#[repr(C)]pub struct ID3D11DepthStencilState {
pub lpVtbl: *const ID3D11DepthStencilStateVtbl,
}
Fields§
§lpVtbl: *const ID3D11DepthStencilStateVtbl
Implementations§
Source§impl ID3D11DepthStencilState
impl ID3D11DepthStencilState
pub unsafe fn GetDesc(&self, pDesc: *mut D3D11_DEPTH_STENCIL_DESC)
Methods from Deref<Target = ID3D11DeviceChild>§
pub unsafe fn GetDevice(&self, ppDevice: *mut *mut ID3D11Device)
pub unsafe fn GetPrivateData( &self, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void, ) -> HRESULT
pub unsafe fn SetPrivateData( &self, guid: REFGUID, DataSize: UINT, pData: *const c_void, ) -> HRESULT
pub unsafe fn SetPrivateDataInterface( &self, guid: REFGUID, pData: *const IUnknown, ) -> HRESULT
Trait Implementations§
Source§impl Deref for ID3D11DepthStencilState
impl Deref for ID3D11DepthStencilState
Source§type Target = ID3D11DeviceChild
type Target = ID3D11DeviceChild
The resulting type after dereferencing.
Source§fn deref(&self) -> &ID3D11DeviceChild
fn deref(&self) -> &ID3D11DeviceChild
Dereferences the value.
Auto Trait Implementations§
impl Freeze for ID3D11DepthStencilState
impl RefUnwindSafe for ID3D11DepthStencilState
impl !Send for ID3D11DepthStencilState
impl !Sync for ID3D11DepthStencilState
impl Unpin for ID3D11DepthStencilState
impl UnwindSafe for ID3D11DepthStencilState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more