use crate::dev::*;
define_record2! {
b"MOVT",
MovementType, [
EditorId;
b"MNAM", Name, ESMString;
b"JNAM", FloatHeight, f32;
b"LNAM", FlightAngleGain, f32;
b"INAM", AnimChangeThresholds, [f32;3]; // Directional, Movement, Rotation
b"SPED", Data, MovementTypeData;
]
}
#[derive(Debug, NomLE)]
pub struct MovementTypeData {
//TODO: fill out
}