pub struct OS { /* private fields */ }
Expand description
core singleton class OS
inherits Object
(unsafe).
§Official documentation
See the documentation of this class in the Godot engine’s official documentation.
§Feature flag
This type is behind the gdnative crate’s common
feature flag.
§Class hierarchy
OS inherits methods from:
Implementations§
Source§impl OS
impl OS
pub fn godot_singleton() -> Self
pub fn set_clipboard(&mut self, clipboard: GodotString)
pub fn get_clipboard(&self) -> GodotString
pub fn get_video_driver_count(&self) -> i64
pub fn get_video_driver_name(&self, driver: i64) -> GodotString
pub fn get_audio_driver_count(&self) -> i64
pub fn get_audio_driver_name(&self, driver: i64) -> GodotString
pub fn get_connected_midi_inputs(&mut self) -> StringArray
pub fn get_screen_count(&self) -> i64
pub fn get_current_screen(&self) -> i64
pub fn set_current_screen(&mut self, screen: i64)
pub fn get_screen_position(&self, screen: i64) -> Vector2
pub fn get_screen_size(&self, screen: i64) -> Vector2
pub fn get_screen_dpi(&self, screen: i64) -> i64
pub fn get_window_position(&self) -> Vector2
pub fn set_window_position(&mut self, position: Vector2)
pub fn get_window_size(&self) -> Vector2
pub fn set_window_size(&mut self, size: Vector2)
pub fn get_window_safe_area(&self) -> Rect2
pub fn set_window_fullscreen(&mut self, enabled: bool)
pub fn is_window_fullscreen(&self) -> bool
pub fn set_window_resizable(&mut self, enabled: bool)
pub fn is_window_resizable(&self) -> bool
pub fn set_window_minimized(&mut self, enabled: bool)
pub fn is_window_minimized(&self) -> bool
pub fn set_window_maximized(&mut self, enabled: bool)
pub fn is_window_maximized(&self) -> bool
pub fn set_window_always_on_top(&mut self, enabled: bool)
pub fn is_window_always_on_top(&self) -> bool
pub fn request_attention(&mut self)
pub fn get_real_window_size(&self) -> Vector2
pub fn center_window(&mut self)
pub fn set_borderless_window(&mut self, borderless: bool)
pub fn get_borderless_window(&self) -> bool
pub fn get_window_per_pixel_transparency_enabled(&self) -> bool
pub fn set_window_per_pixel_transparency_enabled(&mut self, enabled: bool)
pub fn set_ime_position(&mut self, position: Vector2)
pub fn set_screen_orientation(&mut self, orientation: i64)
pub fn get_screen_orientation(&self) -> OSScreenOrientation
pub fn set_keep_screen_on(&mut self, enabled: bool)
pub fn is_keep_screen_on(&self) -> bool
pub fn has_touchscreen_ui_hint(&self) -> bool
pub fn set_window_title(&mut self, title: GodotString)
pub fn set_low_processor_usage_mode(&mut self, enable: bool)
pub fn is_in_low_processor_usage_mode(&self) -> bool
pub fn get_processor_count(&self) -> i64
pub fn get_executable_path(&self) -> GodotString
pub fn execute( &mut self, path: GodotString, arguments: StringArray, blocking: bool, output: VariantArray, ) -> i64
pub fn kill(&mut self, pid: i64) -> GodotResult
pub fn shell_open(&mut self, uri: GodotString) -> GodotResult
pub fn get_process_id(&self) -> i64
pub fn get_environment(&self, environment: GodotString) -> GodotString
pub fn has_environment(&self, environment: GodotString) -> bool
pub fn get_name(&self) -> GodotString
pub fn get_cmdline_args(&mut self) -> StringArray
pub fn get_datetime(&self, utc: bool) -> Dictionary
pub fn get_date(&self, utc: bool) -> Dictionary
pub fn get_time(&self, utc: bool) -> Dictionary
pub fn get_time_zone_info(&self) -> Dictionary
pub fn get_unix_time(&self) -> i64
pub fn get_datetime_from_unix_time(&self, unix_time_val: i64) -> Dictionary
pub fn get_unix_time_from_datetime(&self, datetime: Dictionary) -> i64
pub fn get_system_time_secs(&self) -> i64
pub fn set_icon(&mut self, icon: Option<Image>)
pub fn get_exit_code(&self) -> i64
pub fn set_exit_code(&mut self, code: i64)
pub fn delay_usec(&self, usec: i64)
pub fn delay_msec(&self, msec: i64)
pub fn get_ticks_msec(&self) -> i64
pub fn get_ticks_usec(&self) -> i64
pub fn get_splash_tick_msec(&self) -> i64
pub fn get_locale(&self) -> GodotString
pub fn get_latin_keyboard_variant(&self) -> GodotString
pub fn get_model_name(&self) -> GodotString
pub fn can_draw(&self) -> bool
pub fn is_userfs_persistent(&self) -> bool
pub fn is_stdout_verbose(&self) -> bool
pub fn can_use_threads(&self) -> bool
pub fn is_debug_build(&self) -> bool
pub fn dump_memory_to_file(&mut self, file: GodotString)
pub fn dump_resources_to_file(&mut self, file: GodotString)
pub fn has_virtual_keyboard(&self) -> bool
pub fn show_virtual_keyboard(&mut self, existing_text: GodotString)
pub fn hide_virtual_keyboard(&mut self)
pub fn get_virtual_keyboard_height(&mut self) -> i64
pub fn print_resources_in_use(&mut self, short: bool)
pub fn print_all_resources(&mut self, tofile: GodotString)
pub fn get_static_memory_usage(&self) -> i64
pub fn get_static_memory_peak_usage(&self) -> i64
pub fn get_dynamic_memory_usage(&self) -> i64
pub fn get_user_data_dir(&self) -> GodotString
pub fn get_system_dir(&self, dir: i64) -> GodotString
pub fn get_unique_id(&self) -> GodotString
pub fn is_ok_left_and_cancel_right(&self) -> bool
pub fn print_all_textures_by_size(&mut self)
pub fn print_resources_by_type(&mut self, types: StringArray)
pub fn native_video_play( &mut self, path: GodotString, volume: f64, audio_track: GodotString, subtitle_track: GodotString, ) -> GodotResult
pub fn native_video_is_playing(&mut self) -> bool
pub fn native_video_stop(&mut self)
pub fn native_video_pause(&mut self)
pub fn native_video_unpause(&mut self)
pub fn get_scancode_string(&self, code: i64) -> GodotString
pub fn is_scancode_unicode(&self, code: i64) -> bool
pub fn find_scancode_from_string(&self, string: GodotString) -> i64
pub fn set_use_file_access_save_and_swap(&mut self, enabled: bool)
pub fn alert(&mut self, text: GodotString, title: GodotString)
pub fn set_thread_name(&mut self, name: GodotString) -> GodotResult
pub fn set_use_vsync(&mut self, enable: bool)
pub fn is_vsync_enabled(&self) -> bool
pub fn has_feature(&self, tag_name: GodotString) -> bool
pub fn get_power_state(&mut self) -> OSPowerState
pub fn get_power_seconds_left(&mut self) -> i64
pub fn get_power_percent_left(&mut self) -> i64
Sourcepub fn _notification(&mut self, what: i64)
pub fn _notification(&mut self, what: i64)
Inherited from Object.
Sourcepub fn _get(&mut self, property: GodotString) -> Variant
pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn _get_property_list(&mut self) -> VariantArray
pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
Sourcepub fn get_class(&self) -> GodotString
pub fn get_class(&self) -> GodotString
Inherited from Object.
Sourcepub fn is_class(&self, _type: GodotString) -> bool
pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
Sourcepub fn set(&mut self, property: GodotString, value: Variant)
pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get(&self, property: GodotString) -> Variant
pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn set_indexed(&mut self, property: NodePath, value: Variant)
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
Sourcepub fn get_indexed(&self, property: NodePath) -> Variant
pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
Sourcepub fn get_property_list(&self) -> VariantArray
pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_method_list(&self) -> VariantArray
pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn notification(&mut self, what: i64, reversed: bool)
pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
Sourcepub fn get_instance_id(&self) -> i64
pub fn get_instance_id(&self) -> i64
Inherited from Object.
Sourcepub fn set_script(&mut self, script: Option<Reference>)
pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
Sourcepub fn get_script(&self) -> Option<Reference>
pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
Sourcepub fn set_meta(&mut self, name: GodotString, value: Variant)
pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get_meta(&self, name: GodotString) -> Variant
pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
Sourcepub fn has_meta(&self, name: GodotString) -> bool
pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_meta_list(&self) -> StringArray
pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
Sourcepub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
Sourcepub fn has_user_signal(&self, signal: GodotString) -> bool
pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
Sourcepub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant],
) -> Variant
pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
Sourcepub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
Sourcepub fn has_method(&self, method: GodotString) -> bool
pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_signal_list(&self) -> VariantArray
pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
Sourcepub fn get_incoming_connections(&self) -> VariantArray
pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
Sourcepub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64,
) -> GodotResult
pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult
Inherited from Object.
Sourcepub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
)
pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )
Inherited from Object.
Sourcepub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
) -> bool
pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool
Inherited from Object.
Sourcepub fn set_block_signals(&mut self, enable: bool)
pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn is_blocking_signals(&self) -> bool
pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
Sourcepub fn property_list_changed_notify(&mut self)
pub fn property_list_changed_notify(&mut self)
Inherited from Object.
Sourcepub fn set_message_translation(&mut self, enable: bool)
pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn can_translate_messages(&self) -> bool
pub fn can_translate_messages(&self) -> bool
Inherited from Object.
Sourcepub fn tr(&self, message: GodotString) -> GodotString
pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
Sourcepub fn is_queued_for_deletion(&self) -> bool
pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
Sourcepub fn cast<T: GodotObject>(&self) -> Option<T>
pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.