#[repr(C)]pub struct ID3D11VideoProcessorVtbl {
pub parent: ID3D11DeviceChildVtbl,
pub GetContentDesc: unsafe extern "system" fn(This: *mut ID3D11VideoProcessor, pDesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC),
pub GetRateConversionCaps: unsafe extern "system" fn(This: *mut ID3D11VideoProcessor, pCaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS),
}
Fields§
§parent: ID3D11DeviceChildVtbl
§GetContentDesc: unsafe extern "system" fn(This: *mut ID3D11VideoProcessor, pDesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC)
§GetRateConversionCaps: unsafe extern "system" fn(This: *mut ID3D11VideoProcessor, pCaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS)
Auto Trait Implementations§
impl Freeze for ID3D11VideoProcessorVtbl
impl RefUnwindSafe for ID3D11VideoProcessorVtbl
impl Send for ID3D11VideoProcessorVtbl
impl Sync for ID3D11VideoProcessorVtbl
impl Unpin for ID3D11VideoProcessorVtbl
impl UnwindSafe for ID3D11VideoProcessorVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more