Structs§
- Area
Point - Branch
Node - Build
Structure Objective - Chain
Quest Entry - Clue
Entry - Collect
Item Objective - Completion
Node - Condition
Check Node - Condition
Tester - Craft
Item Objective - Currency
Reward - Debug
LogEntry - Defeat
Boss Objective - Deliver
Item Objective - Escort
Target Objective - Explore
Area Objective - Faction
- Faction
Relationship - Faction
System - Fail
Node - Find
Secret Objective - Hack
Terminal Objective - Investigate
Clue Objective - Item
Reward Entry - Journal
Entry - Journal
Media - Journal
Notification - Journal
System - Kill
Enemy Objective - Loot
Entry - Loot
Result - Loot
Table - MapMarker
- Objective
Node - Objective
Override - Objective
Progress Display - Objective
Update Anim - Pickpocket
Target Objective - Plant
Device Objective - Protect
Target Objective - Quest
Annotation - Quest
Chain - Quest
Condition - Quest
Debug Tools - Quest
Editor - Quest
Editor Graph State - Quest
Editor Panels - Quest
Editor Stats - Quest
Graph - Quest
Graph Analyzer - Quest
Graph Metadata - Quest
HudManager - Quest
HudNotification - Quest
Instance - Quest
Node Connection - Quest
Node Style - Quest
Prerequisite - Quest
Project File - Quest
Project Metadata - Quest
Search Result - Quest
Start Node - Quest
State Store - Quest
Validation Error - Reach
Location Objective - RepEvent
- RepTier
- Repair
Object Objective - Repeatable
Quest Tracker - Reputation
Inspector - Reputation
Reward - Reward
Node - Reward
Table - Serialized
Quest Graph - Simple
Rng - Skill
Reward - Sneak
Past Objective - Solve
Puzzle Objective - Survive
Waves Objective - Take
Photo Objective - Talk
ToNPC Objective - Timer
Node - Tracked
Quest Display - Trigger
Node - Unlock
Reward - UseAbility
Objective - Wave
Enemy - World
MapMarker - XpCurve
- XpReward
Enums§
- Branch
Type - Chain
Type - Completion
Type - Condition
Logic - HudNotification
Style - Item
Rarity - Journal
Category - Journal
Entry Type - Journal
Media Type - Journal
Notification Type - LogLevel
- MapMarker
Type - Objective
Node Result - Objective
Status - Objective
Update Type - Prerequisite
Type - Quest
Condition Type - Quest
Editor Action - Quest
Event - Quest
Node Enum - Quest
Node Type - Quest
Objective - Quest
State - Quest
Trigger Type - Quest
Validation Severity - Relationship
Type - Reputation
Tier - Rolled
Reward - Unlock
Type - XpCurve
Type