Struct Input

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pub struct Input { /* private fields */ }
Expand description

core singleton class Input inherits Object (unsafe).

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Feature flag

This type is behind the gdnative crate’s common feature flag.

§Class hierarchy

Input inherits methods from:

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impl Input

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pub fn godot_singleton() -> Self

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pub fn is_key_pressed(&self, scancode: i64) -> bool

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pub fn is_mouse_button_pressed(&self, button: i64) -> bool

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pub fn is_joy_button_pressed(&self, device: i64, button: i64) -> bool

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pub fn is_action_pressed(&self, action: GodotString) -> bool

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pub fn is_action_just_pressed(&self, action: GodotString) -> bool

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pub fn is_action_just_released(&self, action: GodotString) -> bool

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pub fn get_action_strength(&self, action: GodotString) -> f64

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pub fn add_joy_mapping(&mut self, mapping: GodotString, update_existing: bool)

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pub fn remove_joy_mapping(&mut self, guid: GodotString)

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pub fn joy_connection_changed( &mut self, device: i64, connected: bool, name: GodotString, guid: GodotString, )

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pub fn is_joy_known(&mut self, device: i64) -> bool

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pub fn get_joy_axis(&self, device: i64, axis: i64) -> f64

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pub fn get_joy_name(&mut self, device: i64) -> GodotString

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pub fn get_joy_guid(&self, device: i64) -> GodotString

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pub fn get_connected_joypads(&mut self) -> VariantArray

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pub fn get_joy_vibration_strength(&mut self, device: i64) -> Vector2

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pub fn get_joy_vibration_duration(&mut self, device: i64) -> f64

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pub fn get_joy_button_string(&mut self, button_index: i64) -> GodotString

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pub fn get_joy_button_index_from_string(&mut self, button: GodotString) -> i64

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pub fn get_joy_axis_string(&mut self, axis_index: i64) -> GodotString

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pub fn get_joy_axis_index_from_string(&mut self, axis: GodotString) -> i64

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pub fn start_joy_vibration( &mut self, device: i64, weak_magnitude: f64, strong_magnitude: f64, duration: f64, )

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pub fn stop_joy_vibration(&mut self, device: i64)

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pub fn get_gravity(&self) -> Vector3

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pub fn get_accelerometer(&self) -> Vector3

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pub fn get_magnetometer(&self) -> Vector3

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pub fn get_gyroscope(&self) -> Vector3

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pub fn get_last_mouse_speed(&self) -> Vector2

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pub fn get_mouse_button_mask(&self) -> i64

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pub fn set_mouse_mode(&mut self, mode: i64)

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pub fn get_mouse_mode(&self) -> InputMouseMode

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pub fn warp_mouse_position(&mut self, to: Vector2)

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pub fn action_press(&mut self, action: GodotString)

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pub fn action_release(&mut self, action: GodotString)

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pub fn set_default_cursor_shape(&mut self, shape: i64)

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pub fn set_custom_mouse_cursor( &mut self, image: Option<Resource>, shape: i64, hotspot: Vector2, )

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pub fn parse_input_event(&mut self, event: Option<InputEvent>)

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pub fn _notification(&mut self, what: i64)

Inherited from Object.

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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool

Inherited from Object.

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pub fn _get(&mut self, property: GodotString) -> Variant

Inherited from Object.

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pub fn _get_property_list(&mut self) -> VariantArray

Inherited from Object.

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pub fn _init(&mut self)

Inherited from Object.

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pub fn get_class(&self) -> GodotString

Inherited from Object.

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pub fn is_class(&self, _type: GodotString) -> bool

Inherited from Object.

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pub fn set(&mut self, property: GodotString, value: Variant)

Inherited from Object.

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pub fn get(&self, property: GodotString) -> Variant

Inherited from Object.

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pub fn set_indexed(&mut self, property: NodePath, value: Variant)

Inherited from Object.

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pub fn get_indexed(&self, property: NodePath) -> Variant

Inherited from Object.

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pub fn get_property_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_method_list(&self) -> VariantArray

Inherited from Object.

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pub fn notification(&mut self, what: i64, reversed: bool)

Inherited from Object.

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pub fn get_instance_id(&self) -> i64

Inherited from Object.

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pub fn set_script(&mut self, script: Option<Reference>)

Inherited from Object.

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pub fn get_script(&self) -> Option<Reference>

Inherited from Object.

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pub fn set_meta(&mut self, name: GodotString, value: Variant)

Inherited from Object.

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pub fn get_meta(&self, name: GodotString) -> Variant

Inherited from Object.

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pub fn has_meta(&self, name: GodotString) -> bool

Inherited from Object.

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pub fn get_meta_list(&self) -> StringArray

Inherited from Object.

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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)

Inherited from Object.

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pub fn has_user_signal(&self, signal: GodotString) -> bool

Inherited from Object.

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pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant

Inherited from Object.

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pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant

Inherited from Object.

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pub fn has_method(&self, method: GodotString) -> bool

Inherited from Object.

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pub fn get_signal_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray

Inherited from Object.

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pub fn get_incoming_connections(&self) -> VariantArray

Inherited from Object.

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pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult

Inherited from Object.

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pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

Inherited from Object.

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pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

Inherited from Object.

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pub fn set_block_signals(&mut self, enable: bool)

Inherited from Object.

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pub fn is_blocking_signals(&self) -> bool

Inherited from Object.

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pub fn property_list_changed_notify(&mut self)

Inherited from Object.

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pub fn set_message_translation(&mut self, enable: bool)

Inherited from Object.

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pub fn can_translate_messages(&self) -> bool

Inherited from Object.

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pub fn tr(&self, message: GodotString) -> GodotString

Inherited from Object.

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pub fn is_queued_for_deletion(&self) -> bool

Inherited from Object.

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pub fn to_object(&self) -> Object

Up-cast.

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pub fn cast<T: GodotObject>(&self) -> Option<T>

Generic dynamic cast.

Trait Implementations§

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impl Clone for Input

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fn clone(&self) -> Input

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Input

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl GodotObject for Input

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fn class_name() -> &'static str

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impl ToVariant for Input

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fn to_variant(&self) -> Variant

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fn from_variant(variant: &Variant) -> Option<Self>

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impl Copy for Input

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impl Freeze for Input

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impl RefUnwindSafe for Input

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impl !Send for Input

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impl !Sync for Input

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impl Unpin for Input

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impl UnwindSafe for Input

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.