[][src]Struct gdnative_common::Reference

pub struct Reference { /* fields omitted */ }

Base class of all reference-counted types. Inherits Object.

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Reference inherits methods from:

Methods

impl Reference[src]

pub fn new() -> Reference[src]

pub fn new_ref(&self) -> Reference[src]

Creates a new reference to the same reference-counted object.

pub fn init_ref(&mut self) -> bool[src]

pub fn _notification(&mut self, what: i64)[src]

Inherited from Object.

pub fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]

Inherited from Object.

pub fn _get(&mut self, property: GodotString) -> Variant[src]

Inherited from Object.

pub fn _get_property_list(&mut self) -> VariantArray[src]

Inherited from Object.

pub fn _init(&mut self)[src]

Inherited from Object.

pub fn get_class(&self) -> GodotString[src]

Inherited from Object.

pub fn is_class(&self, _type: GodotString) -> bool[src]

Inherited from Object.

pub fn set(&mut self, property: GodotString, value: Variant)[src]

Inherited from Object.

pub fn get(&self, property: GodotString) -> Variant[src]

Inherited from Object.

pub fn set_indexed(&mut self, property: NodePath, value: Variant)[src]

Inherited from Object.

pub fn get_indexed(&self, property: NodePath) -> Variant[src]

Inherited from Object.

pub fn get_property_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn get_method_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn notification(&mut self, what: i64, reversed: bool)[src]

Inherited from Object.

pub fn get_instance_id(&self) -> i64[src]

Inherited from Object.

pub fn set_script(&mut self, script: Option<Reference>)[src]

Inherited from Object.

pub fn get_script(&self) -> Option<Reference>[src]

Inherited from Object.

pub fn set_meta(&mut self, name: GodotString, value: Variant)[src]

Inherited from Object.

pub fn get_meta(&self, name: GodotString) -> Variant[src]

Inherited from Object.

pub fn has_meta(&self, name: GodotString) -> bool[src]

Inherited from Object.

pub fn get_meta_list(&self) -> StringArray[src]

Inherited from Object.

pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)[src]

Inherited from Object.

pub fn has_user_signal(&self, signal: GodotString) -> bool[src]

Inherited from Object.

pub fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

Inherited from Object.

pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant[src]

Inherited from Object.

pub fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

Inherited from Object.

pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant[src]

Inherited from Object.

pub fn has_method(&self, method: GodotString) -> bool[src]

Inherited from Object.

pub fn get_signal_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray[src]

Inherited from Object.

pub fn get_incoming_connections(&self) -> VariantArray[src]

Inherited from Object.

pub fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> Result<(), GodotError>
[src]

Inherited from Object.

pub fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
[src]

Inherited from Object.

pub fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
[src]

Inherited from Object.

pub fn set_block_signals(&mut self, enable: bool)[src]

Inherited from Object.

pub fn is_blocking_signals(&self) -> bool[src]

Inherited from Object.

pub fn property_list_changed_notify(&mut self)[src]

Inherited from Object.

pub fn set_message_translation(&mut self, enable: bool)[src]

Inherited from Object.

pub fn can_translate_messages(&self) -> bool[src]

Inherited from Object.

pub fn tr(&self, message: GodotString) -> GodotString[src]

Inherited from Object.

pub fn is_queued_for_deletion(&self) -> bool[src]

Inherited from Object.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Debug for Reference[src]

impl Drop for Reference[src]

impl GodotObject for Reference[src]

impl ToVariant for Reference[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.