pub struct BuildStructureObjective {
pub structure_id: String,
pub structure_name: String,
pub build_progress: f32,
pub required_progress: f32,
pub at_location: Option<Vec3>,
pub required_resources: Vec<(String, u32)>,
pub resources_placed: HashMap<String, u32>,
}Fields§
§structure_id: String§structure_name: String§build_progress: f32§required_progress: f32§at_location: Option<Vec3>§required_resources: Vec<(String, u32)>§resources_placed: HashMap<String, u32>Implementations§
Source§impl BuildStructureObjective
impl BuildStructureObjective
pub fn status(&self) -> ObjectiveStatus
pub fn progress(&self) -> f32
pub fn process_event(&mut self, event: &QuestEvent)
Trait Implementations§
Source§impl Clone for BuildStructureObjective
impl Clone for BuildStructureObjective
Auto Trait Implementations§
impl Freeze for BuildStructureObjective
impl RefUnwindSafe for BuildStructureObjective
impl Send for BuildStructureObjective
impl Sync for BuildStructureObjective
impl Unpin for BuildStructureObjective
impl UnsafeUnpin for BuildStructureObjective
impl UnwindSafe for BuildStructureObjective
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