#[repr(C)]pub struct D3D11_BOX {
pub left: UINT,
pub top: UINT,
pub front: UINT,
pub right: UINT,
pub bottom: UINT,
pub back: UINT,
}Fields§
§left: UINT§top: UINT§front: UINT§right: UINT§bottom: UINT§back: UINTTrait Implementations§
Auto Trait Implementations§
impl Freeze for D3D11_BOX
impl RefUnwindSafe for D3D11_BOX
impl Send for D3D11_BOX
impl Sync for D3D11_BOX
impl Unpin for D3D11_BOX
impl UnwindSafe for D3D11_BOX
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more