#[repr(C)]pub struct ID3D11Texture3D {
pub lpVtbl: *const ID3D11Texture3DVtbl,
}
Fields§
§lpVtbl: *const ID3D11Texture3DVtbl
Implementations§
Source§impl ID3D11Texture3D
impl ID3D11Texture3D
pub unsafe fn GetDesc(&self, pDesc: *mut D3D11_TEXTURE3D_DESC)
Methods from Deref<Target = ID3D11Resource>§
pub unsafe fn GetType(&self, pResourceDimension: *mut D3D11_RESOURCE_DIMENSION)
pub unsafe fn SetEvictionPriority(&self, EvictionPriority: UINT)
pub unsafe fn GetEvictionPriority(&self) -> UINT
Methods from Deref<Target = ID3D11DeviceChild>§
pub unsafe fn GetDevice(&self, ppDevice: *mut *mut ID3D11Device)
pub unsafe fn GetPrivateData( &self, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void, ) -> HRESULT
pub unsafe fn SetPrivateData( &self, guid: REFGUID, DataSize: UINT, pData: *const c_void, ) -> HRESULT
pub unsafe fn SetPrivateDataInterface( &self, guid: REFGUID, pData: *const IUnknown, ) -> HRESULT
Trait Implementations§
Source§impl Deref for ID3D11Texture3D
impl Deref for ID3D11Texture3D
Source§type Target = ID3D11Resource
type Target = ID3D11Resource
The resulting type after dereferencing.
Source§fn deref(&self) -> &ID3D11Resource
fn deref(&self) -> &ID3D11Resource
Dereferences the value.
Auto Trait Implementations§
impl Freeze for ID3D11Texture3D
impl RefUnwindSafe for ID3D11Texture3D
impl !Send for ID3D11Texture3D
impl !Sync for ID3D11Texture3D
impl Unpin for ID3D11Texture3D
impl UnwindSafe for ID3D11Texture3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more