#[repr(C)]pub struct ID3D11GeometryShaderVtbl {
pub parent: ID3D11DeviceChildVtbl,
}
Fields§
§parent: ID3D11DeviceChildVtbl
Auto Trait Implementations§
impl Freeze for ID3D11GeometryShaderVtbl
impl RefUnwindSafe for ID3D11GeometryShaderVtbl
impl Send for ID3D11GeometryShaderVtbl
impl Sync for ID3D11GeometryShaderVtbl
impl Unpin for ID3D11GeometryShaderVtbl
impl UnwindSafe for ID3D11GeometryShaderVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more