pub struct TalkToNPCObjective {
pub npc_id: String,
pub npc_name: String,
pub required_topic: Option<String>,
pub talked: bool,
pub dialogue_completed: bool,
pub require_specific_ending: Option<String>,
}Fields§
§npc_id: String§npc_name: String§required_topic: Option<String>§talked: bool§dialogue_completed: bool§require_specific_ending: Option<String>Implementations§
Source§impl TalkToNPCObjective
impl TalkToNPCObjective
pub fn status(&self) -> ObjectiveStatus
pub fn progress(&self) -> f32
pub fn process_event(&mut self, event: &QuestEvent)
Trait Implementations§
Source§impl Clone for TalkToNPCObjective
impl Clone for TalkToNPCObjective
Auto Trait Implementations§
impl Freeze for TalkToNPCObjective
impl RefUnwindSafe for TalkToNPCObjective
impl Send for TalkToNPCObjective
impl Sync for TalkToNPCObjective
impl Unpin for TalkToNPCObjective
impl UnsafeUnpin for TalkToNPCObjective
impl UnwindSafe for TalkToNPCObjective
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