pub struct UseAbilityObjective {
pub ability_id: String,
pub ability_name: String,
pub required_count: u32,
pub use_count: u32,
pub on_enemy_type: Option<String>,
pub require_hit: bool,
}Fields§
§ability_id: String§ability_name: String§required_count: u32§use_count: u32§on_enemy_type: Option<String>§require_hit: boolImplementations§
Source§impl UseAbilityObjective
impl UseAbilityObjective
pub fn status(&self) -> ObjectiveStatus
pub fn progress(&self) -> f32
pub fn process_event(&mut self, event: &QuestEvent)
Trait Implementations§
Source§impl Clone for UseAbilityObjective
impl Clone for UseAbilityObjective
Auto Trait Implementations§
impl Freeze for UseAbilityObjective
impl RefUnwindSafe for UseAbilityObjective
impl Send for UseAbilityObjective
impl Sync for UseAbilityObjective
impl Unpin for UseAbilityObjective
impl UnsafeUnpin for UseAbilityObjective
impl UnwindSafe for UseAbilityObjective
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