[−][src]Struct gdnative_common::NativeScript
core class NativeScript
inherits Script
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's common
feature flag.
Class hierarchy
NativeScript inherits methods from:
Methods
impl NativeScript
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn set_class_name(&mut self, class_name: GodotString)
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pub fn get_class_name(&self) -> GodotString
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pub fn set_library(&mut self, library: Option<GDNativeLibrary>)
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pub fn get_library(&self) -> Option<GDNativeLibrary>
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pub fn get_class_documentation(&self) -> GodotString
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pub fn get_method_documentation(&self, method: GodotString) -> GodotString
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pub fn get_signal_documentation(&self, signal_name: GodotString) -> GodotString
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pub fn get_property_documentation(&self, path: GodotString) -> GodotString
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pub fn _new(&mut self, varargs: &[Variant]) -> Option<Object>
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pub fn can_instance(&self) -> bool
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Inherited from Script.
pub fn instance_has(&self, base_object: Option<Object>) -> bool
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Inherited from Script.
pub fn has_source_code(&self) -> bool
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Inherited from Script.
pub fn get_source_code(&self) -> GodotString
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Inherited from Script.
pub fn set_source_code(&mut self, source: GodotString)
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Inherited from Script.
pub fn reload(&mut self, keep_state: bool) -> GodotResult
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Inherited from Script.
pub fn get_base_script(&self) -> Option<Script>
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Inherited from Script.
pub fn get_instance_base_type(&self) -> GodotString
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Inherited from Script.
pub fn has_script_signal(&self, signal_name: GodotString) -> bool
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Inherited from Script.
pub fn is_tool(&self) -> bool
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Inherited from Script.
pub fn _setup_local_to_scene(&mut self)
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Inherited from Resource.
pub fn set_path(&mut self, path: GodotString)
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Inherited from Resource.
pub fn take_over_path(&mut self, path: GodotString)
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Inherited from Resource.
pub fn get_path(&self) -> GodotString
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Inherited from Resource.
pub fn set_name(&mut self, name: GodotString)
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Inherited from Resource.
pub fn get_name(&self) -> GodotString
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Inherited from Resource.
pub fn get_rid(&self) -> Rid
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Inherited from Resource.
pub fn set_local_to_scene(&mut self, enable: bool)
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Inherited from Resource.
pub fn is_local_to_scene(&self) -> bool
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Inherited from Resource.
pub fn get_local_scene(&self) -> Option<Node>
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Inherited from Resource.
pub fn setup_local_to_scene(&mut self)
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Inherited from Resource.
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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Inherited from Resource.
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn _notification(&mut self, what: i64)
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Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.
pub fn _init(&mut self)
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Inherited from Object.
pub fn get_class(&self) -> GodotString
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Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.
pub fn get_instance_id(&self) -> i64
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Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.
pub fn to_script(&self) -> Script
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
impl NativeScript
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pub fn to_rust_script<T: NativeClass>(&self) -> Option<NativeRef<T>>
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Try to down-cast from a NativeScript
reference.
pub fn from_rust_script<T: NativeClass>(script: NativeRef<T>) -> NativeScript
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Up-cast to a NativeScript
reference.
Trait Implementations
impl Debug for NativeScript
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impl Drop for NativeScript
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impl GodotObject for NativeScript
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for NativeScript
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fn to_variant(&self) -> Variant
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fn from_variant(variant: &Variant) -> Option<Self>
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Auto Trait Implementations
impl RefUnwindSafe for NativeScript
impl !Send for NativeScript
impl !Sync for NativeScript
impl Unpin for NativeScript
impl UnwindSafe for NativeScript
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,