pub struct Faction {Show 13 fields
pub id: String,
pub name: String,
pub description: String,
pub reputation: i32,
pub reputation_min: i32,
pub reputation_max: i32,
pub current_tier: ReputationTier,
pub allied_factions: Vec<String>,
pub enemy_factions: Vec<String>,
pub neutral_factions: Vec<String>,
pub color: Vec4,
pub icon: String,
pub is_player_faction: bool,
}Fields§
§id: String§name: String§description: String§reputation: i32§reputation_min: i32§reputation_max: i32§current_tier: ReputationTier§allied_factions: Vec<String>§enemy_factions: Vec<String>§neutral_factions: Vec<String>§color: Vec4§icon: String§is_player_faction: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for Faction
impl RefUnwindSafe for Faction
impl Send for Faction
impl Sync for Faction
impl Unpin for Faction
impl UnsafeUnpin for Faction
impl UnwindSafe for Faction
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