#[repr(C)]pub struct ID3D11HullShaderVtbl {
pub parent: ID3D11DeviceChildVtbl,
}
Fields§
§parent: ID3D11DeviceChildVtbl
Auto Trait Implementations§
impl Freeze for ID3D11HullShaderVtbl
impl RefUnwindSafe for ID3D11HullShaderVtbl
impl Send for ID3D11HullShaderVtbl
impl Sync for ID3D11HullShaderVtbl
impl Unpin for ID3D11HullShaderVtbl
impl UnwindSafe for ID3D11HullShaderVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more