[][src]Struct gdnative_common::ClassDB

pub struct ClassDB { /* fields omitted */ }

core singleton class ClassDB inherits Object (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

ClassDB inherits methods from:

Methods

impl ClassDB[src]

pub fn godot_singleton() -> Self[src]

pub fn get_class_list(&self) -> StringArray[src]

pub fn get_inheriters_from_class(&self, class: GodotString) -> StringArray[src]

pub fn get_parent_class(&self, class: GodotString) -> GodotString[src]

pub fn class_exists(&self, class: GodotString) -> bool[src]

pub fn is_parent_class(&self, class: GodotString, inherits: GodotString) -> bool[src]

pub fn can_instance(&self, class: GodotString) -> bool[src]

pub fn instance(&self, class: GodotString) -> Variant[src]

pub fn class_has_signal(&self, class: GodotString, signal: GodotString) -> bool[src]

pub fn class_get_signal(
    &self,
    class: GodotString,
    signal: GodotString
) -> Dictionary
[src]

pub fn class_get_signal_list(
    &self,
    class: GodotString,
    no_inheritance: bool
) -> VariantArray
[src]

pub fn class_get_property_list(
    &self,
    class: GodotString,
    no_inheritance: bool
) -> VariantArray
[src]

pub fn class_get_property(
    &self,
    object: Option<Object>,
    property: GodotString
) -> Variant
[src]

pub fn class_set_property(
    &self,
    object: Option<Object>,
    property: GodotString,
    value: Variant
) -> GodotResult
[src]

pub fn class_has_method(
    &self,
    class: GodotString,
    method: GodotString,
    no_inheritance: bool
) -> bool
[src]

pub fn class_get_method_list(
    &self,
    class: GodotString,
    no_inheritance: bool
) -> VariantArray
[src]

pub fn class_get_integer_constant_list(
    &self,
    class: GodotString,
    no_inheritance: bool
) -> StringArray
[src]

pub fn class_has_integer_constant(
    &self,
    class: GodotString,
    name: GodotString
) -> bool
[src]

pub fn class_get_integer_constant(
    &self,
    class: GodotString,
    name: GodotString
) -> i64
[src]

pub fn class_get_category(&self, class: GodotString) -> GodotString[src]

pub fn is_class_enabled(&self, class: GodotString) -> bool[src]

pub fn _notification(&mut self, what: i64)[src]

Inherited from Object.

pub fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]

Inherited from Object.

pub fn _get(&mut self, property: GodotString) -> Variant[src]

Inherited from Object.

pub fn _get_property_list(&mut self) -> VariantArray[src]

Inherited from Object.

pub fn _init(&mut self)[src]

Inherited from Object.

pub fn get_class(&self) -> GodotString[src]

Inherited from Object.

pub fn is_class(&self, _type: GodotString) -> bool[src]

Inherited from Object.

pub fn set(&mut self, property: GodotString, value: Variant)[src]

Inherited from Object.

pub fn get(&self, property: GodotString) -> Variant[src]

Inherited from Object.

pub fn set_indexed(&mut self, property: NodePath, value: Variant)[src]

Inherited from Object.

pub fn get_indexed(&self, property: NodePath) -> Variant[src]

Inherited from Object.

pub fn get_property_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn get_method_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn notification(&mut self, what: i64, reversed: bool)[src]

Inherited from Object.

pub fn get_instance_id(&self) -> i64[src]

Inherited from Object.

pub fn set_script(&mut self, script: Option<Reference>)[src]

Inherited from Object.

pub fn get_script(&self) -> Option<Reference>[src]

Inherited from Object.

pub fn set_meta(&mut self, name: GodotString, value: Variant)[src]

Inherited from Object.

pub fn get_meta(&self, name: GodotString) -> Variant[src]

Inherited from Object.

pub fn has_meta(&self, name: GodotString) -> bool[src]

Inherited from Object.

pub fn get_meta_list(&self) -> StringArray[src]

Inherited from Object.

pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)[src]

Inherited from Object.

pub fn has_user_signal(&self, signal: GodotString) -> bool[src]

Inherited from Object.

pub fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

Inherited from Object.

pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant[src]

Inherited from Object.

pub fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

Inherited from Object.

pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant[src]

Inherited from Object.

pub fn has_method(&self, method: GodotString) -> bool[src]

Inherited from Object.

pub fn get_signal_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray[src]

Inherited from Object.

pub fn get_incoming_connections(&self) -> VariantArray[src]

Inherited from Object.

pub fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> GodotResult
[src]

Inherited from Object.

pub fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
[src]

Inherited from Object.

pub fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
[src]

Inherited from Object.

pub fn set_block_signals(&mut self, enable: bool)[src]

Inherited from Object.

pub fn is_blocking_signals(&self) -> bool[src]

Inherited from Object.

pub fn property_list_changed_notify(&mut self)[src]

Inherited from Object.

pub fn set_message_translation(&mut self, enable: bool)[src]

Inherited from Object.

pub fn can_translate_messages(&self) -> bool[src]

Inherited from Object.

pub fn tr(&self, message: GodotString) -> GodotString[src]

Inherited from Object.

pub fn is_queued_for_deletion(&self) -> bool[src]

Inherited from Object.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for ClassDB[src]

impl Copy for ClassDB[src]

impl Debug for ClassDB[src]

impl GodotObject for ClassDB[src]

impl ToVariant for ClassDB[src]

Auto Trait Implementations

impl RefUnwindSafe for ClassDB

impl !Send for ClassDB

impl !Sync for ClassDB

impl Unpin for ClassDB

impl UnwindSafe for ClassDB

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.