use crate::dev::*;
define_record2! {
b"SPGD",
ShaderParticleGeometry, [
EditorId;
b"DATA", Data, ShaderParticleGeometryData;
b"MNAM", MaterialPath, ESMString;
]
}
// size: 96 bytes (low sample size)
#[derive(Debug, NomLE)]
pub struct ShaderParticleGeometryData {
// TODO: fill in
}