pub struct SurviveWavesObjective {
pub total_waves: u32,
pub waves_survived: u32,
pub current_wave_enemies_remaining: u32,
pub player_died: bool,
pub between_waves: bool,
pub wave_countdown: f32,
pub wave_interval: f32,
pub enemy_spawn_table: Vec<WaveEnemy>,
}Fields§
§total_waves: u32§waves_survived: u32§current_wave_enemies_remaining: u32§player_died: bool§between_waves: bool§wave_countdown: f32§wave_interval: f32§enemy_spawn_table: Vec<WaveEnemy>Implementations§
Source§impl SurviveWavesObjective
impl SurviveWavesObjective
pub fn status(&self) -> ObjectiveStatus
pub fn progress(&self) -> f32
pub fn process_event(&mut self, event: &QuestEvent)
Trait Implementations§
Source§impl Clone for SurviveWavesObjective
impl Clone for SurviveWavesObjective
Auto Trait Implementations§
impl Freeze for SurviveWavesObjective
impl RefUnwindSafe for SurviveWavesObjective
impl Send for SurviveWavesObjective
impl Sync for SurviveWavesObjective
impl Unpin for SurviveWavesObjective
impl UnsafeUnpin for SurviveWavesObjective
impl UnwindSafe for SurviveWavesObjective
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