AStar | core class AStar inherits Reference (reference counted).
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Aabb | Axis-aligned bounding box.
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AnimatedTexture | core class AnimatedTexture inherits Texture (reference counted).
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ArrayMesh | core class ArrayMesh inherits Mesh (reference counted).
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AtlasTexture | core class AtlasTexture inherits Texture (reference counted).
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BackBufferCopy | core class BackBufferCopy inherits Node2D (unsafe).
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Basis | A 3x3 matrix.
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BitMap | core class BitMap inherits Resource (reference counted).
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BitmapFont | core class BitmapFont inherits Font (reference counted).
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BoxShape | core class BoxShape inherits Shape (reference counted).
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ByteArray | A reference-counted vector of bytes that uses Godot's pool allocator.
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Camera | core class Camera inherits Spatial (unsafe).
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Camera2D | core class Camera2D inherits Node2D (unsafe).
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CanvasItem | core class CanvasItem inherits Node (unsafe).
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CanvasLayer | core class CanvasLayer inherits Node (unsafe).
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CanvasModulate | core class CanvasModulate inherits Node2D (unsafe).
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CapsuleMesh | core class CapsuleMesh inherits PrimitiveMesh (reference counted).
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CapsuleShape | core class CapsuleShape inherits Shape (reference counted).
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CapsuleShape2D | core class CapsuleShape2D inherits Shape2D (reference counted).
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CircleShape2D | core class CircleShape2D inherits Shape2D (reference counted).
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ClassDB | core singleton class ClassDB inherits Object (unsafe).
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CollisionPolygon | core class CollisionPolygon inherits Spatial (unsafe).
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Color | RGBA color with 32 bits floating point components.
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ColorArray | A reference-counted vector of ColorArray that uses Godot's pool allocator.
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ConcavePolygonShape | core class ConcavePolygonShape inherits Shape (reference counted).
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ConcavePolygonShape2D | core class ConcavePolygonShape2D inherits Shape2D (reference counted).
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ConfigFile | core class ConfigFile inherits Reference (reference counted).
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ConvexPolygonShape | core class ConvexPolygonShape inherits Shape (reference counted).
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ConvexPolygonShape2D | core class ConvexPolygonShape2D inherits Shape2D (reference counted).
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CubeMesh | core class CubeMesh inherits PrimitiveMesh (reference counted).
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Curve | core class Curve inherits Resource (reference counted).
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Curve2D | core class Curve2D inherits Resource (reference counted).
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Curve3D | core class Curve3D inherits Resource (reference counted).
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CylinderMesh | core class CylinderMesh inherits PrimitiveMesh (reference counted).
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CylinderShape | core class CylinderShape inherits Shape (reference counted).
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Dictionary | A reference-counted Dictionary of Variant key-value pairs.
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Directory | core class Directory inherits Reference (reference counted).
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DynamicFont | core class DynamicFont inherits Font (reference counted).
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DynamicFontData | core class DynamicFontData inherits Resource (reference counted).
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EncodedObjectAsID | core class EncodedObjectAsID inherits Reference (reference counted).
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Engine | core singleton class Engine inherits Object (unsafe).
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Environment | core class Environment inherits Resource (reference counted).
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File | core class File inherits Reference (reference counted).
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Float32Array | A reference-counted vector of f32 that uses Godot's pool allocator.
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Font | core class Font inherits Resource (reference counted).
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FreeOnDrop | A wrapper that automatically frees the object when dropped.
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FuncRef | core class FuncRef inherits Reference (reference counted).
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GDNative | core class GDNative inherits Reference (reference counted).
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GDNativeLibrary | core class GDNativeLibrary inherits Resource (reference counted).
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GDScript | core class GDScript inherits Script (reference counted).
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GDScriptFunctionState | core class GDScriptFunctionState inherits Reference (reference counted).
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Geometry | core singleton class Geometry inherits Object (unsafe).
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GeometryInstance | core class GeometryInstance inherits VisualInstance (unsafe).
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GlobalConstants | core singleton class GlobalConstants (unsafe).
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GodotString | Godot's reference-counted string type.
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Gradient | core class Gradient inherits Resource (reference counted).
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GradientTexture | core class GradientTexture inherits Texture (reference counted).
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GridMap | core class GridMap inherits Spatial (unsafe).
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Image | core class Image inherits Resource (reference counted).
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ImageTexture | core class ImageTexture inherits Texture (reference counted).
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ImmediateGeometry | core class ImmediateGeometry inherits GeometryInstance (unsafe).
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Input | core singleton class Input inherits Object (unsafe).
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InputDefault | core class InputDefault inherits Input (unsafe).
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InputEvent | core class InputEvent inherits Resource (reference counted).
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InputEventKey | core class InputEventKey inherits InputEventWithModifiers (reference counted).
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InputEventWithModifiers | core class InputEventWithModifiers inherits InputEvent (reference counted).
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InputMap | core singleton class InputMap inherits Object (unsafe).
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InstancePlaceholder | core class InstancePlaceholder inherits Node (unsafe).
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Int32Array | A reference-counted vector of i32 that uses Godot's pool allocator.
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InterpolatedCamera | core class InterpolatedCamera inherits Camera (unsafe).
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JSON | core singleton class JSON inherits Object (unsafe).
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JSONParseResult | core class JSONParseResult inherits Reference (reference counted).
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JavaScript | core singleton class JavaScript inherits Object (unsafe).
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LargeTexture | core class LargeTexture inherits Texture (reference counted).
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Line2D | core class Line2D inherits Node2D (unsafe).
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LineShape2D | core class LineShape2D inherits Shape2D (reference counted).
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Listener | core class Listener inherits Spatial (unsafe).
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MainLoop | core class MainLoop inherits Object (unsafe).
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Marshalls | core singleton class Marshalls inherits Reference (unsafe).
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Material | core class Material inherits Resource (reference counted).
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Mesh | core class Mesh inherits Resource (reference counted).
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MeshDataTool | core class MeshDataTool inherits Reference (reference counted).
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MeshInstance | core class MeshInstance inherits GeometryInstance (unsafe).
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MeshInstance2D | core class MeshInstance2D inherits Node2D (unsafe).
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MeshLibrary | core class MeshLibrary inherits Resource (reference counted).
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MultiMesh | core class MultiMesh inherits Resource (reference counted).
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MultiMeshInstance | core class MultiMeshInstance inherits GeometryInstance (unsafe).
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MultiplayerAPI | core class MultiplayerAPI inherits Reference (reference counted).
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Mutex | core class Mutex inherits Reference (reference counted).
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NativeInstanceHeader | Godot native class implementation detail that must be stored
in each instance.
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NativeRef | A reference to a rust native script.
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NativeScript | core class NativeScript inherits Script (reference counted).
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Navigation | core class Navigation inherits Spatial (unsafe).
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Navigation2D | core class Navigation2D inherits Node2D (unsafe).
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NavigationMesh | core class NavigationMesh inherits Resource (reference counted).
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NavigationMeshInstance | core class NavigationMeshInstance inherits Spatial (unsafe).
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NavigationPolygon | core class NavigationPolygon inherits Resource (reference counted).
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NavigationPolygonInstance | core class NavigationPolygonInstance inherits Node2D (unsafe).
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NetworkedMultiplayerPeer | core class NetworkedMultiplayerPeer inherits PacketPeer (reference counted).
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Node | core class Node inherits Object (unsafe).
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Node2D | core class Node2D inherits CanvasItem (unsafe).
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NodePath | A reference-counted relative or absolute path in a scene tree, for use with Node.get_node() and similar
functions. It can reference a node, a resource within a node, or a property of a node or
resource.
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OS | core singleton class OS inherits Object (unsafe).
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Object | The base class of most Godot classes.
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OrientedPathFollow | core class OrientedPathFollow inherits Spatial (unsafe).
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PCKPacker | core class PCKPacker inherits Reference (reference counted).
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PHashTranslation | core class PHashTranslation inherits Translation (reference counted).
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PackedDataContainer | core class PackedDataContainer inherits Resource (reference counted).
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PackedDataContainerRef | core class PackedDataContainerRef inherits Reference (reference counted).
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PackedScene | core class PackedScene inherits Resource (reference counted).
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PacketPeer | core class PacketPeer inherits Reference (reference counted).
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PanoramaSky | core class PanoramaSky inherits Sky (reference counted).
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Path | core class Path inherits Spatial (unsafe).
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Path2D | core class Path2D inherits Node2D (unsafe).
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PathFollow | core class PathFollow inherits Spatial (unsafe).
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PathFollow2D | core class PathFollow2D inherits Node2D (unsafe).
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Performance | core singleton class Performance inherits Object (unsafe).
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Plane | Plane in hessian form.
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PlaneMesh | core class PlaneMesh inherits PrimitiveMesh (reference counted).
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PlaneShape | core class PlaneShape inherits Shape (reference counted).
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PluginScript | core class PluginScript inherits Script (reference counted).
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Polygon2D | core class Polygon2D inherits Node2D (unsafe).
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PolygonPathFinder | core class PolygonPathFinder inherits Resource (reference counted).
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Position2D | core class Position2D inherits Node2D (unsafe).
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Position3D | core class Position3D inherits Spatial (unsafe).
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PrimitiveMesh | core class PrimitiveMesh inherits Mesh (reference counted).
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PrismMesh | core class PrismMesh inherits PrimitiveMesh (reference counted).
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ProceduralSky | core class ProceduralSky inherits Sky (reference counted).
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ProjectSettings | core singleton class ProjectSettings inherits Object (unsafe).
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ProximityGroup | core class ProximityGroup inherits Spatial (unsafe).
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ProxyTexture | core class ProxyTexture inherits Texture (reference counted).
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QuadMesh | core class QuadMesh inherits PrimitiveMesh (reference counted).
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QueueFreeOnDrop | A wrapper that automatically enqueues the object for deletion when dropped.
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RayCast | core class RayCast inherits Spatial (unsafe).
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RayCast2D | core class RayCast2D inherits Node2D (unsafe).
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RayShape | core class RayShape inherits Shape (reference counted).
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RayShape2D | core class RayShape2D inherits Shape2D (reference counted).
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RectangleShape2D | core class RectangleShape2D inherits Shape2D (reference counted).
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Reference | Base class of all reference-counted types. Inherits Object .
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RegEx | core class RegEx inherits Reference (reference counted).
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RegExMatch | core class RegExMatch inherits Reference (reference counted).
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RemoteTransform | core class RemoteTransform inherits Spatial (unsafe).
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RemoteTransform2D | core class RemoteTransform2D inherits Node2D (unsafe).
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Resource | core class Resource inherits Reference (reference counted).
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ResourceImporter | core class ResourceImporter inherits Reference (reference counted).
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ResourceInteractiveLoader | core class ResourceInteractiveLoader inherits Reference (reference counted).
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ResourceLoader | core singleton class ResourceLoader inherits Object (unsafe).
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ResourcePreloader | core class ResourcePreloader inherits Node (unsafe).
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ResourceSaver | core singleton class ResourceSaver inherits Object (unsafe).
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Rid | The RID type is used to access the unique integer ID of a resource.
They are opaque, so they do not grant access to the associated resource by themselves.
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RootMotionView | core class RootMotionView inherits VisualInstance (unsafe).
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SceneState | core class SceneState inherits Reference (reference counted).
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SceneTree | core class SceneTree inherits MainLoop (unsafe).
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SceneTreeTimer | core class SceneTreeTimer inherits Reference (reference counted).
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Script | core class Script inherits Resource (reference counted).
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SegmentShape2D | core class SegmentShape2D inherits Shape2D (reference counted).
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Semaphore | core class Semaphore inherits Reference (reference counted).
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Shader | core class Shader inherits Resource (reference counted).
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Shape | core class Shape inherits Resource (reference counted).
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Shape2D | core class Shape2D inherits Resource (reference counted).
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Sky | core class Sky inherits Resource (reference counted).
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Spatial | core class Spatial inherits Node (unsafe).
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SpatialGizmo | core class SpatialGizmo inherits Reference (reference counted).
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SpatialVelocityTracker | core class SpatialVelocityTracker inherits Reference (reference counted).
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SphereMesh | core class SphereMesh inherits PrimitiveMesh (reference counted).
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SphereShape | core class SphereShape inherits Shape (reference counted).
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StringArray | A vector of GodotString that uses Godot's pool allocator.
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StringName | |
StyleBox | core class StyleBox inherits Resource (reference counted).
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StyleBoxEmpty | core class StyleBoxEmpty inherits StyleBox (reference counted).
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StyleBoxFlat | core class StyleBoxFlat inherits StyleBox (reference counted).
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StyleBoxLine | core class StyleBoxLine inherits StyleBox (reference counted).
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StyleBoxTexture | core class StyleBoxTexture inherits StyleBox (reference counted).
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SurfaceTool | core class SurfaceTool inherits Reference (reference counted).
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TextFile | core class TextFile inherits Resource (reference counted).
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Texture | core class Texture inherits Resource (reference counted).
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Thread | core class Thread inherits Reference (reference counted).
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Timer | core class Timer inherits Node (unsafe).
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Transform | 3D Transformation (3x4 matrix) Using basis + origin representation.
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Translation | core class Translation inherits Resource (reference counted).
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TranslationServer | core singleton class TranslationServer inherits Object (unsafe).
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TreeItem | core class TreeItem inherits Object (unsafe).
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TriangleMesh | core class TriangleMesh inherits Reference (reference counted).
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Variant | A Variant can represent many of godot's core types.
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VariantArray | A reference-counted Variant vector. Godot's generic array data type.
Negative indices can be used to count from the right.
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Vector2Array | A reference-counted vector of Vector2 that uses Godot's pool allocator.
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Vector3Array | A reference-counted vector of Vector3 that uses Godot's pool allocator.
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Viewport | core class Viewport inherits Node (unsafe).
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ViewportTexture | core class ViewportTexture inherits Texture (reference counted).
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VisibilityEnabler | core class VisibilityEnabler inherits VisibilityNotifier (unsafe).
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VisibilityEnabler2D | core class VisibilityEnabler2D inherits VisibilityNotifier2D (unsafe).
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VisibilityNotifier | core class VisibilityNotifier inherits Spatial (unsafe).
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VisibilityNotifier2D | core class VisibilityNotifier2D inherits Node2D (unsafe).
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VisualInstance | core class VisualInstance inherits Spatial (unsafe).
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WeakRef | core class WeakRef inherits Reference (reference counted).
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World | core class World inherits Resource (reference counted).
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World2D | core class World2D inherits Resource (reference counted).
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WorldEnvironment | core class WorldEnvironment inherits Node (unsafe).
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XMLParser | core class XMLParser inherits Reference (reference counted).
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YSort | core class YSort inherits Node2D (unsafe).
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