#[repr(C)]pub struct ID3D11VertexShaderVtbl {
pub parent: ID3D11DeviceChildVtbl,
}
Fields§
§parent: ID3D11DeviceChildVtbl
Auto Trait Implementations§
impl Freeze for ID3D11VertexShaderVtbl
impl RefUnwindSafe for ID3D11VertexShaderVtbl
impl Send for ID3D11VertexShaderVtbl
impl Sync for ID3D11VertexShaderVtbl
impl Unpin for ID3D11VertexShaderVtbl
impl UnwindSafe for ID3D11VertexShaderVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more