pub struct WorldMapMarker {
pub marker_id: String,
pub world_pos: Vec3,
pub label: String,
pub icon_id: String,
pub color: Vec4,
pub is_visible: bool,
pub distance_to_player: f32,
pub compass_angle: f32,
pub show_on_compass: bool,
pub show_in_world: bool,
pub min_distance: f32,
pub max_distance: f32,
}Fields§
§marker_id: String§world_pos: Vec3§label: String§icon_id: String§color: Vec4§is_visible: bool§distance_to_player: f32§compass_angle: f32§show_on_compass: bool§show_in_world: bool§min_distance: f32§max_distance: f32Implementations§
Source§impl WorldMapMarker
impl WorldMapMarker
pub fn update_from_player(&mut self, player_pos: Vec3, player_forward: Vec3)
pub fn get_screen_edge_pos(&self, screen_size: Vec2) -> Vec2
Trait Implementations§
Source§impl Clone for WorldMapMarker
impl Clone for WorldMapMarker
Auto Trait Implementations§
impl Freeze for WorldMapMarker
impl RefUnwindSafe for WorldMapMarker
impl Send for WorldMapMarker
impl Sync for WorldMapMarker
impl Unpin for WorldMapMarker
impl UnsafeUnpin for WorldMapMarker
impl UnwindSafe for WorldMapMarker
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