pub struct QuestCondition {
pub condition_type: QuestConditionType,
pub negated: bool,
}Fields§
§condition_type: QuestConditionType§negated: boolImplementations§
Source§impl QuestCondition
impl QuestCondition
pub fn evaluate(&self, state: &QuestStateStore) -> bool
Trait Implementations§
Source§impl Clone for QuestCondition
impl Clone for QuestCondition
Auto Trait Implementations§
impl Freeze for QuestCondition
impl RefUnwindSafe for QuestCondition
impl Send for QuestCondition
impl Sync for QuestCondition
impl Unpin for QuestCondition
impl UnsafeUnpin for QuestCondition
impl UnwindSafe for QuestCondition
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