use crate::dev::*;
// Appears only once in Fallout4.esm, maybe not used in Fallout 4
define_record2! {
b"TREE",
Tree, [
EditorId;
VirtualMachineAdapter;
FullName;
ObjectBounds;
ModelData;
b"CNAM", Data, TreeData;
b"PFPC", IngredientProductionFactor, [u8;4];
]
}
// size: 48
#[derive(Debug, NomLE)]
pub struct TreeData {
pub values: [f32; 12]
}