pub struct LootEntry {
pub item_id: String,
pub item_name: String,
pub weight: f32,
pub quantity_min: u32,
pub quantity_max: u32,
pub quality_min: f32,
pub quality_max: f32,
pub rarity: ItemRarity,
pub level_requirement: Option<u32>,
pub conditions: Vec<QuestCondition>,
pub nested_table: Option<String>,
}Fields§
§item_id: String§item_name: String§weight: f32§quantity_min: u32§quantity_max: u32§quality_min: f32§quality_max: f32§rarity: ItemRarity§level_requirement: Option<u32>§conditions: Vec<QuestCondition>§nested_table: Option<String>Trait Implementations§
Auto Trait Implementations§
impl Freeze for LootEntry
impl RefUnwindSafe for LootEntry
impl Send for LootEntry
impl Sync for LootEntry
impl Unpin for LootEntry
impl UnsafeUnpin for LootEntry
impl UnwindSafe for LootEntry
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