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QuestEvent

Enum QuestEvent 

Source
pub enum QuestEvent {
Show 28 variants EnemyKilled { enemy_type: String, enemy_id: Option<String>, weapon_type: Option<String>, is_stealth: bool, }, ItemPickedUp { item_id: String, quantity: u32, quality: f32, }, PlayerMoved { position: Vec3, is_in_combat: bool, }, DialogueStarted { npc_id: String, }, DialogueEnded { npc_id: String, ending: String, }, NPCDied { npc_id: String, }, NPCDamaged { npc_id: String, health_percent: f32, }, NPCMoved { npc_id: String, position: Vec3, }, PuzzleSolved { puzzle_id: String, }, PuzzleAttempted { puzzle_id: String, success: bool, }, ItemCrafted { item_id: String, quality: f32, station_id: Option<String>, }, AbilityUsed { ability_id: String, hit: bool, target_type: Option<String>, }, PhotoTaken { subject_id: String, quality: f32, undetected: bool, }, StructureBuilt { structure_id: String, progress: f32, }, ResourcePlaced { structure_id: String, resource_id: String, amount: u32, }, BossPhaseCompleted { boss_id: String, phase: u32, }, SecretFound { secret_id: String, }, ItemDelivered { item_id: String, recipient_id: String, quantity: u32, }, ClueFound { clue_id: String, }, ObjectRepaired { object_id: String, progress: f32, }, DevicePlanted { device_id: String, object_id: String, }, PlayerDetected, PlayerDied, TerminalHacked { terminal_id: String, progress: f32, success: bool, }, Pickpocketed { target_id: String, item_id: String, detected: bool, }, TimePassed { delta: f32, }, ObjectInteracted { object_id: String, }, CustomEvent { name: String, data: HashMap<String, String>, },
}

Variants§

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EnemyKilled

Fields

§enemy_type: String
§enemy_id: Option<String>
§weapon_type: Option<String>
§is_stealth: bool
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ItemPickedUp

Fields

§item_id: String
§quantity: u32
§quality: f32
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PlayerMoved

Fields

§position: Vec3
§is_in_combat: bool
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DialogueStarted

Fields

§npc_id: String
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DialogueEnded

Fields

§npc_id: String
§ending: String
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NPCDied

Fields

§npc_id: String
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NPCDamaged

Fields

§npc_id: String
§health_percent: f32
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NPCMoved

Fields

§npc_id: String
§position: Vec3
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PuzzleSolved

Fields

§puzzle_id: String
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PuzzleAttempted

Fields

§puzzle_id: String
§success: bool
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ItemCrafted

Fields

§item_id: String
§quality: f32
§station_id: Option<String>
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AbilityUsed

Fields

§ability_id: String
§hit: bool
§target_type: Option<String>
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PhotoTaken

Fields

§subject_id: String
§quality: f32
§undetected: bool
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StructureBuilt

Fields

§structure_id: String
§progress: f32
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ResourcePlaced

Fields

§structure_id: String
§resource_id: String
§amount: u32
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BossPhaseCompleted

Fields

§boss_id: String
§phase: u32
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SecretFound

Fields

§secret_id: String
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ItemDelivered

Fields

§item_id: String
§recipient_id: String
§quantity: u32
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ClueFound

Fields

§clue_id: String
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ObjectRepaired

Fields

§object_id: String
§progress: f32
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DevicePlanted

Fields

§device_id: String
§object_id: String
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PlayerDetected

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PlayerDied

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TerminalHacked

Fields

§terminal_id: String
§progress: f32
§success: bool
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Pickpocketed

Fields

§target_id: String
§item_id: String
§detected: bool
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TimePassed

Fields

§delta: f32
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ObjectInteracted

Fields

§object_id: String
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CustomEvent

Fields

§name: String

Trait Implementations§

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impl Clone for QuestEvent

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for QuestEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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