#[repr(C)]pub struct D3D11_TEX2D_VPIV {
pub MipSlice: UINT,
pub ArraySlice: UINT,
}
Fields§
§MipSlice: UINT
§ArraySlice: UINT
Trait Implementations§
Source§impl Clone for D3D11_TEX2D_VPIV
impl Clone for D3D11_TEX2D_VPIV
Source§fn clone(&self) -> D3D11_TEX2D_VPIV
fn clone(&self) -> D3D11_TEX2D_VPIV
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for D3D11_TEX2D_VPIV
impl Default for D3D11_TEX2D_VPIV
Source§fn default() -> D3D11_TEX2D_VPIV
fn default() -> D3D11_TEX2D_VPIV
Returns the “default value” for a type. Read more
impl Copy for D3D11_TEX2D_VPIV
Auto Trait Implementations§
impl Freeze for D3D11_TEX2D_VPIV
impl RefUnwindSafe for D3D11_TEX2D_VPIV
impl Send for D3D11_TEX2D_VPIV
impl Sync for D3D11_TEX2D_VPIV
impl Unpin for D3D11_TEX2D_VPIV
impl UnwindSafe for D3D11_TEX2D_VPIV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more