STANDARD_ MULTISAMPLE_ PATTERN - D3D11_
STANDARD_ PIXEL_ COMPONENT_ COUNT - D3D11_
STANDARD_ PIXEL_ ELEMENT_ COUNT - D3D11_
STANDARD_ VECTOR_ SIZE - D3D11_
STANDARD_ VERTEX_ ELEMENT_ COUNT - D3D11_
STANDARD_ VERTEX_ TOTAL_ COMPONENT_ COUNT - D3D11_
STENCIL_ OP_ DECR - D3D11_
STENCIL_ OP_ DECR_ SAT - D3D11_
STENCIL_ OP_ INCR - D3D11_
STENCIL_ OP_ INCR_ SAT - D3D11_
STENCIL_ OP_ INVERT - D3D11_
STENCIL_ OP_ KEEP - D3D11_
STENCIL_ OP_ REPLACE - D3D11_
STENCIL_ OP_ ZERO - D3D11_
SUBPIXEL_ FRACTIONAL_ BIT_ COUNT - D3D11_
SUBTEXEL_ FRACTIONAL_ BIT_ COUNT - D3D11_
TESSELLATOR_ MAX_ EVEN_ TESSELLATION_ FACTOR - D3D11_
TESSELLATOR_ MAX_ ISOLINE_ DENSITY_ TESSELLATION_ FACTOR - D3D11_
TESSELLATOR_ MAX_ ODD_ TESSELLATION_ FACTOR - D3D11_
TESSELLATOR_ MAX_ TESSELLATION_ FACTOR - D3D11_
TESSELLATOR_ MIN_ EVEN_ TESSELLATION_ FACTOR - D3D11_
TESSELLATOR_ MIN_ ISOLINE_ DENSITY_ TESSELLATION_ FACTOR - D3D11_
TESSELLATOR_ MIN_ ODD_ TESSELLATION_ FACTOR - D3D11_
TEXEL_ ADDRESS_ RANGE_ BIT_ COUNT - D3D11_
TEXTURECUBE_ FACE_ NEGATIVE_ X - D3D11_
TEXTURECUBE_ FACE_ NEGATIVE_ Y - D3D11_
TEXTURECUBE_ FACE_ NEGATIVE_ Z - D3D11_
TEXTURECUBE_ FACE_ POSITIVE_ X - D3D11_
TEXTURECUBE_ FACE_ POSITIVE_ Y - D3D11_
TEXTURECUBE_ FACE_ POSITIVE_ Z - D3D11_
TEXTURE_ ADDRESS_ BORDER - D3D11_
TEXTURE_ ADDRESS_ CLAMP - D3D11_
TEXTURE_ ADDRESS_ MIRROR - D3D11_
TEXTURE_ ADDRESS_ MIRROR_ ONCE - D3D11_
TEXTURE_ ADDRESS_ WRAP - D3D11_
TILED_ RESOURCES_ NOT_ SUPPORTED - D3D11_
TILED_ RESOURCES_ TIER_ 1 - D3D11_
TILED_ RESOURCES_ TIER_ 2 - D3D11_
TILED_ RESOURCES_ TIER_ 3 - D3D11_
UAV_ DIMENSION_ BUFFER - D3D11_
UAV_ DIMENSION_ TEXTUR E1D - D3D11_
UAV_ DIMENSION_ TEXTUR E1DARRAY - D3D11_
UAV_ DIMENSION_ TEXTUR E2D - D3D11_
UAV_ DIMENSION_ TEXTUR E2DARRAY - D3D11_
UAV_ DIMENSION_ TEXTUR E3D - D3D11_
UAV_ DIMENSION_ UNKNOWN - D3D11_
UNBOUND_ MEMORY_ ACCESS_ RESULT - D3D11_
USAGE_ DEFAULT - D3D11_
USAGE_ DYNAMIC - D3D11_
USAGE_ IMMUTABLE - D3D11_
USAGE_ STAGING - D3D11_
VDOV_ DIMENSION_ TEXTUR E2D - D3D11_
VDOV_ DIMENSION_ UNKNOWN - D3D11_
VIDEO_ DECODER_ BUFFER_ BITSTREAM - D3D11_
VIDEO_ DECODER_ BUFFER_ DEBLOCKING_ CONTROL - D3D11_
VIDEO_ DECODER_ BUFFER_ FILM_ GRAIN - D3D11_
VIDEO_ DECODER_ BUFFER_ INVERSE_ QUANTIZATION_ MATRIX - D3D11_
VIDEO_ DECODER_ BUFFER_ MACROBLOCK_ CONTROL - D3D11_
VIDEO_ DECODER_ BUFFER_ MOTION_ VECTOR - D3D11_
VIDEO_ DECODER_ BUFFER_ PICTURE_ PARAMETERS - D3D11_
VIDEO_ DECODER_ BUFFER_ RESIDUAL_ DIFFERENCE - D3D11_
VIDEO_ DECODER_ BUFFER_ SLICE_ CONTROL - D3D11_
VIDEO_ FRAME_ FORMAT_ INTERLACED_ BOTTOM_ FIELD_ FIRST - D3D11_
VIDEO_ FRAME_ FORMAT_ INTERLACED_ TOP_ FIELD_ FIRST - D3D11_
VIDEO_ FRAME_ FORMAT_ PROGRESSIVE - D3D11_
VIDEO_ PROCESSOR_ ALPHA_ FILL_ MODE_ BACKGROUND - D3D11_
VIDEO_ PROCESSOR_ ALPHA_ FILL_ MODE_ DESTINATION - D3D11_
VIDEO_ PROCESSOR_ ALPHA_ FILL_ MODE_ OPAQUE - D3D11_
VIDEO_ PROCESSOR_ ALPHA_ FILL_ MODE_ SOURCE_ STREAM - D3D11_
VIDEO_ PROCESSOR_ AUTO_ STREAM_ CAPS_ ANAMORPHIC_ SCALING - D3D11_
VIDEO_ PROCESSOR_ AUTO_ STREAM_ CAPS_ COLOR_ CORRECTION - D3D11_
VIDEO_ PROCESSOR_ AUTO_ STREAM_ CAPS_ DENOISE - D3D11_
VIDEO_ PROCESSOR_ AUTO_ STREAM_ CAPS_ DERINGING - D3D11_
VIDEO_ PROCESSOR_ AUTO_ STREAM_ CAPS_ EDGE_ ENHANCEMENT - D3D11_
VIDEO_ PROCESSOR_ AUTO_ STREAM_ CAPS_ FLESH_ TONE_ MAPPING - D3D11_
VIDEO_ PROCESSOR_ AUTO_ STREAM_ CAPS_ IMAGE_ STABILIZATION - D3D11_
VIDEO_ PROCESSOR_ AUTO_ STREAM_ CAPS_ SUPER_ RESOLUTION - D3D11_
VIDEO_ PROCESSOR_ DEVICE_ CAPS_ LINEAR_ SPACE - D3D11_
VIDEO_ PROCESSOR_ DEVICE_ CAPS_ NOMINAL_ RANGE - D3D11_
VIDEO_ PROCESSOR_ DEVICE_ CAPS_ RGB_ RANGE_ CONVERSION - D3D11_
VIDEO_ PROCESSOR_ DEVICE_ CAPS_ YCbCr_ MATRIX_ CONVERSION - D3D11_
VIDEO_ PROCESSOR_ DEVICE_ CAPS_ xvYCC - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS_ ALPHA_ FILL - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS_ ALPHA_ PALETTE - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS_ ALPHA_ STREAM - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS_ CONSTRICTION - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS_ LEGACY - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS_ LUMA_ KEY - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS_ MIRROR - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS_ PIXEL_ ASPECT_ RATIO - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS_ ROTATION - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS_ SHADER_ USAGE - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS_ STEREO - D3D11_
VIDEO_ PROCESSOR_ FILTER_ ANAMORPHIC_ SCALING - D3D11_
VIDEO_ PROCESSOR_ FILTER_ BRIGHTNESS - D3D11_
VIDEO_ PROCESSOR_ FILTER_ CAPS_ ANAMORPHIC_ SCALING - D3D11_
VIDEO_ PROCESSOR_ FILTER_ CAPS_ BRIGHTNESS - D3D11_
VIDEO_ PROCESSOR_ FILTER_ CAPS_ CONTRAST - D3D11_
VIDEO_ PROCESSOR_ FILTER_ CAPS_ EDGE_ ENHANCEMENT - D3D11_
VIDEO_ PROCESSOR_ FILTER_ CAPS_ HUE - D3D11_
VIDEO_ PROCESSOR_ FILTER_ CAPS_ NOISE_ REDUCTION - D3D11_
VIDEO_ PROCESSOR_ FILTER_ CAPS_ SATURATION - D3D11_
VIDEO_ PROCESSOR_ FILTER_ CAPS_ STEREO_ ADJUSTMENT - D3D11_
VIDEO_ PROCESSOR_ FILTER_ CONTRAST - D3D11_
VIDEO_ PROCESSOR_ FILTER_ EDGE_ ENHANCEMENT - D3D11_
VIDEO_ PROCESSOR_ FILTER_ HUE - D3D11_
VIDEO_ PROCESSOR_ FILTER_ NOISE_ REDUCTION - D3D11_
VIDEO_ PROCESSOR_ FILTER_ SATURATION - D3D11_
VIDEO_ PROCESSOR_ FILTER_ STEREO_ ADJUSTMENT - D3D11_
VIDEO_ PROCESSOR_ FORMAT_ CAPS_ PALETTE_ INTERLACED - D3D11_
VIDEO_ PROCESSOR_ FORMAT_ CAPS_ RGB_ INTERLACED - D3D11_
VIDEO_ PROCESSOR_ FORMAT_ CAPS_ RGB_ LUMA_ KEY - D3D11_
VIDEO_ PROCESSOR_ FORMAT_ CAPS_ RGB_ PROCAMP - D3D11_
VIDEO_ PROCESSOR_ FORMAT_ SUPPORT_ INPUT - D3D11_
VIDEO_ PROCESSOR_ FORMAT_ SUPPORT_ OUTPUT - D3D11_
VIDEO_ PROCESSOR_ ITELECINE_ CAPS_ 22 - D3D11_
VIDEO_ PROCESSOR_ ITELECINE_ CAPS_ 32 - D3D11_
VIDEO_ PROCESSOR_ ITELECINE_ CAPS_ 55 - D3D11_
VIDEO_ PROCESSOR_ ITELECINE_ CAPS_ 64 - D3D11_
VIDEO_ PROCESSOR_ ITELECINE_ CAPS_ 87 - D3D11_
VIDEO_ PROCESSOR_ ITELECINE_ CAPS_ 2224 - D3D11_
VIDEO_ PROCESSOR_ ITELECINE_ CAPS_ 2332 - D3D11_
VIDEO_ PROCESSOR_ ITELECINE_ CAPS_ 32322 - D3D11_
VIDEO_ PROCESSOR_ ITELECINE_ CAPS_ 222222222223 - D3D11_
VIDEO_ PROCESSOR_ ITELECINE_ CAPS_ OTHER - D3D11_
VIDEO_ PROCESSOR_ NOMINAL_ RANGE_ 0_ 255 - D3D11_
VIDEO_ PROCESSOR_ NOMINAL_ RANGE_ 16_ 235 - D3D11_
VIDEO_ PROCESSOR_ NOMINAL_ RANGE_ UNDEFINED - D3D11_
VIDEO_ PROCESSOR_ OUTPUT_ RATE_ CUSTOM - D3D11_
VIDEO_ PROCESSOR_ OUTPUT_ RATE_ HALF - D3D11_
VIDEO_ PROCESSOR_ OUTPUT_ RATE_ NORMAL - D3D11_
VIDEO_ PROCESSOR_ PROCESSOR_ CAPS_ DEINTERLACE_ ADAPTIVE - D3D11_
VIDEO_ PROCESSOR_ PROCESSOR_ CAPS_ DEINTERLACE_ BLEND - D3D11_
VIDEO_ PROCESSOR_ PROCESSOR_ CAPS_ DEINTERLACE_ BOB - D3D11_
VIDEO_ PROCESSOR_ PROCESSOR_ CAPS_ DEINTERLACE_ MOTION_ COMPENSATION - D3D11_
VIDEO_ PROCESSOR_ PROCESSOR_ CAPS_ FRAME_ RATE_ CONVERSION - D3D11_
VIDEO_ PROCESSOR_ PROCESSOR_ CAPS_ INVERSE_ TELECINE - D3D11_
VIDEO_ PROCESSOR_ ROTATION_ 90 - D3D11_
VIDEO_ PROCESSOR_ ROTATION_ 180 - D3D11_
VIDEO_ PROCESSOR_ ROTATION_ 270 - D3D11_
VIDEO_ PROCESSOR_ ROTATION_ IDENTITY - D3D11_
VIDEO_ PROCESSOR_ STEREO_ CAPS_ CHECKERBOARD - D3D11_
VIDEO_ PROCESSOR_ STEREO_ CAPS_ COLUMN_ INTERLEAVED - D3D11_
VIDEO_ PROCESSOR_ STEREO_ CAPS_ FLIP_ MODE - D3D11_
VIDEO_ PROCESSOR_ STEREO_ CAPS_ MONO_ OFFSET - D3D11_
VIDEO_ PROCESSOR_ STEREO_ CAPS_ ROW_ INTERLEAVED - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FLIP_ FRAM E0 - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FLIP_ FRAM E1 - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FLIP_ NONE - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FORMAT_ CHECKERBOARD - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FORMAT_ COLUMN_ INTERLEAVED - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FORMAT_ HORIZONTAL - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FORMAT_ MONO - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FORMAT_ MONO_ OFFSET - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FORMAT_ ROW_ INTERLEAVED - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FORMAT_ SEPARATE - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FORMAT_ VERTICAL - D3D11_
VIDEO_ USAGE_ OPTIMAL_ QUALITY - D3D11_
VIDEO_ USAGE_ OPTIMAL_ SPEED - D3D11_
VIDEO_ USAGE_ PLAYBACK_ NORMAL - D3D11_
VIEWPORT_ AND_ SCISSORRECT_ MAX_ INDEX - D3D11_
VIEWPORT_ AND_ SCISSORRECT_ OBJECT_ COUNT_ PER_ PIPELINE - D3D11_
VIEWPORT_ BOUNDS_ MAX - D3D11_
VIEWPORT_ BOUNDS_ MIN - D3D11_
VPIV_ DIMENSION_ TEXTUR E2D - D3D11_
VPIV_ DIMENSION_ UNKNOWN - D3D11_
VPOV_ DIMENSION_ TEXTUR E2D - D3D11_
VPOV_ DIMENSION_ TEXTUR E2DARRAY - D3D11_
VPOV_ DIMENSION_ UNKNOWN - D3D11_
VS_ INPUT_ REGISTER_ COMPONENTS - D3D11_
VS_ INPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
VS_ INPUT_ REGISTER_ COUNT - D3D11_
VS_ INPUT_ REGISTER_ READS_ PER_ INST - D3D11_
VS_ INPUT_ REGISTER_ READ_ PORTS - D3D11_
VS_ OUTPUT_ REGISTER_ COMPONENTS - D3D11_
VS_ OUTPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D11_
VS_ OUTPUT_ REGISTER_ COUNT - D3D11_
WHQL_ CONTEXT_ COUNT_ FOR_ RESOURCE_ LIMIT - D3D11_
WHQL_ DRAWINDEXED_ INDEX_ COUNT_ 2_ TO_ EXP - D3D11_
WHQL_ DRAW_ VERTEX_ COUNT_ 2_ TO_ EXP - IID_
ID3D11 Asynchronous - IID_
ID3D11 Authenticated Channel - IID_
ID3D11 Blend State - IID_
ID3D11 Buffer - IID_
ID3D11 Class Instance - IID_
ID3D11 Class Linkage - IID_
ID3D11 Command List - IID_
ID3D11 Compute Shader - IID_
ID3D11 Counter - IID_
ID3D11 Crypto Session - IID_
ID3D11 Depth Stencil State - IID_
ID3D11 Depth Stencil View - IID_
ID3D11 Device - IID_
ID3D11 Device Child - IID_
ID3D11 Device Context - IID_
ID3D11 Domain Shader - IID_
ID3D11 Geometry Shader - IID_
ID3D11 Hull Shader - IID_
ID3D11 Input Layout - IID_
ID3D11 Pixel Shader - IID_
ID3D11 Predicate - IID_
ID3D11 Query - IID_
ID3D11 Rasterizer State - IID_
ID3D11 Render Target View - IID_
ID3D11 Resource - IID_
ID3D11 Sampler State - IID_
ID3D11 Shader Resource View - IID_
ID3D11 Texture1D - IID_
ID3D11 Texture2D - IID_
ID3D11 Texture3D - IID_
ID3D11 Unordered Access View - IID_
ID3D11 Vertex Shader - IID_
ID3D11 Video Context - IID_
ID3D11 Video Decoder - IID_
ID3D11 Video Decoder Output View - IID_
ID3D11 Video Device - IID_
ID3D11 Video Processor - IID_
ID3D11 Video Processor Enumerator - IID_
ID3D11 Video Processor Input View - IID_
ID3D11 Video Processor Output View - IID_
ID3D11 View
Functions§
Type Aliases§
- D3D11_
ASYNC_ GETDATA_ FLAG - D3D11_
AUTHENTICATED_ CHANNEL_ TYPE - D3D11_
AUTHENTICATED_ PROCESS_ IDENTIFIER_ TYPE - D3D11_
BIND_ FLAG - D3D11_
BLEND - D3D11_
BLEND_ OP - D3D11_
BUFFEREX_ SRV_ FLAG - D3D11_
BUFFER_ UAV_ FLAG - D3D11_
BUS_ TYPE - D3D11_
CLEAR_ FLAG - D3D11_
COLOR_ WRITE_ ENABLE - D3D11_
COMPARISON_ FUNC - D3D11_
CONSERVATIVE_ RASTERIZATION_ TIER - D3D11_
CONTENT_ PROTECTION_ CAPS - D3D11_
COUNTER - D3D11_
COUNTER_ TYPE - D3D11_
CPU_ ACCESS_ FLAG - D3D11_
CREATE_ DEVICE_ FLAG - D3D11_
CULL_ MODE - D3D11_
DEPTH_ WRITE_ MASK - D3D11_
DEVICE_ CONTEXT_ TYPE - D3D11_
DSV_ DIMENSION - D3D11_
DSV_ FLAG - D3D11_
FEATURE - D3D11_
FILL_ MODE - D3D11_
FILTER - D3D11_
FILTER_ REDUCTION_ TYPE - D3D11_
FILTER_ TYPE - D3D11_
FORMAT_ SUPPORT - D3D11_
FORMAT_ SUPPOR T2 - D3D11_
INPUT_ CLASSIFICATION - D3D11_
MAP - D3D11_
MAP_ FLAG - D3D11_
PRIMITIVE - D3D11_
PRIMITIVE_ TOPOLOGY - D3D11_
QUERY - D3D11_
QUERY_ MISC_ FLAG - D3D11_
RAISE_ FLAG - D3D11_
RECT - D3D11_
RESOURCE_ DIMENSION - D3D11_
RESOURCE_ MISC_ FLAG - D3D11_
RTV_ DIMENSION - D3D11_
SHADER_ MIN_ PRECISION_ SUPPORT - D3D11_
SRV_ DIMENSION - D3D11_
STANDARD_ MULTISAMPLE_ QUALITY_ LEVELS - D3D11_
STENCIL_ OP - D3D11_
TEXTURECUBE_ FACE - D3D11_
TEXTURE_ ADDRESS_ MODE - D3D11_
TILED_ RESOURCES_ TIER - D3D11_
UAV_ DIMENSION - D3D11_
USAGE - D3D11_
VDOV_ DIMENSION - D3D11_
VIDEO_ DECODER_ BUFFER_ TYPE - D3D11_
VIDEO_ FRAME_ FORMAT - D3D11_
VIDEO_ PROCESSOR_ ALPHA_ FILL_ MODE - D3D11_
VIDEO_ PROCESSOR_ AUTO_ STREAM_ CAPS - D3D11_
VIDEO_ PROCESSOR_ DEVICE_ CAPS - D3D11_
VIDEO_ PROCESSOR_ FEATURE_ CAPS - D3D11_
VIDEO_ PROCESSOR_ FILTER - D3D11_
VIDEO_ PROCESSOR_ FILTER_ CAPS - D3D11_
VIDEO_ PROCESSOR_ FORMAT_ CAPS - D3D11_
VIDEO_ PROCESSOR_ FORMAT_ SUPPORT - D3D11_
VIDEO_ PROCESSOR_ ITELECINE_ CAPS - D3D11_
VIDEO_ PROCESSOR_ NOMINAL_ RANGE - D3D11_
VIDEO_ PROCESSOR_ OUTPUT_ RATE - D3D11_
VIDEO_ PROCESSOR_ PROCESSOR_ CAPS - D3D11_
VIDEO_ PROCESSOR_ ROTATION - D3D11_
VIDEO_ PROCESSOR_ STEREO_ CAPS - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FLIP_ MODE - D3D11_
VIDEO_ PROCESSOR_ STEREO_ FORMAT - D3D11_
VIDEO_ USAGE - D3D11_
VPIV_ DIMENSION - D3D11_
VPOV_ DIMENSION