#[repr(C)]pub struct ID3D11ClassLinkageVtbl {
pub parent: ID3D11DeviceChildVtbl,
pub GetClassInstance: unsafe extern "system" fn(This: *mut ID3D11ClassLinkage, GetClassInstance: LPCSTR, InstanceIndex: UINT, ppInstance: *mut *mut ID3D11ClassInstance) -> HRESULT,
pub CreateClassInstance: unsafe extern "system" fn(This: *mut ID3D11ClassLinkage, pClassTypeName: LPCSTR, ConstantBufferOffset: UINT, ConstantVectorOffset: UINT, TextureOffset: UINT, SamplerOffset: UINT, ppInstance: *mut *mut ID3D11ClassInstance) -> HRESULT,
}Fields§
§parent: ID3D11DeviceChildVtbl§GetClassInstance: unsafe extern "system" fn(This: *mut ID3D11ClassLinkage, GetClassInstance: LPCSTR, InstanceIndex: UINT, ppInstance: *mut *mut ID3D11ClassInstance) -> HRESULT§CreateClassInstance: unsafe extern "system" fn(This: *mut ID3D11ClassLinkage, pClassTypeName: LPCSTR, ConstantBufferOffset: UINT, ConstantVectorOffset: UINT, TextureOffset: UINT, SamplerOffset: UINT, ppInstance: *mut *mut ID3D11ClassInstance) -> HRESULTAuto Trait Implementations§
impl Freeze for ID3D11ClassLinkageVtbl
impl RefUnwindSafe for ID3D11ClassLinkageVtbl
impl Send for ID3D11ClassLinkageVtbl
impl Sync for ID3D11ClassLinkageVtbl
impl Unpin for ID3D11ClassLinkageVtbl
impl UnwindSafe for ID3D11ClassLinkageVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more