pub struct QuestGraph {
pub id: String,
pub quest_id: String,
pub name: String,
pub nodes: HashMap<u64, QuestNodeEnum>,
pub connections: Vec<QuestNodeConnection>,
pub start_node_id: Option<u64>,
pub metadata: QuestGraphMetadata,
/* private fields */
}Fields§
§id: String§quest_id: String§name: String§nodes: HashMap<u64, QuestNodeEnum>§connections: Vec<QuestNodeConnection>§start_node_id: Option<u64>§metadata: QuestGraphMetadataImplementations§
Source§impl QuestGraph
impl QuestGraph
pub fn new(id: String, quest_id: String, name: String) -> Self
pub fn allocate_id(&mut self) -> u64
pub fn add_node(&mut self, node: QuestNodeEnum) -> u64
pub fn remove_node(&mut self, id: u64)
pub fn connect( &mut self, from: u64, from_port: usize, to: u64, to_port: usize, label: Option<String>, )
pub fn get_outputs(&self, node_id: u64) -> Vec<&QuestNodeConnection>
pub fn get_inputs(&self, node_id: u64) -> Vec<&QuestNodeConnection>
pub fn next_node(&self, from: u64, port: usize) -> Option<u64>
pub fn validate(&self) -> Vec<QuestValidationError>
pub fn find_reachable(&self, start: u64) -> HashSet<u64>
pub fn auto_layout(&mut self)
pub fn collect_all_objectives(&self) -> Vec<&ObjectiveNode>
pub fn collect_all_rewards(&self) -> Vec<&RewardNode>
Trait Implementations§
Source§impl Clone for QuestGraph
impl Clone for QuestGraph
Auto Trait Implementations§
impl Freeze for QuestGraph
impl RefUnwindSafe for QuestGraph
impl Send for QuestGraph
impl Sync for QuestGraph
impl Unpin for QuestGraph
impl UnsafeUnpin for QuestGraph
impl UnwindSafe for QuestGraph
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