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use crate::dev::*; define_record2! { b"LTEX", LandscapeTexture, [ EditorId; b"TNAM", TextureSet, FormId; b"MNAM", MaterialSet, FormId; b"HNAM", HavokData, [u8;2]; // Havok Friction / Restitution data b"SNAM", SpecularExponent, u8; b"GNAM", Grass, FormId; ] }