Struct AStar

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pub struct AStar { /* private fields */ }
Expand description

core class AStar inherits Reference (reference counted).

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Memory management

The lifetime of this object is automatically managed through reference counting.

§Feature flag

This type is behind the gdnative crate’s common feature flag.

§Class hierarchy

AStar inherits methods from:

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impl AStar

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pub fn new() -> Self

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pub fn new_ref(&self) -> Self

Creates a new reference to the same reference-counted object.

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pub fn _estimate_cost(&mut self, from_id: i64, to_id: i64) -> f64

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pub fn _compute_cost(&mut self, from_id: i64, to_id: i64) -> f64

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pub fn get_available_point_id(&self) -> i64

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pub fn add_point(&mut self, id: i64, position: Vector3, weight_scale: f64)

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pub fn get_point_position(&self, id: i64) -> Vector3

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pub fn set_point_position(&mut self, id: i64, position: Vector3)

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pub fn get_point_weight_scale(&self, id: i64) -> f64

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pub fn set_point_weight_scale(&mut self, id: i64, weight_scale: f64)

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pub fn remove_point(&mut self, id: i64)

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pub fn has_point(&self, id: i64) -> bool

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pub fn get_points(&mut self) -> VariantArray

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pub fn get_point_connections(&mut self, id: i64) -> Int32Array

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pub fn connect_points(&mut self, id: i64, to_id: i64, bidirectional: bool)

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pub fn disconnect_points(&mut self, id: i64, to_id: i64)

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pub fn are_points_connected(&self, id: i64, to_id: i64) -> bool

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pub fn clear(&mut self)

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pub fn get_closest_point(&self, to_position: Vector3) -> i64

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pub fn get_closest_position_in_segment(&self, to_position: Vector3) -> Vector3

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pub fn get_point_path(&mut self, from_id: i64, to_id: i64) -> Vector3Array

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pub fn get_id_path(&mut self, from_id: i64, to_id: i64) -> Int32Array

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pub fn init_ref(&mut self) -> bool

Inherited from Reference.

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pub fn _notification(&mut self, what: i64)

Inherited from Object.

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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool

Inherited from Object.

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pub fn _get(&mut self, property: GodotString) -> Variant

Inherited from Object.

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pub fn _get_property_list(&mut self) -> VariantArray

Inherited from Object.

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pub fn _init(&mut self)

Inherited from Object.

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pub fn get_class(&self) -> GodotString

Inherited from Object.

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pub fn is_class(&self, _type: GodotString) -> bool

Inherited from Object.

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pub fn set(&mut self, property: GodotString, value: Variant)

Inherited from Object.

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pub fn get(&self, property: GodotString) -> Variant

Inherited from Object.

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pub fn set_indexed(&mut self, property: NodePath, value: Variant)

Inherited from Object.

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pub fn get_indexed(&self, property: NodePath) -> Variant

Inherited from Object.

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pub fn get_property_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_method_list(&self) -> VariantArray

Inherited from Object.

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pub fn notification(&mut self, what: i64, reversed: bool)

Inherited from Object.

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pub fn get_instance_id(&self) -> i64

Inherited from Object.

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pub fn set_script(&mut self, script: Option<Reference>)

Inherited from Object.

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pub fn get_script(&self) -> Option<Reference>

Inherited from Object.

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pub fn set_meta(&mut self, name: GodotString, value: Variant)

Inherited from Object.

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pub fn get_meta(&self, name: GodotString) -> Variant

Inherited from Object.

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pub fn has_meta(&self, name: GodotString) -> bool

Inherited from Object.

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pub fn get_meta_list(&self) -> StringArray

Inherited from Object.

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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)

Inherited from Object.

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pub fn has_user_signal(&self, signal: GodotString) -> bool

Inherited from Object.

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pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant

Inherited from Object.

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pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant

Inherited from Object.

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pub fn has_method(&self, method: GodotString) -> bool

Inherited from Object.

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pub fn get_signal_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray

Inherited from Object.

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pub fn get_incoming_connections(&self) -> VariantArray

Inherited from Object.

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pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult

Inherited from Object.

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pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

Inherited from Object.

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pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

Inherited from Object.

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pub fn set_block_signals(&mut self, enable: bool)

Inherited from Object.

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pub fn is_blocking_signals(&self) -> bool

Inherited from Object.

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pub fn property_list_changed_notify(&mut self)

Inherited from Object.

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pub fn set_message_translation(&mut self, enable: bool)

Inherited from Object.

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pub fn can_translate_messages(&self) -> bool

Inherited from Object.

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pub fn tr(&self, message: GodotString) -> GodotString

Inherited from Object.

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pub fn is_queued_for_deletion(&self) -> bool

Inherited from Object.

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pub fn to_reference(&self) -> Reference

Up-cast.

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pub fn to_object(&self) -> Object

Up-cast.

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pub fn cast<T: GodotObject>(&self) -> Option<T>

Generic dynamic cast.

Trait Implementations§

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impl Debug for AStar

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for AStar

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl GodotObject for AStar

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fn class_name() -> &'static str

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impl ToVariant for AStar

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fn to_variant(&self) -> Variant

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fn from_variant(variant: &Variant) -> Option<Self>

Auto Trait Implementations§

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impl Freeze for AStar

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impl RefUnwindSafe for AStar

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impl !Send for AStar

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impl !Sync for AStar

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impl Unpin for AStar

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impl UnwindSafe for AStar

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.