use crate::dev::*;
define_record2! {
b"ARMA",
ArmorAddon, [
EditorId;
ModelData;
b"BOD2", BipedBodyTemplate, u8; b"RNAM", Race, FormId; b"DNAM", Data, u8;
b"MOD2", ModelPath2, ModelPath;
b"MOD3", ModelPath3, ModelPath;
b"MOD4", ModelPath4, ModelPath;
b"MOD5", ModelPath5, ModelPath;
b"MO2T", ModelTexture2, ModelTexture;
b"MO3T", ModelTexture3, ModelTexture;
b"MO4T", ModelTexture4, ModelTexture;
b"MO5T", ModelTexture5, ModelTexture;
b"MO2F", ModelFlags2, ModelFlags;
b"MO3F", ModelFlags3, ModelFlags;
b"MO4F", ModelFlags4, ModelFlags;
b"MO5F", ModelFlags5, ModelFlags;
b"MO2S", ModelMaterialSwap2, ModelMaterialSwap;
b"MO3S", ModelMaterialSwap3, ModelMaterialSwap;
b"MO4S", ModelMaterialSwap4, ModelMaterialSwap;
b"MO5S", ModelMaterialSwap5, ModelMaterialSwap;
b"NAM0", MaleSkinTexture, u8; b"NAM1", FemaleSkinTexture, u8; b"NAM2", MaleSkinTextureSwapList, u8; b"NAM3", FemaleSkinTextureSwapList, u8;
b"SNDD", SoundData, FormId; b"ONAM", ArtObject, FormId;
b"BSMP", Unknown1, u8; b"BSMS", Unknown2, u8; b"BSMB", Unknown3, u8;
]
}