#[repr(C)]pub struct ID3D11DomainShaderVtbl {
pub parent: ID3D11DeviceChildVtbl,
}
Fields§
§parent: ID3D11DeviceChildVtbl
Auto Trait Implementations§
impl Freeze for ID3D11DomainShaderVtbl
impl RefUnwindSafe for ID3D11DomainShaderVtbl
impl Send for ID3D11DomainShaderVtbl
impl Sync for ID3D11DomainShaderVtbl
impl Unpin for ID3D11DomainShaderVtbl
impl UnwindSafe for ID3D11DomainShaderVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more