#[repr(C)]pub struct ID3D11ShaderResourceView {
pub lpVtbl: *const ID3D11ShaderResourceViewVtbl,
}
Fields§
§lpVtbl: *const ID3D11ShaderResourceViewVtbl
Implementations§
Source§impl ID3D11ShaderResourceView
impl ID3D11ShaderResourceView
pub unsafe fn GetDesc(&self, pDesc: *mut D3D11_SHADER_RESOURCE_VIEW_DESC)
Methods from Deref<Target = ID3D11View>§
pub unsafe fn GetResource(&self, ppResource: *mut *mut ID3D11Resource)
Methods from Deref<Target = ID3D11DeviceChild>§
pub unsafe fn GetDevice(&self, ppDevice: *mut *mut ID3D11Device)
pub unsafe fn GetPrivateData( &self, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void, ) -> HRESULT
pub unsafe fn SetPrivateData( &self, guid: REFGUID, DataSize: UINT, pData: *const c_void, ) -> HRESULT
pub unsafe fn SetPrivateDataInterface( &self, guid: REFGUID, pData: *const IUnknown, ) -> HRESULT
Trait Implementations§
Source§impl Deref for ID3D11ShaderResourceView
impl Deref for ID3D11ShaderResourceView
Source§type Target = ID3D11View
type Target = ID3D11View
The resulting type after dereferencing.
Source§fn deref(&self) -> &ID3D11View
fn deref(&self) -> &ID3D11View
Dereferences the value.
Auto Trait Implementations§
impl Freeze for ID3D11ShaderResourceView
impl RefUnwindSafe for ID3D11ShaderResourceView
impl !Send for ID3D11ShaderResourceView
impl !Sync for ID3D11ShaderResourceView
impl Unpin for ID3D11ShaderResourceView
impl UnwindSafe for ID3D11ShaderResourceView
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more