pub struct QuestStartNode {Show 16 fields
pub id: u64,
pub position: Vec2,
pub quest_id: String,
pub quest_name: String,
pub description: String,
pub quest_giver_id: String,
pub prerequisites: Vec<QuestPrerequisite>,
pub initial_journal_entry: String,
pub start_map_markers: Vec<MapMarker>,
pub on_start_events: Vec<String>,
pub output_port: u64,
pub tags: Vec<String>,
pub comment: String,
pub auto_start: bool,
pub recommended_level: u32,
pub difficulty_rating: f32,
}Fields§
§id: u64§position: Vec2§quest_id: String§quest_name: String§description: String§quest_giver_id: String§prerequisites: Vec<QuestPrerequisite>§initial_journal_entry: String§start_map_markers: Vec<MapMarker>§on_start_events: Vec<String>§output_port: u64§comment: String§auto_start: bool§recommended_level: u32§difficulty_rating: f32Implementations§
Source§impl QuestStartNode
impl QuestStartNode
pub fn new(id: u64) -> Self
pub fn check_prerequisites(&self, state: &QuestStateStore) -> bool
Trait Implementations§
Source§impl Clone for QuestStartNode
impl Clone for QuestStartNode
Auto Trait Implementations§
impl Freeze for QuestStartNode
impl RefUnwindSafe for QuestStartNode
impl Send for QuestStartNode
impl Sync for QuestStartNode
impl Unpin for QuestStartNode
impl UnsafeUnpin for QuestStartNode
impl UnwindSafe for QuestStartNode
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