use crate::dev::*;
define_record2! {
b"COLL",
CollisionLayer, [
EditorId;
Description; // unsure if localized - seems to only be 4 bytes
b"FNAM", Color, Color4;
b"MNAM", Name, ESMString;
b"INTV", InteractableCount, u32;
b"CNAM", CollidesWith, Vec<FormId>; // references other layers
b"BNAM", Index, u32;
b"GNAM", Flags, u32; // TODO: bitfield
]
}