use crate::dev::*;
define_record2! {
b"IPCT",
Impact, [
EditorId;
ModelData;
b"DATA", Data, ImpactData;
b"DNAM", TextureSet1, FormId;
b"ENAM", TextureSet2, FormId;
b"FNAM", FootstepMaxParticleDistribution, u8; // Figure out actual type
b"DODT", DecalData, u8; // TODO: Figure out actual structure 36 bytes
b"SNAM", Sound1, FormId;
b"NAM1", Sound2, FormId;
b"NAM2", SoundHazard, FormId;
b"NAM3", FootstepExplosion, FormId;
]
}
// TODO: Fill out ImpactData structure - Size 24 bytes
#[derive(Debug, NomLE)]
pub struct ImpactData;