Struct MultiplayerAPI

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pub struct MultiplayerAPI { /* private fields */ }
Expand description

core class MultiplayerAPI inherits Reference (reference counted).

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Memory management

The lifetime of this object is automatically managed through reference counting.

§Feature flag

This type is behind the gdnative crate’s common feature flag.

§Class hierarchy

MultiplayerAPI inherits methods from:

Implementations§

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impl MultiplayerAPI

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pub fn new() -> Self

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pub fn new_ref(&self) -> Self

Creates a new reference to the same reference-counted object.

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pub fn set_root_node(&mut self, node: Option<Object>)

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pub fn send_bytes( &mut self, bytes: ByteArray, id: i64, arg2: i64, ) -> GodotResult

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pub fn has_network_peer(&self) -> bool

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pub fn get_network_peer(&self) -> Option<NetworkedMultiplayerPeer>

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pub fn get_network_unique_id(&self) -> i64

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pub fn is_network_server(&self) -> bool

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pub fn get_rpc_sender_id(&self) -> i64

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pub fn _add_peer(&mut self, id: i64)

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pub fn _del_peer(&mut self, id: i64)

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pub fn set_network_peer(&mut self, peer: Option<NetworkedMultiplayerPeer>)

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pub fn poll(&mut self)

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pub fn clear(&mut self)

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pub fn _connected_to_server(&mut self)

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pub fn _connection_failed(&mut self)

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pub fn _server_disconnected(&mut self)

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pub fn get_network_connected_peers(&self) -> Int32Array

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pub fn set_refuse_new_network_connections(&mut self, refuse: bool)

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pub fn is_refusing_new_network_connections(&self) -> bool

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pub fn init_ref(&mut self) -> bool

Inherited from Reference.

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pub fn _notification(&mut self, what: i64)

Inherited from Object.

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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool

Inherited from Object.

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pub fn _get(&mut self, property: GodotString) -> Variant

Inherited from Object.

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pub fn _get_property_list(&mut self) -> VariantArray

Inherited from Object.

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pub fn _init(&mut self)

Inherited from Object.

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pub fn get_class(&self) -> GodotString

Inherited from Object.

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pub fn is_class(&self, _type: GodotString) -> bool

Inherited from Object.

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pub fn set(&mut self, property: GodotString, value: Variant)

Inherited from Object.

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pub fn get(&self, property: GodotString) -> Variant

Inherited from Object.

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pub fn set_indexed(&mut self, property: NodePath, value: Variant)

Inherited from Object.

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pub fn get_indexed(&self, property: NodePath) -> Variant

Inherited from Object.

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pub fn get_property_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_method_list(&self) -> VariantArray

Inherited from Object.

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pub fn notification(&mut self, what: i64, reversed: bool)

Inherited from Object.

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pub fn get_instance_id(&self) -> i64

Inherited from Object.

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pub fn set_script(&mut self, script: Option<Reference>)

Inherited from Object.

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pub fn get_script(&self) -> Option<Reference>

Inherited from Object.

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pub fn set_meta(&mut self, name: GodotString, value: Variant)

Inherited from Object.

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pub fn get_meta(&self, name: GodotString) -> Variant

Inherited from Object.

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pub fn has_meta(&self, name: GodotString) -> bool

Inherited from Object.

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pub fn get_meta_list(&self) -> StringArray

Inherited from Object.

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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)

Inherited from Object.

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pub fn has_user_signal(&self, signal: GodotString) -> bool

Inherited from Object.

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pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant

Inherited from Object.

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pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant

Inherited from Object.

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pub fn has_method(&self, method: GodotString) -> bool

Inherited from Object.

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pub fn get_signal_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray

Inherited from Object.

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pub fn get_incoming_connections(&self) -> VariantArray

Inherited from Object.

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pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult

Inherited from Object.

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pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

Inherited from Object.

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pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

Inherited from Object.

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pub fn set_block_signals(&mut self, enable: bool)

Inherited from Object.

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pub fn is_blocking_signals(&self) -> bool

Inherited from Object.

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pub fn property_list_changed_notify(&mut self)

Inherited from Object.

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pub fn set_message_translation(&mut self, enable: bool)

Inherited from Object.

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pub fn can_translate_messages(&self) -> bool

Inherited from Object.

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pub fn tr(&self, message: GodotString) -> GodotString

Inherited from Object.

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pub fn is_queued_for_deletion(&self) -> bool

Inherited from Object.

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pub fn to_reference(&self) -> Reference

Up-cast.

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pub fn to_object(&self) -> Object

Up-cast.

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pub fn cast<T: GodotObject>(&self) -> Option<T>

Generic dynamic cast.

Trait Implementations§

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impl Debug for MultiplayerAPI

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for MultiplayerAPI

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl GodotObject for MultiplayerAPI

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fn class_name() -> &'static str

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impl ToVariant for MultiplayerAPI

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fn to_variant(&self) -> Variant

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fn from_variant(variant: &Variant) -> Option<Self>

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.