#[repr(C)]pub struct ID3D11ViewVtbl {
pub parent: ID3D11DeviceChildVtbl,
pub GetResource: unsafe extern "system" fn(This: *mut ID3D11View, ppResource: *mut *mut ID3D11Resource),
}
Fields§
§parent: ID3D11DeviceChildVtbl
§GetResource: unsafe extern "system" fn(This: *mut ID3D11View, ppResource: *mut *mut ID3D11Resource)
Auto Trait Implementations§
impl Freeze for ID3D11ViewVtbl
impl RefUnwindSafe for ID3D11ViewVtbl
impl Send for ID3D11ViewVtbl
impl Sync for ID3D11ViewVtbl
impl Unpin for ID3D11ViewVtbl
impl UnwindSafe for ID3D11ViewVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more