pub struct ItemRewardEntry {
pub item_id: String,
pub quantity_min: u32,
pub quantity_max: u32,
pub drop_chance: f32,
pub rarity: ItemRarity,
pub quality_min: f32,
pub quality_max: f32,
pub quality_weights: Vec<(f32, f32)>,
}Fields§
§item_id: String§quantity_min: u32§quantity_max: u32§drop_chance: f32§rarity: ItemRarity§quality_min: f32§quality_max: f32§quality_weights: Vec<(f32, f32)>Implementations§
Source§impl ItemRewardEntry
impl ItemRewardEntry
pub fn roll_quantity(&self, rng: &mut SimpleRng) -> u32
pub fn roll_quality(&self, rng: &mut SimpleRng) -> f32
Trait Implementations§
Source§impl Clone for ItemRewardEntry
impl Clone for ItemRewardEntry
Auto Trait Implementations§
impl Freeze for ItemRewardEntry
impl RefUnwindSafe for ItemRewardEntry
impl Send for ItemRewardEntry
impl Sync for ItemRewardEntry
impl Unpin for ItemRewardEntry
impl UnsafeUnpin for ItemRewardEntry
impl UnwindSafe for ItemRewardEntry
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