ID3D11DeviceVtbl

Struct ID3D11DeviceVtbl 

Source
#[repr(C)]
pub struct ID3D11DeviceVtbl {
Show 41 fields pub parent: IUnknownVtbl, pub CreateBuffer: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_BUFFER_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppBuffer: *mut *mut ID3D11Buffer) -> HRESULT, pub CreateTexture1D: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_TEXTURE1D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture1D: *mut *mut ID3D11Texture1D) -> HRESULT, pub CreateTexture2D: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_TEXTURE2D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture2D: *mut *mut ID3D11Texture2D) -> HRESULT, pub CreateTexture3D: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_TEXTURE3D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture3D: *mut *mut ID3D11Texture3D) -> HRESULT, pub CreateShaderResourceView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_SHADER_RESOURCE_VIEW_DESC, ppSRView: *mut *mut ID3D11ShaderResourceView) -> HRESULT, pub CreateUnorderedAccessView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_UNORDERED_ACCESS_VIEW_DESC, ppUAView: *mut *mut ID3D11UnorderedAccessView) -> HRESULT, pub CreateRenderTargetView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_RENDER_TARGET_VIEW_DESC, ppRTView: *mut *mut ID3D11RenderTargetView) -> HRESULT, pub CreateDepthStencilView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_DEPTH_STENCIL_VIEW_DESC, ppDepthStencilView: *mut *mut ID3D11DepthStencilView) -> HRESULT, pub CreateInputLayout: unsafe extern "system" fn(This: *mut ID3D11Device, pInputElementDescs: *const D3D11_INPUT_ELEMENT_DESC, NumElements: UINT, pShaderBytecodeWithInputSignature: *const c_void, BytecodeLength: SIZE_T, ppInputLayout: *mut *mut ID3D11InputLayout) -> HRESULT, pub CreateVertexShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppVertexShader: *mut *mut ID3D11VertexShader) -> HRESULT, pub CreateGeometryShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppGeometryShader: *mut *mut ID3D11GeometryShader) -> HRESULT, pub CreateGeometryShaderWithStreamOutput: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pSODeclaration: *const D3D11_SO_DECLARATION_ENTRY, NumEntries: UINT, pBufferStrides: *const UINT, NumStrides: UINT, RasterizedStream: UINT, pClassLinkage: *mut ID3D11ClassLinkage, ppGeometryShader: *mut *mut ID3D11GeometryShader) -> HRESULT, pub CreatePixelShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppPixelShader: *mut *mut ID3D11PixelShader) -> HRESULT, pub CreateHullShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppHullShader: *mut *mut ID3D11HullShader) -> HRESULT, pub CreateDomainShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppDomainShader: *mut *mut ID3D11DomainShader) -> HRESULT, pub CreateComputeShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppComputeShader: *mut *mut ID3D11ComputeShader) -> HRESULT, pub CreateClassLinkage: unsafe extern "system" fn(This: *mut ID3D11Device, ppLinkage: *mut *mut ID3D11ClassLinkage) -> HRESULT, pub CreateBlendState: unsafe extern "system" fn(This: *mut ID3D11Device, pBlendStateDesc: *const D3D11_BLEND_DESC, ppBlendState: *mut *mut ID3D11BlendState) -> HRESULT, pub CreateDepthStencilState: unsafe extern "system" fn(This: *mut ID3D11Device, pDepthStencilDesc: *const D3D11_DEPTH_STENCIL_DESC, ppDepthStencilState: *mut *mut ID3D11DepthStencilState) -> HRESULT, pub CreateRasterizerState: unsafe extern "system" fn(This: *mut ID3D11Device, pRasterizerDesc: *const D3D11_RASTERIZER_DESC, ppRasterizerState: *mut *mut ID3D11RasterizerState) -> HRESULT, pub CreateSamplerState: unsafe extern "system" fn(This: *mut ID3D11Device, pSamplerDesc: *const D3D11_SAMPLER_DESC, ppSamplerState: *mut *mut ID3D11SamplerState) -> HRESULT, pub CreateQuery: unsafe extern "system" fn(This: *mut ID3D11Device, pQueryDesc: *const D3D11_QUERY_DESC, ppQuery: *mut *mut ID3D11Query) -> HRESULT, pub CreatePredicate: unsafe extern "system" fn(This: *mut ID3D11Device, pPredicateDesc: *const D3D11_QUERY_DESC, ppPredicate: *mut *mut ID3D11Predicate) -> HRESULT, pub CreateCounter: unsafe extern "system" fn(This: *mut ID3D11Device, pCounterDesc: *const D3D11_COUNTER_DESC, ppCounter: *mut *mut ID3D11Counter) -> HRESULT, pub CreateDeferredContext: unsafe extern "system" fn(This: *mut ID3D11Device, ContextFlags: UINT, ppDeferredContext: *mut *mut ID3D11DeviceContext) -> HRESULT, pub OpenSharedResource: unsafe extern "system" fn(This: *mut ID3D11Device, hResource: HANDLE, ReturnedInterface: REFIID, ppResource: *mut *mut c_void) -> HRESULT, pub CheckFormatSupport: unsafe extern "system" fn(This: *mut ID3D11Device, Format: DXGI_FORMAT, pFormatSupport: *mut UINT) -> HRESULT, pub CheckMultisampleQualityLevels: unsafe extern "system" fn(This: *mut ID3D11Device, Format: DXGI_FORMAT, SampleCount: UINT, pNumQualityLevels: *mut UINT) -> HRESULT, pub CheckCounterInfo: unsafe extern "system" fn(This: *mut ID3D11Device, pCounterInfo: *mut D3D11_COUNTER_INFO), pub CheckCounter: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_COUNTER_DESC, pType: *mut D3D11_COUNTER_TYPE, pActiveCounters: *mut UINT, szName: LPSTR, pNameLength: *mut UINT, szUnits: LPSTR, pUnitsLength: *mut UINT, szDescription: LPSTR, pDescriptionLength: *mut UINT) -> HRESULT, pub CheckFeatureSupport: unsafe extern "system" fn(This: *mut ID3D11Device, Feature: D3D11_FEATURE, pFeatureSupportData: *mut c_void, FeatureSupportDataSize: UINT) -> HRESULT, pub GetPrivateData: unsafe extern "system" fn(This: *mut ID3D11Device, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void) -> HRESULT, pub SetPrivateData: unsafe extern "system" fn(This: *mut ID3D11Device, guid: REFGUID, DataSize: UINT, pData: *const c_void) -> HRESULT, pub SetPrivateDataInterface: unsafe extern "system" fn(This: *mut ID3D11Device, guid: REFGUID, pData: *const IUnknown) -> HRESULT, pub GetFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11Device) -> D3D_FEATURE_LEVEL, pub GetCreationFlags: unsafe extern "system" fn(This: *mut ID3D11Device) -> UINT, pub GetDeviceRemovedReason: unsafe extern "system" fn(This: *mut ID3D11Device) -> HRESULT, pub GetImmediateContext: unsafe extern "system" fn(This: *mut ID3D11Device, ppImmediateContext: *mut *mut ID3D11DeviceContext), pub SetExceptionMode: unsafe extern "system" fn(This: *mut ID3D11Device, RaiseFlags: UINT) -> HRESULT, pub GetExceptionMode: unsafe extern "system" fn(This: *mut ID3D11Device) -> UINT,
}

Fields§

§parent: IUnknownVtbl§CreateBuffer: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_BUFFER_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppBuffer: *mut *mut ID3D11Buffer) -> HRESULT§CreateTexture1D: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_TEXTURE1D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture1D: *mut *mut ID3D11Texture1D) -> HRESULT§CreateTexture2D: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_TEXTURE2D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture2D: *mut *mut ID3D11Texture2D) -> HRESULT§CreateTexture3D: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_TEXTURE3D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture3D: *mut *mut ID3D11Texture3D) -> HRESULT§CreateShaderResourceView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_SHADER_RESOURCE_VIEW_DESC, ppSRView: *mut *mut ID3D11ShaderResourceView) -> HRESULT§CreateUnorderedAccessView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_UNORDERED_ACCESS_VIEW_DESC, ppUAView: *mut *mut ID3D11UnorderedAccessView) -> HRESULT§CreateRenderTargetView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_RENDER_TARGET_VIEW_DESC, ppRTView: *mut *mut ID3D11RenderTargetView) -> HRESULT§CreateDepthStencilView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_DEPTH_STENCIL_VIEW_DESC, ppDepthStencilView: *mut *mut ID3D11DepthStencilView) -> HRESULT§CreateInputLayout: unsafe extern "system" fn(This: *mut ID3D11Device, pInputElementDescs: *const D3D11_INPUT_ELEMENT_DESC, NumElements: UINT, pShaderBytecodeWithInputSignature: *const c_void, BytecodeLength: SIZE_T, ppInputLayout: *mut *mut ID3D11InputLayout) -> HRESULT§CreateVertexShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppVertexShader: *mut *mut ID3D11VertexShader) -> HRESULT§CreateGeometryShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppGeometryShader: *mut *mut ID3D11GeometryShader) -> HRESULT§CreateGeometryShaderWithStreamOutput: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pSODeclaration: *const D3D11_SO_DECLARATION_ENTRY, NumEntries: UINT, pBufferStrides: *const UINT, NumStrides: UINT, RasterizedStream: UINT, pClassLinkage: *mut ID3D11ClassLinkage, ppGeometryShader: *mut *mut ID3D11GeometryShader) -> HRESULT§CreatePixelShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppPixelShader: *mut *mut ID3D11PixelShader) -> HRESULT§CreateHullShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppHullShader: *mut *mut ID3D11HullShader) -> HRESULT§CreateDomainShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppDomainShader: *mut *mut ID3D11DomainShader) -> HRESULT§CreateComputeShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppComputeShader: *mut *mut ID3D11ComputeShader) -> HRESULT§CreateClassLinkage: unsafe extern "system" fn(This: *mut ID3D11Device, ppLinkage: *mut *mut ID3D11ClassLinkage) -> HRESULT§CreateBlendState: unsafe extern "system" fn(This: *mut ID3D11Device, pBlendStateDesc: *const D3D11_BLEND_DESC, ppBlendState: *mut *mut ID3D11BlendState) -> HRESULT§CreateDepthStencilState: unsafe extern "system" fn(This: *mut ID3D11Device, pDepthStencilDesc: *const D3D11_DEPTH_STENCIL_DESC, ppDepthStencilState: *mut *mut ID3D11DepthStencilState) -> HRESULT§CreateRasterizerState: unsafe extern "system" fn(This: *mut ID3D11Device, pRasterizerDesc: *const D3D11_RASTERIZER_DESC, ppRasterizerState: *mut *mut ID3D11RasterizerState) -> HRESULT§CreateSamplerState: unsafe extern "system" fn(This: *mut ID3D11Device, pSamplerDesc: *const D3D11_SAMPLER_DESC, ppSamplerState: *mut *mut ID3D11SamplerState) -> HRESULT§CreateQuery: unsafe extern "system" fn(This: *mut ID3D11Device, pQueryDesc: *const D3D11_QUERY_DESC, ppQuery: *mut *mut ID3D11Query) -> HRESULT§CreatePredicate: unsafe extern "system" fn(This: *mut ID3D11Device, pPredicateDesc: *const D3D11_QUERY_DESC, ppPredicate: *mut *mut ID3D11Predicate) -> HRESULT§CreateCounter: unsafe extern "system" fn(This: *mut ID3D11Device, pCounterDesc: *const D3D11_COUNTER_DESC, ppCounter: *mut *mut ID3D11Counter) -> HRESULT§CreateDeferredContext: unsafe extern "system" fn(This: *mut ID3D11Device, ContextFlags: UINT, ppDeferredContext: *mut *mut ID3D11DeviceContext) -> HRESULT§OpenSharedResource: unsafe extern "system" fn(This: *mut ID3D11Device, hResource: HANDLE, ReturnedInterface: REFIID, ppResource: *mut *mut c_void) -> HRESULT§CheckFormatSupport: unsafe extern "system" fn(This: *mut ID3D11Device, Format: DXGI_FORMAT, pFormatSupport: *mut UINT) -> HRESULT§CheckMultisampleQualityLevels: unsafe extern "system" fn(This: *mut ID3D11Device, Format: DXGI_FORMAT, SampleCount: UINT, pNumQualityLevels: *mut UINT) -> HRESULT§CheckCounterInfo: unsafe extern "system" fn(This: *mut ID3D11Device, pCounterInfo: *mut D3D11_COUNTER_INFO)§CheckCounter: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_COUNTER_DESC, pType: *mut D3D11_COUNTER_TYPE, pActiveCounters: *mut UINT, szName: LPSTR, pNameLength: *mut UINT, szUnits: LPSTR, pUnitsLength: *mut UINT, szDescription: LPSTR, pDescriptionLength: *mut UINT) -> HRESULT§CheckFeatureSupport: unsafe extern "system" fn(This: *mut ID3D11Device, Feature: D3D11_FEATURE, pFeatureSupportData: *mut c_void, FeatureSupportDataSize: UINT) -> HRESULT§GetPrivateData: unsafe extern "system" fn(This: *mut ID3D11Device, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void) -> HRESULT§SetPrivateData: unsafe extern "system" fn(This: *mut ID3D11Device, guid: REFGUID, DataSize: UINT, pData: *const c_void) -> HRESULT§SetPrivateDataInterface: unsafe extern "system" fn(This: *mut ID3D11Device, guid: REFGUID, pData: *const IUnknown) -> HRESULT§GetFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11Device) -> D3D_FEATURE_LEVEL§GetCreationFlags: unsafe extern "system" fn(This: *mut ID3D11Device) -> UINT§GetDeviceRemovedReason: unsafe extern "system" fn(This: *mut ID3D11Device) -> HRESULT§GetImmediateContext: unsafe extern "system" fn(This: *mut ID3D11Device, ppImmediateContext: *mut *mut ID3D11DeviceContext)§SetExceptionMode: unsafe extern "system" fn(This: *mut ID3D11Device, RaiseFlags: UINT) -> HRESULT§GetExceptionMode: unsafe extern "system" fn(This: *mut ID3D11Device) -> UINT

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