pub struct Geometry { /* private fields */ }
Expand description
core singleton class Geometry
inherits Object
(unsafe).
§Official documentation
See the documentation of this class in the Godot engine’s official documentation.
§Feature flag
This type is behind the gdnative crate’s common
feature flag.
§Class hierarchy
Geometry inherits methods from:
Implementations§
Source§impl Geometry
impl Geometry
pub fn godot_singleton() -> Self
pub fn build_box_planes(&mut self, extents: Vector3) -> VariantArray
pub fn build_cylinder_planes( &mut self, radius: f64, height: f64, sides: i64, axis: i64, ) -> VariantArray
pub fn build_capsule_planes( &mut self, radius: f64, height: f64, sides: i64, lats: i64, axis: i64, ) -> VariantArray
pub fn segment_intersects_circle( &mut self, segment_from: Vector2, segment_to: Vector2, circle_position: Vector2, circle_radius: f64, ) -> f64
pub fn segment_intersects_segment_2d( &mut self, from_a: Vector2, to_a: Vector2, from_b: Vector2, to_b: Vector2, ) -> Variant
pub fn line_intersects_line_2d( &mut self, from_a: Vector2, dir_a: Vector2, from_b: Vector2, dir_b: Vector2, ) -> Variant
pub fn get_closest_points_between_segments_2d( &mut self, p1: Vector2, q1: Vector2, p2: Vector2, q2: Vector2, ) -> Vector2Array
pub fn get_closest_points_between_segments( &mut self, p1: Vector3, p2: Vector3, q1: Vector3, q2: Vector3, ) -> Vector3Array
pub fn get_closest_point_to_segment_2d( &mut self, point: Vector2, s1: Vector2, s2: Vector2, ) -> Vector2
pub fn get_closest_point_to_segment( &mut self, point: Vector3, s1: Vector3, s2: Vector3, ) -> Vector3
pub fn get_closest_point_to_segment_uncapped_2d( &mut self, point: Vector2, s1: Vector2, s2: Vector2, ) -> Vector2
pub fn get_closest_point_to_segment_uncapped( &mut self, point: Vector3, s1: Vector3, s2: Vector3, ) -> Vector3
pub fn get_uv84_normal_bit(&mut self, normal: Vector3) -> i64
pub fn ray_intersects_triangle( &mut self, from: Vector3, dir: Vector3, a: Vector3, b: Vector3, c: Vector3, ) -> Variant
pub fn segment_intersects_triangle( &mut self, from: Vector3, to: Vector3, a: Vector3, b: Vector3, c: Vector3, ) -> Variant
pub fn segment_intersects_sphere( &mut self, from: Vector3, to: Vector3, sphere_position: Vector3, sphere_radius: f64, ) -> Vector3Array
pub fn segment_intersects_cylinder( &mut self, from: Vector3, to: Vector3, height: f64, radius: f64, ) -> Vector3Array
pub fn segment_intersects_convex( &mut self, from: Vector3, to: Vector3, planes: VariantArray, ) -> Vector3Array
pub fn point_is_inside_triangle( &self, point: Vector2, a: Vector2, b: Vector2, c: Vector2, ) -> bool
pub fn triangulate_polygon(&mut self, polygon: Vector2Array) -> Int32Array
pub fn convex_hull_2d(&mut self, points: Vector2Array) -> Vector2Array
pub fn clip_polygon( &mut self, points: Vector3Array, plane: Plane, ) -> Vector3Array
pub fn make_atlas(&mut self, sizes: Vector2Array) -> Dictionary
Sourcepub fn _notification(&mut self, what: i64)
pub fn _notification(&mut self, what: i64)
Inherited from Object.
Sourcepub fn _get(&mut self, property: GodotString) -> Variant
pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn _get_property_list(&mut self) -> VariantArray
pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
Sourcepub fn get_class(&self) -> GodotString
pub fn get_class(&self) -> GodotString
Inherited from Object.
Sourcepub fn is_class(&self, _type: GodotString) -> bool
pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
Sourcepub fn set(&mut self, property: GodotString, value: Variant)
pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get(&self, property: GodotString) -> Variant
pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn set_indexed(&mut self, property: NodePath, value: Variant)
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
Sourcepub fn get_indexed(&self, property: NodePath) -> Variant
pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
Sourcepub fn get_property_list(&self) -> VariantArray
pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_method_list(&self) -> VariantArray
pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn notification(&mut self, what: i64, reversed: bool)
pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
Sourcepub fn get_instance_id(&self) -> i64
pub fn get_instance_id(&self) -> i64
Inherited from Object.
Sourcepub fn set_script(&mut self, script: Option<Reference>)
pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
Sourcepub fn get_script(&self) -> Option<Reference>
pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
Sourcepub fn set_meta(&mut self, name: GodotString, value: Variant)
pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get_meta(&self, name: GodotString) -> Variant
pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
Sourcepub fn has_meta(&self, name: GodotString) -> bool
pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_meta_list(&self) -> StringArray
pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
Sourcepub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
Sourcepub fn has_user_signal(&self, signal: GodotString) -> bool
pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
Sourcepub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant],
) -> Variant
pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
Sourcepub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
Sourcepub fn has_method(&self, method: GodotString) -> bool
pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_signal_list(&self) -> VariantArray
pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
Sourcepub fn get_incoming_connections(&self) -> VariantArray
pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
Sourcepub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64,
) -> GodotResult
pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult
Inherited from Object.
Sourcepub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
)
pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )
Inherited from Object.
Sourcepub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
) -> bool
pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool
Inherited from Object.
Sourcepub fn set_block_signals(&mut self, enable: bool)
pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn is_blocking_signals(&self) -> bool
pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
Sourcepub fn property_list_changed_notify(&mut self)
pub fn property_list_changed_notify(&mut self)
Inherited from Object.
Sourcepub fn set_message_translation(&mut self, enable: bool)
pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn can_translate_messages(&self) -> bool
pub fn can_translate_messages(&self) -> bool
Inherited from Object.
Sourcepub fn tr(&self, message: GodotString) -> GodotString
pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
Sourcepub fn is_queued_for_deletion(&self) -> bool
pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
Sourcepub fn cast<T: GodotObject>(&self) -> Option<T>
pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.