#[repr(C)]pub struct ID3D11ClassLinkageVtbl {
pub parent: ID3D11DeviceChildVtbl,
pub GetClassInstance: unsafe extern "system" fn(This: *mut ID3D11ClassLinkage, GetClassInstance: LPCSTR, InstanceIndex: UINT, ppInstance: *mut *mut ID3D11ClassInstance) -> HRESULT,
pub CreateClassInstance: unsafe extern "system" fn(This: *mut ID3D11ClassLinkage, pClassTypeName: LPCSTR, ConstantBufferOffset: UINT, ConstantVectorOffset: UINT, TextureOffset: UINT, SamplerOffset: UINT, ppInstance: *mut *mut ID3D11ClassInstance) -> HRESULT,
}
Fields§
§parent: ID3D11DeviceChildVtbl
§GetClassInstance: unsafe extern "system" fn(This: *mut ID3D11ClassLinkage, GetClassInstance: LPCSTR, InstanceIndex: UINT, ppInstance: *mut *mut ID3D11ClassInstance) -> HRESULT
§CreateClassInstance: unsafe extern "system" fn(This: *mut ID3D11ClassLinkage, pClassTypeName: LPCSTR, ConstantBufferOffset: UINT, ConstantVectorOffset: UINT, TextureOffset: UINT, SamplerOffset: UINT, ppInstance: *mut *mut ID3D11ClassInstance) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID3D11ClassLinkageVtbl
impl RefUnwindSafe for ID3D11ClassLinkageVtbl
impl Send for ID3D11ClassLinkageVtbl
impl Sync for ID3D11ClassLinkageVtbl
impl Unpin for ID3D11ClassLinkageVtbl
impl UnwindSafe for ID3D11ClassLinkageVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more