#[repr(C)]pub struct ID3D11ComputeShader {
pub lpVtbl: *const ID3D11ComputeShaderVtbl,
}
Fields§
§lpVtbl: *const ID3D11ComputeShaderVtbl
Methods from Deref<Target = ID3D11DeviceChild>§
pub unsafe fn GetDevice(&self, ppDevice: *mut *mut ID3D11Device)
pub unsafe fn GetPrivateData( &self, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void, ) -> HRESULT
pub unsafe fn SetPrivateData( &self, guid: REFGUID, DataSize: UINT, pData: *const c_void, ) -> HRESULT
pub unsafe fn SetPrivateDataInterface( &self, guid: REFGUID, pData: *const IUnknown, ) -> HRESULT
Trait Implementations§
Source§impl Deref for ID3D11ComputeShader
impl Deref for ID3D11ComputeShader
Source§type Target = ID3D11DeviceChild
type Target = ID3D11DeviceChild
The resulting type after dereferencing.
Source§fn deref(&self) -> &ID3D11DeviceChild
fn deref(&self) -> &ID3D11DeviceChild
Dereferences the value.
Auto Trait Implementations§
impl Freeze for ID3D11ComputeShader
impl RefUnwindSafe for ID3D11ComputeShader
impl !Send for ID3D11ComputeShader
impl !Sync for ID3D11ComputeShader
impl Unpin for ID3D11ComputeShader
impl UnwindSafe for ID3D11ComputeShader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more